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Skill Balance Update
A full pass through every class's skills, rebalanced for our Pre-Renewal server. Organized by job tier and class, and updated as more adjustments are made.
Server-wide changes0 skills
Cast time formula
Applies to every skill with a cast time, not just what's listed below.
INT now speeds up casting for every class, not just casters. At 99 DEX and 99 INT the reducible part of a cast is cut by about 91% (the old formula gave 66% at 99 DEX), so mid-range and hybrid builds cast noticeably faster than before, not just a little. A pure DEX build reaches instant cast at 180 DEX instead of the old 150 - about 20% more investment - with INT offering a second way to close that last stretch instead of piling on DEX alone.
Fixed cast time
Many skills below now have a fixed part in their cast time. The total cast is the reducible part plus the fixed part. The fixed part is a hard floor: no amount of DEX, INT, gear, or Poem of Bragi shortens it. If a skill has no fixed part listed, its whole cast time can still drop to 0.
Reflected damage and "when attacking" effects
Fixed Nov 6, 2026. Melee physical damage that is reflected back to the attacker (High Orc Card, Reflect Shield, Valkyrie Shield and similar) now counts as an attack by the reflecting player, so "chance when attacking" item effects fire from it: for example the CD In Mouth buff or an autocast card can trigger when a hit is reflected. Before, reflected damage never rolled these effects.
Autocast (items, cards and Hindsight)
Damaging spells cast automatically by equipment and cards (on attack, when hit, or when using a skill) now share one cooldown per player. After one fires, no other damaging item or card autocast can fire until that spell's cast time (with your DEX/INT) plus its delay has passed. Healing, buff and defensive autocasts (Heal, Kyrie, Safety Wall, Teleport, Blessing and similar) are not affected.
Party songs and walls
Bard, Dancer and ensemble buff songs (Poem of Bragi, Assassin Cross of Sunset, Whistle, Apple of Idun, Humming, Fortune's Kiss, Service for You, Drum on the Battlefield, Ring of Nibelungen, Siegfried, Into the Abyss, Mr. Kim A Rich Man, Wand of Hermode) now reach party members in range even if a wall is between you, the same as Impositio Manus, Suffragium and Crazy Uproar. Enemy songs (Lullaby, Eternal Chaos, Loki's Veil, Dissonance, Ugly Dance, Don't Forget Me) still need a clear line, and on WoE and Battleground maps every song still needs a clear line.
First Job12 skills
Swordsman
Magnum Break
Merchant
Crazy Uproar
STR bonus (+4) and duration (5 min) unchanged. Now buffs everyone in your party on screen, not just you.
Mage
Fire Bolt / Cold Bolt / Lightning Bolt
Same numbers for all three.
SP cost (12 to 30) unchanged.
Thunderstorm
Low levels get slower, high levels get much faster, the curve flattens out. Delay (2.0s) and SP cost (29 to 74) unchanged.
Fire Ball
The old slow/fast split is gone, every level now matches the old fast tier. SP cost (25) unchanged.
Soul Strike
Anything slower than 1.4s gets pulled down to it, anything faster stays as is. Cast time (flat 0.5s) and SP cost unchanged.
Frost Diver
Cast time (0.8s flat), freeze duration, and SP cost unchanged.
Acolyte
Blessing
STR/INT/DEX buff, Curse cure, and undead penalty removal unchanged.
Increase Agility
Kept small on purpose since Increase AGI is easy to get for free (dual client, scroll). Doesn't stack with a stronger ASPD buff like Two-Hand Quicken, only your best one applies.
Angelus
Self-cast only. DEF bonus unchanged.
Holy Light
Quest-reward skill, not part of the normal skill tree.
Thief
Double Attack
Proc rate unchanged (up to 50% at Lv10). This just means a proc'd double-hit can also land as a critical instead of always rolling normal.
Second Job71 skills
Knight
Bowling Bash
At Lv10 that's 1000% total with the guaranteed double hit, 1500% with the 3rd hit. The target you click is always hit as long as the cast lands; nothing farther away is affected.
Brandish Spear
700% at Lv10 alone, 1000% with 150 STR. STR past 150 still helps normally, just not through this formula. Being ranged, it is not stopped by Parrying or Auto Guard, but Pneuma blocks it. Timing matched to Bowling Bash on 2026-09-30.
Two-Hand Quicken
ASPD bonus unchanged, it was already strong on its own.
Charge Attack
Each band cut to 30% of the old time. No fixed cast time at any range.
Blacksmith
Adrenaline Rush
ASPD bonus (+30% self, +20% received) unchanged.
Over Thrust
Self-cast bonus unchanged. Same weapon-break fix applies to Overthrust Max.
Weapon Perfection
Doubled: it was the shortest party buff in the class and cheap to recast (10 SP), so the only change is fewer recasts. The effect is unchanged. Hilt Binding still adds +10% duration, so Lv5 lasts 110s.
Assassin
Sonic Blow
Fires twice as often and finishes low targets harder. The base damage is deliberately unchanged, with EDP on top this skill did not need more.
Venom Splasher
Red Gemstone cost and the "target must be under 75% HP" rule unchanged.
Wizard
Lord of Vermillion
The same total as landing all four old strikes, delivered at once, on a much faster cast.
Meteor Storm
Storm Gust
High levels get much faster, low levels stay about where they were, the curve flattens across the range.
Jupitel Thunder
Earth Spike
A harder hit for a slower cast. The fixed part grows with level here instead of staying flat.
Heaven's Drive
Water Ball
Cast time (1.0s to 5.0s by level, fully reducible), damage (130% to 250% MATK per ball), and the water-tile requirement unchanged. Added so a hybrid DEX/INT build can't chain full-power casts back to back with no throttle at all.
Priest
Magnus Exorcismus
Used to deal zero damage outside its target list. Now it hits anything, just without the bonus outside those categories.
Mace Mastery
Flat ATK bonus unchanged.
Aspersio
Everything else about Aspersio (the weapon element change itself, Holy Water cost, SP cost) unchanged.
Suffragium
No longer instant, and the cooldown turns it into a deliberate party tool instead of something to spam. You can now benefit from your own Suffragium, but at half strength - your party members remain the main beneficiaries.
Impositio Manus
Same party-wide treatment as Suffragium.
Gloria
Doubled so priests recast it less often in the middle of a fight. Lv5 now matches Impositio Manus (60s). SP cost (20), the 2s after-cast delay and the effect (+30 LUK to party members on screen) are unchanged.
Hunter
Land Mine, Blast Mine, Claymore Trap
Slower to place, hits 50% harder. Each trap keeps its damage relative to the others.
Blitz Beat
Damage splitting on auto-trigger unchanged.
Crusader
Devotion
Makes Devotion usable across more of a mixed-level party instead of being blocked by ordinary level spread.
Grand Cross
HP cost to cast unchanged. The stacking fix means Grand Cross no longer quietly underperforms in exactly the crowded pulls it should be strongest against.
Shield Boomerang
Same level scaling as before, but the shield's refine and weight now scale the damage instead of adding a few flat points. 330% at Lv5 with a +10, 100-weight shield (was 250% plus about 50 flat).
Alchemist
Demonstration
Ticks twice as fast and a bit harder per tick: about 2.75x the old damage over time at Lv5 with Potion Research 10. Weapon-break chance per tick (1% x Lv) unchanged, but it rolls twice as often now.
Acid Terror
Still ignores armor DEF.
Twilight Alchemy II / Twilight Alchemy III
Quest-reward skills, not part of the normal skill tree - you still need to have been linked by a Soul Linker as an Alchemist to use either one at all, that part hasn't changed. What's gone is the extra requirement of also having a Super Novice or Taekwon standing by in your party just to cast it.
Twilight Alchemy IV (New)
A new Twilight Alchemy tier, joining I/II/III: mass-produces 200 Blue Potions per cast, using the real Blue Potion recipe (Blue Herb, Scell, Empty Potion Bottle) scaled up x200. Same 3-second cast (unaffected by DEX) and the same success-rate formula as Pharmacy.
Unlike II and III, this one isn't picked up automatically just from being Spirit-Linked - it's a permanent skill taught by a new quest NPC, Master Alchemist II (Alberta Alchemist Guild, alde_alche 33,177). You'll still need to be Spirit-Linked as an Alchemist to actually cast it once you've learned it, same requirement as the other Twilight Alchemy skills.
Rogue
Raid
Still requires Hiding to cast. Stun on hit unchanged.
Back Stab
Lower base numbers, but a guaranteed landing from anywhere and a Dagger brings it back to almost the old total.
Plagiarism
Stacks with other ASPD buffs like Increase AGI. The skill-copy mechanic itself is unchanged. Fixed Nov 6, 2026: the ASPD bonus now always applies; before, it only worked while the character had some buff active.
Sage
Deluge / Violent Gale / Volcano
Element restrictions unchanged: each field's bonus only applies to allies matching that element.
Frost Weapon / Lightning Loader / Seismic Weapon / Flame Launcher
Buy the Point items from Basilio in Pinas Hall, or any Magical Item Seller in Geffen, Yuno, or Veins, 200z each.
Autospell
Activation chance (7% to 25% by level) unchanged, it was already solid.
Monk
Knuckles
Raging Trifecta Blow
Raging Quadruple Blow
Total damage 300 / 350 / 400 / 450 / 500% at Lv1-5 (was 200 / 250 / 300 / 350 / 400%). The damage is split across the hits, so 6 Knuckle hits look faster but deal the same total.
Raging Thrust
800% at Lv5 with 0 STR, about 849% at 99 STR.
Guillotine Fist
Root
Occult Impaction
Base damage unchanged.
Throw Spirit Sphere
The full five-hit volley for a single sphere is a big efficiency gain, so it picks up a short cooldown and a real SP cost to go with it.
Spirit Sphere Absorption
Steel Body
Both activating and cancelling early use the same short, fixed cast. The recast-to-cancel was announced in September but never worked until the Nov 6, 2026 update; it now ends Steel Body after the 2.5 s cast without taking SP or spheres. Other skills stay blocked while Steel Body is on.
Bard and Dancer
Every song, dance, and ensemble that used to be a ground zone is now an instant buff or burst around the performer. The strength of every buff is unchanged from before: it still scales with the performer's stats and Musical Lesson or Dance Practice level exactly as it always did. What changed is how it is delivered, how much it costs, and how long it lasts.
Melody Strike / Slinging Arrow
At Lv5 that's 620% total across both hits, up from 260%. SP cost unchanged.
Instrument Training
Stacks with other ASPD sources like Increase AGI and Plagiarism. Fixed Nov 6, 2026: the ASPD bonus now always applies; before, it only worked while the character had some buff active.
Dance Practice
Dancer's version of Instrument Training, trading the ASPD bonus for a Critical Rate bonus.
Frost Joke / Scream
Freeze/Dazzle chance unchanged.
Adaptation to Circumstances
After-cast delay stays at None - no cast lockout either way. Doesn't apply to Ensemble duets.
Encore
Dissonance
If a Bard's song and a Dancer's dance land on the same cell, that cell still becomes a Dissonance tick zone, same as before.
Ugly Dance
Same shared-cell rule as Dissonance applies here too.
Poem of Bragi
Assassin Cross of Sunset
Apple of Idun / Song of Lutie
The one song whose strength formula changed: the Max HP bonus drops its VIT/Lesson scaling in exchange for a working potion-recovery bonus.
A Whistle
Please Don't Forget Me
Service For You
Fortune's Kiss
Humming
Mr. Kim A Rich Man
The Ring of Nibelungen
Invulnerable Siegfried
Into The Abyss
Eternal Chaos
Loki's Wail
Lullaby
Drum on the Battlefield
Transcendent24 skills
Lord Knight
Spiral Pierce
Weapon weight scaling and STR bonus are untouched. Nov 6, 2026 rebalance from player feedback: Spiral Pierce now hits about 30% harder on monsters at Lv5 with a heavy spear (more with Aura Blade on), with a -10% check against players so it does not one-shot in PvP.
Aura Blade
Concentration
HIT bonus unchanged.
Whitesmith
Overthrust Max
Same fix as Over Thrust. Damage bonus unchanged.
Cart Termination (High Speed Cart Ram)
Still needs a Pushcart and Cart Boost. Zeny cost (600–1500z), stun chance, no cast time, and Parry/Reflect immunity are unchanged. With a typical card set (about x1.8) it reaches roughly 1800% ATK. Lv1 370%, Lv5 650%, Lv10 1000%.
Cart Boost
Doubled. It only gives movement speed (the same as Increase AGI, and the two don't stack), so a longer duration is safe. Adrenaline Rush, Over Thrust, Maximum Over Thrust, Melt Down and Crazy Uproar are unchanged.
Assassin Cross
Meteor Assault
A clean doubling at every level plus a STR kicker (another +49% at 99 STR), and it fires faster. Stun, Darkness, and Bleeding chance on hit unchanged.
Enchant Deadly Poison
Weapon damage bonus (+400% at Lv5) and the Poison element effect unchanged.
High Wizard
Gravitation Field
Now a proper Neutral magic nuke instead of a fixed-damage lock, and it plays by the normal magic rules.
Napalm Vulcan
A real nerf at Lv1, but it climbs fast and passes the old flat number by Lv3. Cast time, SP cost, and the Curse effect unchanged.
High Priest
Basilica
Assumptio
Less of a flat wall, more of a sustain buff. The DEF part is deliberately soft DEF rather than armor DEF, since armor DEF on our server is percentage-based and a flat boost there would stack toward physical immunity.
Sniper
Sharp Shooting
Still fires as a piercing line through everything in its path, not the wider splash some other versions of this skill use.
Falcon Assault
No changes this pass. It shares its damage formula with Blitz Beat, and already picked up that skill's rework automatically when Blitz Beat was rebalanced.
Paladin
Gospel
Fixed Nov 6, 2026. The endless Provoke was being farmed: a duel partner stood in Gospel, kept the +32% ATK forever and went hunting. Allies' Gospel buffs are unchanged.
Shield Chain
All 5 hits deal full damage. Each hit starts from your Base ATK + shield weight + 4 x shield refine (not your weapon ATK), the target's DEF is applied first, then the % above, plus a small random shield bonus. Example: Lv5 with a +0 Strong Shield (weight 250) is 500% + 250% = 750% per hit. Shield weight is the number shown in game. Cast time and after-cast delay unchanged.
Pressure
Used to punch through nearly everything unconditionally. Now it scales with your MATK and plays by the normal magic rules, so it rewards a Paladin who invests in INT.
Professor
Memorize
Already couldn't be sped up by DEX or most casting buffs, so this is a straight cut to the floor.
Life Change
SP cost unchanged.
Champion
Zen
Raging Palm Strike
Glacier Fist
A clean doubling at every level.
Chain Crush Combo
A real cut at low levels that catches up by Lv4 and pulls well ahead by Lv10. Costs one less sphere per use either way.
Clown and Gypsy
Arrow Vulcan
Much shorter after-cast delay, a new 1.5s cooldown, and damage per hit comes down slightly to balance the faster pace out.
Extended Jobs2 skills
Taekwon
Taekwon Mission
Changed Nov 6, 2026. After the first mission the next target is drawn from the Dead Branch table, which includes Black and Red Mushroom, so the 100 kills (and Taekwon Ranker fame) could be farmed from summons. Summoned monsters no longer count.
Gunslinger
Coin Flip
Every cast now reliably gives you a coin instead of it being a level-gated gamble. Coins are shown as glowing orbs circling around you, the same way a Monk's Spirit Spheres look.
