Skip to content
Server Status: Checking… Server Time: N/A
Players Online: N/A Unique Login: N/A
Happy Hour: N/A Pinas Blessing: N/A
Website Visits (24h): N/A Player Peak: N/A
PLAYER GUIDE
Ragnarok Pinas

Skill Balance Update

A full pass through every class's skills, rebalanced for our Pre-Renewal server. Organized by job tier and class, and updated as more adjustments are made.

How to read this page Each row shows the classic value struck through, next to the live value on our server. Damage percentages are the full skill ratio (100% means a normal hit). “x” means multiply. Where a cast time says “(0.5s fixed)”, that part of the cast cannot be reduced by stats, gear, or Poem of Bragi; everything else in the cast time can. Cooldowns are never reduced by Poem of Bragi either, only after-cast delays are. Use the search box or the jump list below to get to a specific skill fast.
109 skills across 5 tiers
Server-wide changes0 skills

Cast time formula

Applies to every skill with a cast time, not just what's listed below.

FormulaCastTime x (150 - DEX) / 150CastTime x (1 - sqrt((DEX x 2 + INT) / 360))
Instant cast threshold150 DEXDEX x 2 + INT >= 360

INT now speeds up casting for every class, not just casters. At 99 DEX and 99 INT the reducible part of a cast is cut by about 91% (the old formula gave 66% at 99 DEX), so mid-range and hybrid builds cast noticeably faster than before, not just a little. A pure DEX build reaches instant cast at 180 DEX instead of the old 150 - about 20% more investment - with INT offering a second way to close that last stretch instead of piling on DEX alone.

Fixed cast time

Many skills below now have a fixed part in their cast time. The total cast is the reducible part plus the fixed part. The fixed part is a hard floor: no amount of DEX, INT, gear, or Poem of Bragi shortens it. If a skill has no fixed part listed, its whole cast time can still drop to 0.

Reflected damage and "when attacking" effects

Fixed Nov 6, 2026. Melee physical damage that is reflected back to the attacker (High Orc Card, Reflect Shield, Valkyrie Shield and similar) now counts as an attack by the reflecting player, so "chance when attacking" item effects fire from it: for example the CD In Mouth buff or an autocast card can trigger when a hit is reflected. Before, reflected damage never rolled these effects.

Autocast (items, cards and Hindsight)

Damaging spells cast automatically by equipment and cards (on attack, when hit, or when using a skill) now share one cooldown per player. After one fires, no other damaging item or card autocast can fire until that spell's cast time (with your DEX/INT) plus its delay has passed. Healing, buff and defensive autocasts (Heal, Kyrie, Safety Wall, Teleport, Blessing and similar) are not affected.

Item / card damage autocastsNo shared limit, chains can fire back to backOne shared cooldown: cast time + delay of the spell that fired
Hindsight (Sage) chance7% to 25% (5 + Lv x 2)2% to 20% (Lv x 2)
Hindsight bolt levelHalf the skill level, then randomly lowered againAlways half the Hindsight level (Lv10 = Lv5)
Hindsight and the shared cooldown-Not affected: Hindsight keeps its own chance

Party songs and walls

Bard, Dancer and ensemble buff songs (Poem of Bragi, Assassin Cross of Sunset, Whistle, Apple of Idun, Humming, Fortune's Kiss, Service for You, Drum on the Battlefield, Ring of Nibelungen, Siegfried, Into the Abyss, Mr. Kim A Rich Man, Wand of Hermode) now reach party members in range even if a wall is between you, the same as Impositio Manus, Suffragium and Crazy Uproar. Enemy songs (Lullaby, Eternal Chaos, Loki's Veil, Dissonance, Ugly Dance, Don't Forget Me) still need a clear line, and on WoE and Battleground maps every song still needs a clear line.

Buff songs, normal mapsBlocked by wallsReach party members behind walls
Enemy songsBlocked by wallsUnchanged: blocked by walls
WoE / Battleground mapsBlocked by wallsUnchanged: blocked by walls
First Job12 skills

Swordsman

Magnum Break

After-cast delay2.0s0.5s
CooldownNone2.0s

Merchant

Crazy Uproar

Cast timeInstant1.5s (0.5s fixed)
CooldownNone30s
RangeSelf onlyWhole party on screen
ATK bonusNone+30

STR bonus (+4) and duration (5 min) unchanged. Now buffs everyone in your party on screen, not just you.

Mage

Fire Bolt / Cold Bolt / Lightning Bolt

Same numbers for all three.

Cast time formula0.7 x Lv0.5 + 0.4 x Lv, of which 0.2 + 0.1 x Lv is fixed
Cast time range0.7s to 7.0s0.8s to 4.4s (0.3s to 1.2s of it fixed)
Delay formula0.8 + 0.2 x Lv0.2 + 0.1 x Lv
Delay range1.0s to 2.8s0.3s to 1.2s

SP cost (12 to 30) unchanged.

Thunderstorm

Cast time range1.0s to 10.0s4.2s to 6.0s (1.5s of it fixed)

Low levels get slower, high levels get much faster, the curve flattens out. Delay (2.0s) and SP cost (29 to 74) unchanged.

Fire Ball

Cast time1.5s at Lv1-5, 1.0s at Lv6-10Flat 1.0s (0.2s fixed)
Delay1.5s at Lv1-5, 1.0s at Lv6-10Flat 0.7s

The old slow/fast split is gone, every level now matches the old fast tier. SP cost (25) unchanged.

Soul Strike

DelaySwings 1.0s to 2.0s by level, no clean curveCapped at 1.4s

Anything slower than 1.4s gets pulled down to it, anything faster stays as is. Cast time (flat 0.5s) and SP cost unchanged.

Frost Diver

Delay1.5s0.5s

Cast time (0.8s flat), freeze duration, and SP cost unchanged.

Acolyte

Blessing

HIT bonus while buffedNone+2 x Lv (max +20 at Lv10)

STR/INT/DEX buff, Curse cure, and undead penalty removal unchanged.

Increase Agility

ASPD bonus while buffedNone+0.5% x Lv (max +5% at Lv10)

Kept small on purpose since Increase AGI is easy to get for free (dual client, scroll). Doesn't stack with a stronger ASPD buff like Two-Hand Quicken, only your best one applies.

Angelus

Max HP bonus while buffedNone+50 x Lv (max +500 at Lv10)

Self-cast only. DEF bonus unchanged.

Holy Light

Cast time2.0s1.0s (0.2s fixed)

Quest-reward skill, not part of the normal skill tree.

Thief

Double Attack

Works with critical attacksNoYes

Proc rate unchanged (up to 50% at Lv10). This just means a proc'd double-hit can also land as a critical instead of always rolling normal.

Second Job71 skills

Knight

Bowling Bash

Hits1, needed a wall or gutter to land twice2, always, in a 5x5 area around you
3rd hitNoneAdded, Two-Handed Sword vs 3+ targets
After-cast delayLocked for the whole cast0.3s
CooldownNone0.5s (was 1s until Nov 6, 2026)
Damage per hit100% + 40% x LvUnchanged
Clicked target steps just outside the 5x5 mid-castNo damage, SP and cooldown still usedStill hit

At Lv10 that's 1000% total with the guaranteed double hit, 1500% with the 3rd hit. The target you click is always hit as long as the cast lands; nothing farther away is affected.

Brandish Spear

Attack typeMeleeRanged, full reach every level
ReachGrows at Lv4, 7, 10Full at Lv1
Cast time0.7s, reducible0.7s, reducible (same as Bowling Bash)
After-cast delayNone0.3s
CooldownNone0.5s (was 1s until Nov 6, 2026)
SP cost1224
Damage100% + 20% x Lv with distance bands (about 300% to 560% at Lv10)100% + 60% x Lv + 2% x STR (STR capped at 150)

700% at Lv10 alone, 1000% with 150 STR. STR past 150 still helps normally, just not through this formula. Being ranged, it is not stopped by Parrying or Auto Guard, but Pneuma blocks it. Timing matched to Bowling Bash on 2026-09-30.

Two-Hand Quicken

Critical Rate while buffedNone+1.2 x Lv (max +12 at Lv10)
HIT while buffedNone+2 x Lv (max +20 at Lv10)

ASPD bonus unchanged, it was already strong on its own.

Charge Attack

Cast time, 0-3 cells0.5s0.15s
Cast time, 4-6 cells1.0s0.3s
Cast time, 7+ cells1.5s0.45s
CooldownNone0.5s

Each band cut to 30% of the old time. No fixed cast time at any range.

Blacksmith

Adrenaline Rush

HIT bonus while buffedNone+3 x Lv + 5 (max +20 at Lv5)

ASPD bonus (+30% self, +20% received) unchanged.

Over Thrust

ATK bonus to party membersFlat +5%, any level+5% (Lv1-2), +10% (Lv3-4), +15% (Lv5)
Own weapon-break chance while buffedIncreasedNormal

Self-cast bonus unchanged. Same weapon-break fix applies to Overthrust Max.

Weapon Perfection

Duration10 / 20 / 30 / 40 / 50s20 / 40 / 60 / 80 / 100s (Lv1–5)

Doubled: it was the shortest party buff in the class and cheap to recast (10 SP), so the only change is fewer recasts. The effect is unchanged. Hilt Binding still adds +10% duration, so Lv5 lasts 110s.

Assassin

Sonic Blow

After-cast delay2.0sRemoved
Movement lock2.0sRemoved
CooldownNone1s
Damage300% + 50% x Lv (800% at Lv10), +10% with Sonic AccelUnchanged
Bonus vs targets under 50% HPNone+50% (1320% at Lv10 with Sonic Accel)
Autospell proc interrupts attackYesNo

Fires twice as often and finishes low targets harder. The base damage is deliberately unchanged, with EDP on top this skill did not need more.

Venom Splasher

Damage500% + 50% x Lv (1000% at Lv10)400% + 100% x Lv (1400% at Lv10)
Poison React bonus+20% x Poison React LvUnchanged
Cooldown7.5s to 12s, rising with level11s down to 2s (12 - Lv)

Red Gemstone cost and the "target must be under 75% HP" rule unchanged.

Wizard

Lord of Vermillion

Cast time15.0s (Lv1) to 10.5s (Lv10)7.8s to 6.0s (1.5s of it fixed)
After-cast delay5.0s1.0s
CooldownNone5s
Hits4 strikes of 10 hits each1 strike of 20 hits
Damage100% + 20% x Lv per strike (1120% total over 4 strikes)200% + 100% x Lv in one strike (1200% at Lv10)

The same total as landing all four old strikes, delivered at once, on a much faster cast.

Meteor Storm

Cast timeFlat 15.0s7.8s (1.5s of it fixed)
After-cast delayUp to 7.0s1.0s
CooldownNone7s

Storm Gust

Cast time6.0s (Lv1) to 15.0s (Lv10)5.0s to 6.8s (0.5s of it fixed)
After-cast delay5.0s1.0s
CooldownNone7s

High levels get much faster, low levels stay about where they were, the curve flattens across the range.

Jupitel Thunder

Cast time2.5s (Lv1) to 7.0s (Lv10)2.5s to 4.3s (0.5s of it fixed)

Earth Spike

Cast time0.7s (Lv1) to 3.5s (Lv5)1.2s to 4.4s (0.4s to 1.2s of it fixed)
After-cast delay, Lv51.8s1.4s
Damage per hit100% MATK200% MATK

A harder hit for a slower cast. The fixed part grows with level here instead of staying flat.

Heaven's Drive

Cast time1.0s (Lv1) to 5.0s (Lv5)1.9s to 2.7s (0.8s of it fixed)
After-cast delay1.0s0.5s

Water Ball

CooldownNone1.5s

Cast time (1.0s to 5.0s by level, fully reducible), damage (130% to 250% MATK per ball), and the water-tile requirement unchanged. Added so a hybrid DEX/INT build can't chain full-power casts back to back with no throttle at all.

Priest

Magnus Exorcismus

Cast time15.0s5.0s (1.0s fixed)
After-cast delay4.0s1.0s
CooldownNone6s
Valid targetsDemon/Undead race, Undead element onlyAny enemy
130% MATK bonus scopeDemon/Undead onlyDemon/Undead + Shadow property

Used to deal zero damage outside its target list. Now it hits anything, just without the bonus outside those categories.

Mace Mastery

Critical Rate at Lv10 (mace equipped)None+10

Flat ATK bonus unchanged.

Aspersio

Duration, Lv1-560 / 90 / 120 / 150 / 180 seconds120 / 180 / 240 / 300 / 360 seconds

Everything else about Aspersio (the weapon element change itself, Holy Water cost, SP cost) unchanged.

Suffragium

Cast timeInstant1.5s (0.5s fixed)
After-cast delay2.0s1.0s
CooldownNone30s
RangeOne target, cannot target yourselfSelf + nearby party
Cast time reduction at Lv345%20%, halved to 10% when it's applied to yourself

No longer instant, and the cooldown turns it into a deliberate party tool instead of something to spam. You can now benefit from your own Suffragium, but at half strength - your party members remain the main beneficiaries.

Impositio Manus

Cast timeInstant1.5s (0.5s fixed)
After-cast delay3.0s1.0s
CooldownNone30s
RangeOne targetSelf + nearby party
Stats buffedATKATK + MATK

Same party-wide treatment as Suffragium.

Gloria

Duration10 / 15 / 20 / 25 / 30s20 / 30 / 40 / 50 / 60s (Lv1–5)

Doubled so priests recast it less often in the middle of a fight. Lv5 now matches Impositio Manus (60s). SP cost (20), the 2s after-cast delay and the effect (+30 LUK to party members on screen) are unchanged.

Hunter

Land Mine, Blast Mine, Claymore Trap

Cast timeInstant0.8s (0.3s fixed)
DamageBasex1.5

Slower to place, hits 50% harder. Each trap keeps its damage relative to the others.

Blitz Beat

Damage statsINT + DEX, flat per hitAGI + DEX, scales with level
Formula(DEX / 10 + INT / 2 + Falcon Lv x 3 + 40) x 2Lv x 20 + Falcon Lv x 6 + AGI + DEX / 5

Damage splitting on auto-trigger unchanged.

Crusader

Devotion

Level rangeTarget must be within 10 job levels of youTarget must be within 20 job levels of you

Makes Devotion usable across more of a mixed-level party instead of being blocked by ordinary level spread.

Grand Cross

Cast time3.0s, reducible1.5s (0.5s fixed)
After-cast delay1.5s0.5s
CooldownNone1s
Self-damageHalf damage to yourselfNone
Damage ratio100% + 40% x LvUnchanged
Hits vs stacked monstersLoses a hit for every other monster sharing the same cell (down to 1 hit minimum)Always lands all 3 waves regardless of stacking

HP cost to cast unchanged. The stacking fix means Grand Cross no longer quietly underperforms in exactly the crowded pulls it should be strongest against.

Shield Boomerang

Damage100% + 30% x Lv, plus a small flat bonus from shield refine and weight100% + 30% x Lv + 3% x refine + (weight / 2)%

Same level scaling as before, but the shield's refine and weight now scale the damage instead of adding a few flat points. 330% at Lv5 with a +10, 100-weight shield (was 250% plus about 50 flat).

Alchemist

Demonstration

Cast time1.0s, reducible1.0s (0.2s fixed)
After-cast delayNone0.5s
Bomb tick rateEvery 1.0sEvery 0.5s
Damage per tick100% + 20% x Lv100% + 25% x Lv + 5% x Potion Research Lv

Ticks twice as fast and a bit harder per tick: about 2.75x the old damage over time at Lv5 with Potion Research 10. Weapon-break chance per tick (1% x Lv) unchanged, but it rolls twice as often now.

Acid Terror

Cast time1.0s, reducible1.0s (0.5s fixed)
After-cast delayNone0.5s
Damage50% + 50% x Lv (300% at Lv5)50% + 50% x Lv + 5% x Potion Research Lv (350% at Lv5)
Armor break chance3% to 13% by level5% x Lv (5% to 25%)

Still ignores armor DEF.

Twilight Alchemy II / Twilight Alchemy III

Extra party member requiredA Super Novice (II) or a Taekwon (III) has to be in your partyRemoved

Quest-reward skills, not part of the normal skill tree - you still need to have been linked by a Soul Linker as an Alchemist to use either one at all, that part hasn't changed. What's gone is the extra requirement of also having a Super Novice or Taekwon standing by in your party just to cast it.

Twilight Alchemy IV (New)

A new Twilight Alchemy tier, joining I/II/III: mass-produces 200 Blue Potions per cast, using the real Blue Potion recipe (Blue Herb, Scell, Empty Potion Bottle) scaled up x200. Same 3-second cast (unaffected by DEX) and the same success-rate formula as Pharmacy.

Unlike II and III, this one isn't picked up automatically just from being Spirit-Linked - it's a permanent skill taught by a new quest NPC, Master Alchemist II (Alberta Alchemist Guild, alde_alche 33,177). You'll still need to be Spirit-Linked as an Alchemist to actually cast it once you've learned it, same requirement as the other Twilight Alchemy skills.

Rogue

Raid

SP cost2015
Splash radius1 cell2 cells
Damage100% + 40% x Lv (300% at Lv5)100% + 60% x Lv (400% at Lv5)

Still requires Hiding to cast. Stun on hit unchanged.

Back Stab

PositioningMust already be behind the targetTeleports you behind the target
Requires HidingYesNo
Dagger equippedNo bonusDamage doubled
AccuracyNormal+1 x Lv
After-cast delay / CooldownNone0.5s / 0.5s
Effect on hitNoneChance to stun (5% + 2% x Lv)
Damage300% + 40% x Lv (700% at Lv10)100% + 20% x Lv (300% at Lv10), doubled with a Dagger to 200% + 40% x Lv (600% at Lv10)

Lower base numbers, but a guaranteed landing from anywhere and a Dagger brings it back to almost the old total.

Plagiarism

ASPD bonusNone+0.7% x Lv (max +7% at Lv10)

Stacks with other ASPD buffs like Increase AGI. The skill-copy mechanic itself is unchanged. Fixed Nov 6, 2026: the ASPD bonus now always applies; before, it only worked while the character had some buff active.

Sage

Deluge / Violent Gale / Volcano

Catalyst1 Yellow Gemstone1 Blue Gemstone
Cast time5.0s, reducible5.0s (1.0s fixed)
Volcano's bonus+10 x Lv ATK only+5 + 5 x Lv, both ATK and MATK

Element restrictions unchanged: each field's bonus only applies to allies matching that element.

Frost Weapon / Lightning Loader / Seismic Weapon / Flame Launcher

Cast time3.0s, reducible2.0s (1.0s fixed)
Duration, Lv1 / Lv2 / Lv420 min10 / 15 / 25 min
Duration, Lv3 / Lv520 / 30 minUnchanged
Magic ATK bonusNone+1 x Lv, matching element
Success rate70% to 100% by level, weapon unequips on failureAlways succeeds
Catalyst itemFire/Water/Wind/Earth reagentElemental Point item

Buy the Point items from Basilio in Pinas Hall, or any Magical Item Seller in Geffen, Yuno, or Veins, 200z each.

Autospell

Spell menuNapalm Beat, 3 Bolts, Soul Strike, Fire Ball, Frost Diver3 Bolts, Soul Strike, Fire Ball, Earth Spike, Frost Diver, Thunderstorm, Heaven's Drive
Menu tiersUneven per spellLv1-3 / 4-6 / 7-9 / 10, clean tiers
Triggered spell levelFixed per-spell capsHalf your Autospell level, capped to what's learned
Cast time3.0s, reducible3.0s, fully fixed

Activation chance (7% to 25% by level) unchanged, it was already solid.

Monk

Knuckles

vs Medium-size targets75% damage100% damage
vs Large-size targets50% damage75% damage

Raging Trifecta Blow

Activation chance29% at Lv1, dropping to 20% at Lv10Flat 30% at every level

Raging Quadruple Blow

SP cost, Lv1-511 / 12 / 13 / 14 / 155 / 6 / 7 / 8 / 9
Total damage150% + 50% x Lv250% + 50% x Lv
Hits shown with a Knuckle46

Total damage 300 / 350 / 400 / 450 / 500% at Lv1-5 (was 200 / 250 / 300 / 350 / 400%). The damage is split across the hits, so 6 Knuckle hits look faster but deal the same total.

Raging Thrust

SP cost, Lv1-511 / 12 / 13 / 14 / 153 / 4 / 5 / 6 / 7
Damage240% + 60% x Lv (540% at Lv5)550% + 50% x Lv + (STR / 2)%

800% at Lv5 with 0 STR, about 849% at 99 STR.

Guillotine Fist

SP lockout after casting5 minutes1.5 minutes

Root

Lock duration, regular monsters20s to 60s, scaling with levelFlat 10s
Effect on boss monstersImmuneLocked for 2s

Occult Impaction

Damage against a Rooted targetNo bonus+50%

Base damage unchanged.

Throw Spirit Sphere

Spirit Sphere cost1 to 5, scaling with levelFlat 1
Number of hits1 to 5, scaling with levelFlat 5
Damage per hit100% + 50% x LvUnchanged (1750% total at Lv5)
Cast time1.0s, reducible1.0s (0.5s fixed)
After-cast delay0.5sUnchanged
CooldownNone1s
SP cost1012 / 16 / 20 / 24 / 28
Damage against a Rooted targetNo bonus+50%

The full five-hit volley for a single sphere is a big efficiency gain, so it picks up a short cooldown and a real SP cost to go with it.

Spirit Sphere Absorption

Cast time2.0s, reducible0.5s, fully fixed

Steel Body

Cast time5.0s, reducible2.5s, fully fixed
Ending it earlyNot possible - locked in for the full durationRecast the skill to cancel it early
Cost of cancelling earlyFull SP and 5 Spirit Spheres taken again (bug)Nothing: the cancel is free (fixed Nov 6, 2026)

Both activating and cancelling early use the same short, fixed cast. The recast-to-cancel was announced in September but never worked until the Nov 6, 2026 update; it now ends Steel Body after the 2.5 s cast without taking SP or spheres. Other skills stay blocked while Steel Body is on.

Bard and Dancer

Every song, dance, and ensemble that used to be a ground zone is now an instant buff or burst around the performer. The strength of every buff is unchanged from before: it still scales with the performer's stats and Musical Lesson or Dance Practice level exactly as it always did. What changed is how it is delivered, how much it costs, and how long it lasts.

Melody Strike / Slinging Arrow

Cast time1.5s, reducible0.5s, reducible
After-cast delayNone0.3s
Hits12
Damage per hit60% + 40% x Lv110% + 40% x Lv

At Lv5 that's 620% total across both hits, up from 260%. SP cost unchanged.

Instrument Training

Max SP bonusNone+1% x Lv (max +10% at Lv10)
ASPD bonusNone+0.7% x Lv (max +7% at Lv10)

Stacks with other ASPD sources like Increase AGI and Plagiarism. Fixed Nov 6, 2026: the ASPD bonus now always applies; before, it only worked while the character had some buff active.

Dance Practice

Max SP bonusNone+1% x Lv (max +10% at Lv10)
Critical Rate bonusNone+1 x Lv (max +10 at Lv10)

Dancer's version of Instrument Training, trading the ASPD bonus for a Critical Rate bonus.

Frost Joke / Scream

After-cast delay4.0s0.3s
CooldownNone5.0s

Freeze/Dazzle chance unchanged.

Adaptation to Circumstances

Usable whenOnly while already singing or dancingAny time
EffectRetimes your current performance-20% SP cost on Song/Dance skills for 5 min
CooldownNone5 minutes

After-cast delay stays at None - no cast lockout either way. Doesn't apply to Ensemble duets.

Encore

After-cast delayNone0.3s
CooldownNone10s

Dissonance

Delivery30s zone, tick every 3sInstant burst, 9x9 around you
Damage30 + 10 x Lv flat per tick100% + 10% x Lv MATK, Neutral (150% at Lv5)
Cast timeInstant1.3s (0.3s fixed)
After-cast delayNone0.3s
CooldownNone5s
Locks you in placeYesNo

If a Bard's song and a Dancer's dance land on the same cell, that cell still becomes a Dissonance tick zone, same as before.

Ugly Dance

Delivery30s zoneInstant burst, 9x9 around you
SP drain5 + 5 x Lv + Lv x Dance Practice level per tick10 + 2 x Lv (flat 20 SP at Lv5)
Cast timeInstant1.3s (0.3s fixed)
After-cast delayNone0.3s
CooldownNone5s
Locks you in placeYesNo

Same shared-cell rule as Dissonance applies here too.

Poem of Bragi

Range9x9 zone, party must stand in it31x31, whole party on screen
Cast timeInstant1.3s (0.3s fixed)
CooldownNone20s
SP cost, Lv1-1040 to 8565 to 110
SP drain while activeEvery 5sNone
DurationInfinite while standing stillFlat 3 min, move freely
Cast and delay reduction3% x Lv + DEX / 10 + Lesson, and 3% x Lv (50% at Lv10) + INT / 5 + 2 x LessonUnchanged

Assassin Cross of Sunset

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.3s (0.3s fixed)
CooldownNone20s
SP cost, Lv1-1038 to 6540 to 85
SP drain while activeEvery 3sNone
DurationInfinite while standing stillFlat 3 min (up from 2), move freely
ASPD bonus5% + Lv + AGI / 20 + Lesson / 2Unchanged

Apple of Idun / Song of Lutie

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.3s (0.3s fixed)
CooldownNone20s
Max HP bonus(5 + 2 x Lv) + VIT / 10 + Lesson / 2, percent9 + Lv, percent (20% flat at Lv10)
Incoming recovery bonusBroken, did nothing2 x Lv percent (up to +20%), now works
Healing on standing near singerEvery 6sRemoved

The one song whose strength formula changed: the Max HP bonus drops its VIT/Lesson scaling in exchange for a working potion-recovery bonus.

A Whistle

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.3s (0.3s fixed)
CooldownNone20s
SP cost, Lv1-1024 to 6022 to 40
SP drain while activeEvery 5sNone
DurationInfinite while standing stillFlat 3 min (up from 1), move freely
Flee and Perfect Dodge bonusLv + AGI / 10 + Lesson / 2, and (Lv + 1) / 2 + LUK / 30 + Lesson / 5Unchanged

Please Don't Forget Me

Delivery9x9 zone, continuous slow while insideInstant burst, 9x9 around you
Cast timeInstant1.3s (0.3s fixed)
After-cast delayNone0.3s
CooldownNone20s
SP cost, Lv1-1028 to 5538 to 65
DurationUp to 3 min, refreshed while target staysFlat 1 min per cast, recast any time
ASPD and movement penalty5% + 3% x Lv + DEX / 10 + Lesson, and 5% + 3% x Lv + AGI / 10 + LessonUnchanged

Service For You

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.3s (0.3s fixed)
CooldownNone20s
SP cost, Lv1-1040 to 8560 to 87
SP drain while activeEvery 10sNone
DurationInfinite while standing stillFlat 3 min
Max SP and SP cost reduction15% + Lv + INT / 10 + Lesson / 2, and 20% + 3% x Lv + INT / 10 + Lesson / 2Unchanged

Fortune's Kiss

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.3s (0.3s fixed)
CooldownNone20s
SP cost, Lv1-1043 to 7040 to 85
SP drain while activeEvery 5sNone
DurationInfinite while standing stillFlat 3 min (up from 2)
Critical Rate bonus10 + Lv + LUK / 10 + Lesson / 2Unchanged

Humming

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.3s (0.3s fixed)
CooldownNone20s
SP cost, Lv1-1022 to 4033 to 60
SP drain while activeEvery 10sNone
DurationInfinite while standing stillFlat 3 min (up from 1)
HIT bonus1 + 2 x Lv + DEX / 10 + LessonUnchanged

Mr. Kim A Rich Man

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.5s (0.5s fixed)
CooldownNone20s
SP cost, Lv1-5Flat 2062 to 86
Duration1 minute3 minutes
EXP bonus25% + 11% x Lv (80% at Lv5)4% x Lv (20% at Lv5)

The Ring of Nibelungen

EffectGuaranteed attack bonus, top-tier weapon onlyOne random effect per cast: ASPD +10%, ATK +10%, MATK +10%, Max HP +10%, Max SP +10%, all stats +5, HIT +20, FLEE +20, SP cost -15%, HP recovery +50% or SP recovery +50%
Cast timeInstant3.5s (0.5s fixed)
CooldownNone60s
SP cost, Lv1-538 to 5064 to 48
Duration1 minute1 minute, unchanged
Rolls that did nothing3 of 12 (empty roll, ASPD, SP cost)None, every cast gives a real effect
ASPD outcomeNot working+10%, does not stack with Two-Hand Quicken / Assassin Cross of Sunset

Invulnerable Siegfried

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.5s (0.5s fixed)
CooldownNone20s
SP cost, Lv1-5Flat 2040 to 56
Duration1 minute3 minutes
Elemental and status resistance55% + 5% x Lv (80% at Lv5), and 10% x Lv (50% at Lv5)4% x Lv (20% at Lv5), and 5% x Lv (25% at Lv5)
Elements resistedAll except NeutralFire, Water, Wind, Earth
Ailments resistedAllBlind, Stone, Freeze, Stun, Curse, Sleep, Silence
On PvP, WoE and BG mapsFull valueHalved (10% / 12% at Lv5)

Into The Abyss

Range9x9 zone31x31, whole party on screen
Cast timeInstant1.5s (0.5s fixed)
CooldownNone1 minute
SP costFlat 10Flat 70
Duration1 minute1 minute
On War of Emperium mapsWorksNo effect, gemstones are consumed normally

Eternal Chaos

DeliveryGround zone, enemies must stand in itInstant burst, 9x9 around you
Cast timeInstant1.5s (0.5s fixed)
CooldownNone60s
SP cost30120
Duration1 minute1 minute, unchanged
UsableAnywherePvP, War of Emperium, and Battlegrounds maps only
Defense removedVIT DEF and armor DEFVIT DEF only (classic)

Loki's Wail

DeliveryGround zone, enemies must stand in itInstant burst, 9x9 around you
Cast timeInstant4.0s (1.0s fixed)
CooldownNone3 minutes
SP cost15180
Duration1 minute10 seconds
UsableAnywherePvP, War of Emperium, and Battlegrounds maps only

Lullaby

DeliveryGround zone, enemies must stand in itInstant burst, 9x9 around you
Cast timeInstant1.5s (0.5s fixed)
CooldownNone20s
SP cost2040
Sleep chanceScaled with your dance partner's INT100% before the target's own resistance
Sleep duration30 seconds10 seconds, 5 seconds on PvP/WoE/BG maps

Drum on the Battlefield

DeliveryGround zone, party must stand in itInstant, 31x31, whole party on screen
Cast timeInstant1.5s (0.5s fixed)
CooldownNone20s
SP cost, Lv1-540 / 45 / 50 / 55 / 6050 / 54 / 58 / 62 / 66
SP drain while activeEvery 3sNone
Duration1 minute3 minutes
ATK bonus at Lv5+150+20
DEF bonus at Lv5+12+12, unchanged
Transcendent24 skills

Lord Knight

Spiral Pierce

Cast time0.3s (Lv1) to 1.0s (Lv5)0.35s to 0.55s (0.3s of it fixed)
After-cast delay1.2s to 2.0sFlat 1.0s
Damage vs Small targets+25%+25%, unchanged
Damage vs Medium targetsNo bonus+15%
Damage vs Large targets-25% penaltyNo bonus, no penalty
Damage per skill level (Nov 6, 2026)50% of weapon weight per level (Lv5: 350%)70% per level (Lv5: 450%)
Aura Blade adds to itNoYes, the full Aura Blade ATK on every hit
Against playersSame as against monsters-10% (PvP, WoE, BG and duels)

Weapon weight scaling and STR bonus are untouched. Nov 6, 2026 rebalance from player feedback: Spiral Pierce now hits about 30% harder on monsters at Lv5 with a heavy spear (more with Aura Blade on), with a -10% check against players so it does not one-shot in PvP.

Aura Blade

ATK bonus at Lv1+20+69 at base level 99
ATK bonus at Lv5+100+149 at base level 99
Scales withSkill level onlySkill level and base level
Also boosts Spiral PierceNoYes, since Nov 6, 2026 (official kRO behaviour)

Concentration

ATK bonus at Lv5+25%+15%
Armor DEF reduction at Lv5-25%-15%
Duration at Lv545s60s
Ends on equipment changeYesNo

HIT bonus unchanged.

Whitesmith

Overthrust Max

Own weapon-break chance while buffedIncreasedNormal

Same fix as Over Thrust. Damage bonus unchanged.

Cart Termination (High Speed Cart Ram)

Damage formulaCart weight ÷ (16 − Lv)300% + 70% x Lv
Damage at Lv101333% (full 8,000 cart only)1000% (any cart weight)
Race / size / element / boss cardsIgnoredApply
Needs a heavy cart for full damageYesNo

Still needs a Pushcart and Cart Boost. Zeny cost (600–1500z), stun chance, no cast time, and Parry/Reflect immunity are unchanged. With a typical card set (about x1.8) it reaches roughly 1800% ATK. Lv1 370%, Lv5 650%, Lv10 1000%.

Cart Boost

Duration60s120s

Doubled. It only gives movement speed (the same as Increase AGI, and the two don't stack), so a longer duration is safe. Adrenaline Rush, Over Thrust, Maximum Over Thrust, Melt Down and Crazy Uproar are unchanged.

Assassin Cross

Meteor Assault

Damage formula40% + 40% x Lv80% + 80% x Lv + (STR / 2)%
Damage at Lv180%160% + (STR / 2)%
Damage at Lv10440%880% + (STR / 2)%
After-cast delay0.5sRemoved
CooldownNone0.5s

A clean doubling at every level plus a STR kicker (another +49% at 99 STR), and it fires faster. Stun, Darkness, and Bleeding chance on hit unchanged.

Enchant Deadly Poison

After-cast delay2.0sRemoved
CooldownNone2.0s
Duration, Lv1 to Lv540s to 60s80s to 120s

Weapon damage bonus (+400% at Lv5) and the Poison element effect unchanged.

High Wizard

Gravitation Field

DamageFlat 200 + 200 x Lv, guaranteed, ignores everything100% x Lv MATK per cast (500% at Lv5), Neutral
Hits1One burst, shown as 2 x Lv hits
Can be resisted/blocked/reflectedNoYes
"Only I can deal damage" lockYesRemoved
Cast time5.0s, fully reducible6.0s (1.0s of it fixed)
After-cast delay5.0s (Lv1) to 9.0s (Lv5)Flat 1.0s
CooldownNone5.0s
SP cost, Lv1 to Lv420 / 40 / 60 / 8060 / 70 / 80 / 90 (Lv5 unchanged at 100)

Now a proper Neutral magic nuke instead of a fixed-damage lock, and it plays by the normal magic rules.

Napalm Vulcan

DamageFlat 125% MATK70% x Lv MATK (70% Lv1, 210% Lv3, 350% Lv5)
Splash damageDivided among everyone hitFull damage to each target
After-cast delay1.0s0.5s
CooldownNone1.0s

A real nerf at Lv1, but it climbs fast and passes the old flat number by Lv3. Cast time, SP cost, and the Curse effect unchanged.

High Priest

Basilica

Skill typeGround zone, plant it and stand in itSelf-buff, cast and go
Cast requirementClear 7x7 area, no walls/players/monsters nearbyNone
While activeLocked in place, can't move or actFree to move and act
EffectNo damage or stat bonus+3% x Lv Holy magic damage, +5% x Lv physical damage vs Dark/Undead
Cast time5.0s (Lv1) to 9.0s (Lv5)4.0s (1.0s fixed)
After-cast delay2.0s (Lv1) to 6.0s (Lv5)Flat 1.0s
CooldownNone30s
SP cost, Lv1-580 / 90 / 100 / 110 / 12040 / 50 / 60 / 70 / 80
Buff duration, Lv1-520s / 25s / 30s / 35s / 40s60s / 90s / 120s / 150s / 180s
ReagentsGemstones + Holy WaterNone

Assumptio

Damage reduction, all damage types50% (34% in WoE/PvP)15% (10% in WoE/PvP)
Soft DEF (the VIT-style, per-hit kind)None+10 x Lv (+50 at Lv5)
Heals receivedNormal+2% x Lv (+10% at Lv5)
Cast time, Lv1 to Lv51.0s to 3.0s1.0s to 3.0s (0.2s to 0.6s of it fixed)
After-cast delay1.1s to 1.5sFlat 0.5s
SP cost / durationUnchangedUnchanged

Less of a flat wall, more of a sustain buff. The DEF part is deliberately soft DEF rather than armor DEF, since armor DEF on our server is percentage-based and a flat boost there would stack toward physical immunity.

Sniper

Sharp Shooting

Critical Rate bonus+20+30
Cast time2.0s1.0s (0.5s fixed)
After-cast delay1.5s0.5s
Damage formula200% + 50% x Lv300% + 150% x Lv
Damage at Lv1250%450%
Damage at Lv5450%1050%

Still fires as a piercing line through everything in its path, not the wider splash some other versions of this skill use.

Falcon Assault

No changes this pass. It shares its damage formula with Blitz Beat, and already picked up that skill's rework automatically when Blitz Beat was rebalanced.

Paladin

Gospel

Provoke on enemies inside GospelProvoke Lv10, lasted forever (never wore off)Provoke Lv10 for 30 seconds, like a normal Provoke

Fixed Nov 6, 2026. The endless Provoke was being farmed: a duel partner stood in Gospel, kept the +32% ATK forever and went hunting. Allies' Gospel buffs are unchanged.

Shield Chain

Range, Lv1-24 cells7 cells
Range, Lv3-44 cells9 cells
Range, Lv54 cells11 cells
Damage per hit (5 hits)100% + 30% x Lv200% + 60% x Lv
Damage per hit, Lv1130%260%
Damage per hit, Lv5250%500%
Shield weight/refine bonusNone+1% per point of shield weight + 4% per refine

All 5 hits deal full damage. Each hit starts from your Base ATK + shield weight + 4 x shield refine (not your weapon ATK), the target's DEF is applied first, then the % above, plus a small random shield bonus. Example: Lv5 with a +0 Strong Shield (weight 250) is 500% + 250% = 750% per hit. Shield weight is the number shown in game. Cast time and after-cast delay unchanged.

Pressure

Damage typeFixed, ignores element and defense entirelyHoly magic damage, can be resisted or blocked normally
Damage formula500 + 300 x Lv flat500% + 150% x Lv MATK
Damage at Lv1800 flat650% MATK
Damage at Lv52000 flat1250% MATK
Cast time2.0s to 4.0s by level1.4s (0.4s fixed)
After-cast delay2.0s to 4.0s by levelFlat 1.0s
SP drain on target20% to 40% of current SPRemoved
Blocked by Devotion/Water ScreenNoYes, like any other magic hit
Works on hidden targetsNoYes

Used to punch through nearly everything unconditionally. Now it scales with your MATK and plays by the normal magic rules, so it rewards a Paladin who invests in INT.

Professor

Memorize

Cast timeFlat 5.0s2.5s, fully fixed

Already couldn't be sped up by DEX or most casting buffs, so this is a straight cut to the floor.

Life Change

After-cast delay, Lv1-51.0s / 1.2s / 1.4s / 1.6s / 1.8sFlat 0.5s

SP cost unchanged.

Champion

Zen

Cast timeFlat 2.0s1.0s, fully fixed

Raging Palm Strike

Damage formula200% + 100% x Lv200% + 100% x Lv + your STR

Glacier Fist

Damage formula40% + 100% x Lv80% + 200% x Lv
Damage at Lv1140%280%
Damage at Lv5540%1080%

A clean doubling at every level.

Chain Crush Combo

Damage formula400% + 100% x Lv200% x Lv
Damage at Lv1500%200%
Damage at Lv4800%800%, unchanged
Damage at Lv101400%2000%
Spirit Spheres consumed21

A real cut at low levels that catches up by Lv4 and pulls well ahead by Lv10. Costs one less sphere per use either way.

Clown and Gypsy

Arrow Vulcan

Cast time1.5s, reducible2.0s (0.5s of it fixed)
After-cast delay2.0s0.5s
CooldownNone1.5s
Damage formula600% + 100% x Lv500% + 100% x Lv
Damage at Lv1700%600%
Damage at Lv101600%1500%

Much shorter after-cast delay, a new 1.5s cooldown, and damage per hit comes down slightly to balance the faster pace out.

Extended Jobs2 skills

Taekwon

Taekwon Mission

Kills that countAny monster of the target species, including Dead Branch, Bloody Branch, Plant Cultivation and script summonsOnly monsters that spawn on their own on fields and dungeons

Changed Nov 6, 2026. After the first mission the next target is drawn from the Dead Branch table, which includes Black and Red Mushroom, so the 100 kills (and Taekwon Ranker fame) could be farmed from summons. Summoned monsters no longer count.

Gunslinger

Coin Flip

Success chanceScales with skill level, up to 100% only at max levelAlways succeeds, at every level

Every cast now reliably gives you a coin instead of it being a level-gated gamble. Coins are shown as glowing orbs circling around you, the same way a Monk's Spirit Spheres look.

Back to top
Discord ยท General ChatRagnarok Pinas community
RAGNAROK PINAS

# General Chat

... online... members

Your party starts here.

Meet other players, follow server announcements, and find your next party.

Open Discord to join the conversation.