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PLAYER GUIDE
Ragnarok Pinas

Server Information

Rates, features, and everything else about how our server is set up.

Rates

Base EXP Rate 1x
Job EXP Rate 1x
MVP EXP Rate 1x
Quest EXP Rate 1x
Drop Rate 1x every category
Pet Intimacy Rate 1x
Homunculus Intimacy Rate 1x

Item-generated drops are capped

Some equipment and cards generate an extra item on every kill (Gaia Sword, Jeweled Sword, Blazer Card, Tengu Card and others). On stock pre-renewal these roll at up to 100% per kill; on Ragnarok Pinas every script-generated drop is capped at 5% per kill to keep the economy healthy. The small 0.1–5% extras on regular cards and headgears are unaffected.

ItemPre-Renewal DefaultRagnarok Pinas
Gaia SwordRandom ore item, 100% per killRandom ore item, 5% per kill
Jeweled SwordRandom jewel item, 100% per killRandom jewel item, 5% per kill
Blazer CardRandom food item, 100% per killRandom food item, 5% per kill
Tengu CardRandom recovery item, 100% per killRandom recovery item, 5% per kill
Lunakaligo (STR 77+)Green Salad / Bomber Steak / Steamed Ancient Lips, 5% eachSame dishes, 2% each
Zeny Knife1–100 zeny, 40% per kill1–100 zeny, 20% per kill

Oridecon & Elunium sources

To keep refine materials valuable, regular monsters only drop Rough Oridecon and Rough Elunium (purify 5 Rough into 1 at any refiner). The Veins stone quest (Zabaroo) no longer gives 3 Elunium; it still gives its EXP reward. Other sources: MVPs, WoE Treasure Chests, Blacksmith Ore Discovery (rare), the Mentor System, the Attendance System, and the Refine System NPCs and Refine Pass.

Monster slaves & companion kills

Monster slaves give nothing. Monsters summoned by another monster (MVP, mini-boss or regular monster, e.g. Baphomet's Baphomet Jr. or Mistress's Hornets) give no EXP and no drops. The same monsters spawned normally on maps are unchanged. When the master dies, its remaining slaves vanish.

Companion kills give EXP only. Monsters killed by your homunculus or mercenary drop no items. You still get the EXP, unless you have been idle for 2 minutes or more (no walking, attacking, skills or items; chat rooms and vending also count as idle). Items a monster picked up from the ground still drop. Pets on Ragnarok Pinas don't attack.

MVP Cards

MVP Cards Available 47 MVP cards in the game
Drop Rate 0.01% official 1x rate
How to Get One Kill the MVP regular drop, not an MVP reward
Trading Tradeable trade, vend and sell freely

Yes, MVP cards drop here

Every classic MVP drops its card with its stock pre-renewal effect: Baphomet, Osiris, Maya, Golden Thief Bug, Orc Hero, Moonlight Flower, Thanatos, the Biolab MVPs and the rest. The card is one of the MVP's normal drops, so it falls on the ground and goes to the player with loot priority, not into the MVP reward window.

Good to know

MVP cards cannot be stolen. Kills made by your homunculus or mercenary drop no items, so finish the MVP yourself. MVP cards are not recorded by the Pinas Captor.

Three MVPs that had no card now have one (November 6, 2026)

Gopinich, Nidhoggr's Shadow and Wounded Morocc dropped no card at all in classic pre-renewal. Each now drops its own card at the usual 0.01%. Two of them are the renewal cards with numbers tuned for our server; the Wounded Morocc Card is custom.

Gopinich Card
Gopinich CardUpper headgear only · Gopinich (mosk_dun03, 2 h)

Restores 2 SP on every physical hit. SP consumption of skills +50%.

Nidhoggur Shadow Card
Nidhoggur Shadow CardArmor · Nidhoggr's Shadow (Nidhoggur's Nest)

INT +5. High Wizard: fixed casting time -30% (Storm Gust 0.5 s to 0.35 s, Meteor Storm and Lord of Vermilion 1.5 s to 1.05 s). The first fixed-cast reducer on the server: card and gear fixed-cast bonuses now work.

Wounded Morocc Card
Wounded Morocc CardShoes · Wounded Morocc (moc_fild22, 12 h) · prefix "Unyielding"

MaxHP +10%, MaxSP +5%, damage from Demon monsters -10%. Shoes refined to +9 or higher: MaxHP +5% more.

Refine materials from the same three MVPs

Gopinich and Wounded Morocc now drop the tier 3 refine materials like the other top MVPs: Pinas Refine Guard 4%, HD Oridecon 7%, HD Elunium 7%, Option Stone 1.6% and Option Lock 0.8%. Nidhoggr's Shadow drops HD Oridecon and HD Elunium (7% each). The full tier list is on the Refine System page.

GopinichGopinichCard 0.01% · tier 3 refine materials
HD OrideconHD EluniumCard
Wounded MoroccWounded MoroccCard 0.01% · tier 3 refine materials
HD OrideconHD EluniumCard
Nidhoggr's ShadowNidhoggr's ShadowCard 0.01% · HD Oridecon and HD Elunium
HD OrideconHD EluniumCard

Pet & Homunculus

Pet Auto-Feed Trigger 80 hunger, or below
Homunculus Auto-Feed Trigger 20 hunger, or below
Homunculus Starving Threshold 30 hunger, or below
Homunculus EXP Gain 10% of its master's EXP per kill

Auto-Feed

Both your pet and your homunculus can feed themselves automatically once their hunger drops to the trigger value above, using whichever food item they'd normally eat straight from your inventory. Turn it on from the checkbox in the pet/homunculus info window – no command needed.

Below the Homunculus Starving Threshold, a homunculus loses hunger faster (every 20 seconds instead of the normal 60) until it's fed back up past that point.

Homunculus EXP

Your homunculus levels from every kill you take part in, not only from its own hits. Each time you gain Base EXP from a monster, your homunculus receives 10% of that amount as its own EXP, whether you or the homunculus dealt the damage. This is the renewal rule applied to our pre-renewal server, so a homunculus keeps growing even while you do the fighting.

Hidden with their master

When you use Hiding, Cloaking, Chase Walk or Tunnel Drive, your pet and homunculus are hidden too, so they don't give away where you are. You always see your own, and players who can see hidden characters (Maya Purple card, Intravision) see them as well. While hidden, a homunculus can't attack or use skills and a pet can't use its skills; both come back when the hiding ends.

Crowded town? @hideslave hides other players' pets (1), homunculi (2) or both (3) on your screen. @hideslave 0 shows them again.

Pet Evolution, Pet Guard & Homunculus S

18 pets can evolve into 19 stronger forms, more pets can be tamed, and Pet Guard sends a neglected pet back to its egg instead of letting it run away: see the Cute Pet System. A Biochemist's Lv 99 evolved homunculus can mutate into a Homunculus S (max Lv 140): see the Homunculus System page.

Happy Hour

During scheduled Happy Hour windows, Base and Job EXP rates get a flat +50% bonus (i.e. 1.5x whatever the live rate is at that moment). There's no drop-rate bonus attached to Happy Hour, it's EXP only.

DaysWindows (UTC+8)
Monday – Thursday10:00 AM–1:00 PM, 8:00 PM–11:00 PM
Friday – Sunday2:00–4:00 AM, 9:00 AM–1:00 PM, 8:00 PM–12:00 AM

Server Basics

Episode 13.2
Server Language English / Filipino
Server Time UTC+8
Platform PC & Mobile Android & iOS
Multi-Client Limit Dual Client 2 clients max, per machine
Guild Alliances Disabled guilds cannot ally with each other
Max Guild Member 24 including guild leader
Wedding System Available
Game Security

Server Mode: Classic Transcendence Revo

Classic means we stay as close as possible to Pre-Renewal mechanics, the original systems RO launched with, as our server's foundation.

Transcendence means Rebirth is in: once you reach a 2nd class's level cap you can transcend into its Trans version (Lord Knight, High Priest, High Wizard, and so on) or rebirth into a Baby class. We don't offer 3rd classes, Expanded classes (Kagerou/Oboro, Rebellion, Summoner), or 4th classes. Trans 2nd class is the highest tier on our server.

Revo refers to Revo-Classic: select Renewal-era balance changes reworked and adjusted to fit properly into our Pre-Renewal base, on top of our own dev team and community's ideas for better balance and some extra spice, rather than sticking to pure old-school kRO pre-Trans values.

Character Limits

Max Base Level 99 (all classes)
Max Job Level 70 (Trans 2nd class)
Max Stats 99 per stat, from stat points
Max ASPD 190

Job Level caps at 50 for regular 1st classes, 70 once you've transcended into a Trans 2nd class (also 70 for Gunslinger/Ninja), and 99 for Super Novice and Super Baby. Novice itself caps at job 10.

Stats cap at 99 from stat point investment for 1st class and Trans 2nd class characters alike (Baby classes cap at 80). Equipment, cards, and consumables can push your effective total stat beyond that point-invested cap.

Cast Time & Delays

Party Share Range 20 levels apart, max
Minimum Skill Delay 200 ms anti-bot/anti-macro floor
Minimum Item Use Delay 100 ms anti-bot/anti-macro floor

Both minimum delays exist purely as anti-bot/anti-macro floors. On official servers they would normally be 0ms.

Instant Cast

We use the DEX/INT hybrid Variable Cast Time formula: cast time × (1 − √((2×DEX + INT) ÷ 360)). Once 2×DEX + INT reaches 360 from your total effective stats (stat points plus whatever gear, cards, and consumables add on top), your variable cast time hits 0%: true instant cast. DEX matters twice as much as INT here, but INT isn't wasted; it's a genuine second path, not just flavor.

This calculator only computes Variable Cast Time. A small number of skills carry a separate Fixed Cast Time portion that DEX and INT cannot reduce at all – only specific cards or gear can shorten it, so those skills will never hit a true 0s cast even once you're past the 360 stat threshold above.

Party Share Gap

Party Share Range of 20 (raised from RO's stock 15) means your party keeps sharing EXP across a wider level spread.

Gameplay Rules

Loot Priority Most damage no first-hit bonus
Teleport After Damage 1 / 5 sec after a monster / player hit
Hunter Trap Limit 20 traps at once, oldest removed

Loot priority goes to the most damage

When a monster dies, its items are reserved for the player (or party) that dealt the most total damage to it. Dealing more than half of the monster's HP is always enough to win the loot. Hitting first no longer gives any bonus, so tagging a monster with one hit can't take the loot from the player who actually killed it.

For a short time after the drop, only the loot owner can pick the items up; after that anyone can. The same "most damage" rule decides MVP rewards and Pinas Captor captures.

No instant escape while taking damage

After you take damage you have to wait before you can teleport. Monsters: the first hit makes you wait 1 second; more monster hits do not make it longer, and after it ends you always get at least 2 seconds in which monster hits cannot stop you from teleporting. Players: a hit from a player (including their homunculus, mercenary, pet, summons and traps) makes you wait 5 seconds, and every new player hit starts that wait again. A monster hit never shortens a player-hit wait that is still running. This covers the Teleport skill, Fly Wing, Giant Fly Wing, Butterfly Wing and the Creamy Card. If you try too early, nothing happens and the wing is not used up. GMs follow the same rule.

No Warp Portal on or next to a map warp

Warp Portal cannot be opened on a map warp, within 4 cells of one, or on the cell where a warp drops players (town gates, dungeon entrances and exits, arrival spots). The cast fails with a message and the Blue Gemstone is not used. Five or more cells away it works as usual. This stops fake "warpers" parked at entrances that send players somewhere else.

Taekwon Mission counts field monsters only

Only monsters that spawn on their own count toward a Taekwon Mission target. Monsters from Dead Branches, Bloody Branches, Plant Cultivation, events and scripts do not, so the 100-kill mission (and the Taekwon ranking) can no longer be farmed from summons.

Memorial dungeon (instance) rules

Sealed Shrine, Endless Tower and Nidhoggur's Nest cooldowns count for your whole account: once one character enters, the others wait for the same cooldown. Orc's Memory stays per character. One run allows at most 2 characters from the same PC, and Bubble Gum, vending and Warp Portal don't work inside. Getting around these rules is punished. Details, @instanceinfo and the weekly champions are on the Memorial Dungeons page.

Trap limit: 20, oldest goes first

A Hunter (or Sniper) can have up to 20 traps on the ground at once, counting every trap skill together (Fire Pillar is not counted). Setting a 21st trap removes your oldest trap; the removed trap does not give its item back. A trap that fails to be placed never removes one.

Vending & Buying Store

Vending Tax 5% on sales of 100,000z+
Buying Store Tax 5% on purchases of 100,000z+

How it works

Selling through a personal shop (Vending) and fulfilling a Buying Store order both take a small cut once a single transaction totals 100,000z or more. The buyer, or the Buying Store owner, always pays the item's full listed price – the tax is deducted from what the seller actually receives, so it never shows up as an extra fee on the paying side.

Buying Store tax works the same way as Vending tax, just applied on the other side of the counter: when you fulfill someone's buy order, you get paid the listed price minus the tax.

Defense System

Every point of DEF and MDEF counts

Ragnarok Pinas uses a smarter defense curve. Your first points of hard DEF and hard MDEF (the numbers from your gear) are worth more than on a stock server, so even a light armor set gives you real protection, and every build gets tougher as it gears up. You never hit a wall either: hard DEF or MDEF above 99 is not wasted, every extra point becomes a point of soft DEF or soft MDEF on top.

Physical: damage × (400 + DEF) ÷ (400 + DEF × 10) − soft DEF. Magical: damage × (600 + MDEF) ÷ (600 + MDEF × 10) − soft MDEF. Soft DEF (from VIT) and soft MDEF (from INT) are subtracted flat after the percentage, so a VIT or INT investment always pays off too.

Defense Calculator

Plan your gear: enter your hard and soft DEF and MDEF and see exactly how much damage you shrug off.

Good to know

Your status window shows your raw hard DEF and MDEF; the calculator turns them into a percentage for you.

Critical hits still ignore DEF completely, and gear that hits harder against high DEF targets (Ice Pick, Thanatos Card, Investigate) keeps working exactly as you expect.

Monsters follow the same curve and were tuned so every monster takes the same damage it does by default (stock pre-renewal). Your leveling, farming and boss fights feel exactly as they should; the curve is there to make you sturdier.

Monster DEF and MDEF look different here

Because the formula changed, every monster's DEF and MDEF were recalculated so it takes the same damage as on a stock server. The numbers you see in @mi or in-game tools will therefore not match RateMyServer, but your damage does. Example: Acidus (Holy) has MDEF 69 on stock and 197 here; both mean magic deals 31% damage to it.

Status effects use the stock value. Freeze, Stone Curse and Decrease AGI resistance is based on hard MDEF, so the server converts a monster's curved MDEF back to the stock number before rolling the chance. Acidus is 69% resistant to Freeze, exactly as on official, not 197%.

A few monsters with very high stock DEF or MDEF (above roughly 68 DEF or 60 MDEF) cannot be matched exactly, because the curve never reduces damage below about 12%. Those take slightly more damage than on stock.

Steel Body

Steel Body sets a fixed DEF and MDEF of 90 on stock, which means 10% damage taken. Under the curve that is rescaled to the highest value the formula allows, so a Monk or Champion under Steel Body takes 12% damage, physical and magical, instead of 10%. Freeze and Stone Curse resistance under Steel Body is about 88% (stock 90%). Everything else about the skill is unchanged.

God Items

God Items Enabled stock pre-renewal stats
How to Get One Seal Quests + WoE castle materials
Creation Cooldown 30 days server-wide, one item at a time
Ownership Account Bound cannot be traded or sold

Yes, God Items exist here

Mjolnir, Sleipnir, Brisingamen, Megingjard, Asprika and Brynhild are all in the game with their stock pre-renewal stats. Nothing about the items themselves was nerfed. What changed is how they move around and where they count, so one guild's trophy can't take over every corner of the server. The four classic ones are forged by the Dwarf Grunburti once all four God Item Seals are released; the whole server is told when it happens.

RulePre-Renewal DefaultRagnarok Pinas
Item statsStockStock, unchanged
Trading, selling, vendingFree to trade, sell, vend and mailAccount bound: no drop, trade, vend, sell, cart, mail or guild storage. Your own storage still works.
PvP roomsUsableCannot be equipped on any PvP-room map
War of Emperium, GvG, BattlegroundsUsableUsable
Gear Score–Not counted: a God item never adds to your Gear Score or title
Creation paceSeals reset after each item; next one as soon as the seals are re-releasedSeals reset and a 30-day server-wide cooldown before the Dwarf will forge again
Creation announcementServer-wide announceServer-wide announce
Materials & castle piecesTradeableTradeable, unchanged

Good to know

God Item pieces come from castle treasure chests, so the War of Emperium schedule decides how fast the seals can move. WoE details will be published on their own page when the castles open.

Rachel Sanctuary Access

Donation Goal 200 Tickets per account
Total Cost 10,000,000z 50,000z per Lottery Ticket
Donate To Nemma Rachel Temple
Shared By Whole account all characters add to one total

Every account earns its own way in

On official servers, the Rachel Sanctuary quest opens for everyone once the whole server donates 10,000 Lottery Tickets together. On Ragnarok Pinas, each account donates for itself: reach 200 Lottery Tickets (10,000,000z) with Nemma in the Rachel Temple and that account can start the quest and enter Rachel Sanctuary. Every character on the account adds to the same total, so you only pay once per account.

RuleOfficialRagnarok Pinas
Who donatesThe whole server shares one poolEach account, for itself
Goal10,000 tickets server-wide (500,000,000z)200 tickets per account (10,000,000z)
Ticket price50,000z50,000z, unchanged
Starting the questOpen to everyone once the server goal is metNemma starts your quest once your account reaches 200 tickets
Entering the SanctuaryOpen to everyone after the questOnly accounts that reached 200 tickets, during the quest and for farming afterwards
Quest story and rewardsStockStock, unchanged

Good to know

Ask Nemma "How much has my account contributed?" to see your tickets so far, the zeny equivalent and how much is left. Only zeny donations to Nemma count: buying, trading or vending Lottery Tickets does not add to your total. You can donate in parts; your progress is saved on the account.

Job Change

Official Job Quests Everyone classic guild quests, official items
Job Master Pinas Hall 150, 82 needs a Job Change Medal on the account
Job Master Zeny 50% of the official fee, same items, no tests
Rebirth Fee 1,285,000z × Zeny Index (Job Master: half)

How job changes work here

The official job change quests work as on official servers, with their item lists unchanged. Their zeny fees (Merchant, Rogue, Dancer, Sage, Alchemist and Rebirth) follow the Zeny Index (x1.00 to x3.00), and the NPC shows the current price. Once one character on your account reaches Base 99 / Job 70 as a Transcendent second class, the account receives a Job Change Medal and every character can use the Job Master instead: hand in the same items, pay half the zeny, and skip the tests and travel. Quest skills are still learned through their skill quests.

Full details

Every job's items, fees, levels and the Job Master's rules are on the Job Change page.

Item Changes

ItemOfficialRagnarok PinasNotes
Elemental Converters
Fire, Water, Earth, Wind
3 minutes10 minutesThe weapon element now lasts 10 minutes. A Sage's Endow skills (Lv2–5, 15 to 30 minutes) still last longer.
Box of Storms3 minutes10 minutesUses the same element effect as the Water converter, so it lasts 10 minutes too.
Cursed Water3 minutes3 minutesUnchanged (Shadow element).

Player Commands

Type these in the chat box. Anything in <brackets> is required, anything in [brackets] is optional. The groups below match what @commands shows in game, including the PinasGuard client commands at the end. Not sure how one works? Type @help followed by the command name in-game.

Help

CommandWhat it does
@commandsLists every command your account can use, in these same groups.
@help <command>Explains how a command works. Short form: @h.

My Character

CommandWhat it does
@expShows your Base and Job level and how far you are into each (in %).
@showexpTurns the EXP-gained messages on or off.
@showdelayShows or hides the red "skill delay" message when you use a skill too soon.
@gearscoreShows your Gear Score slot by slot and your rank on the live ladder.
@frenzyShows your Frenzy Gauge (every 30 minutes online gives 15 minutes of bonus EXP).
@vipstatusShows your VIP status, time left and every VIP perk. Works for everyone.
@killcountCounts your kills of chosen monsters. Use @killcount <monster> <slot> to track one, @killcount status to see all, @killcount reset to clear, or plain @killcount to pause/resume. VIP players get more slots.
@ltpShows where you were right before your last teleport, warp or Fly Wing.
@jailtimeShows how much jail time you have left.
@fastregenTurns faster sitting regeneration on or off (on by default). Useful for Star Gladiators doing the feeling/hatred reset.
@changedressTakes off costume outfits such as the wedding or summer outfit. Also @nocosplay.
@resurrectRevives you when you have what it takes (for example a Token of Siegfried).
@refreshRe-syncs your character with the server. Handy if you look stuck or out of place.

Items, Monsters & Prices

CommandWhat it does
@iteminfo <item name or ID>Shows an item's type, price and details. Short form: @ii.
@mobinfo <monster name or ID>Shows a monster's stats, EXP and drops. Also @mi, @monsterinfo.
@whereis <monster name or ID>Lists the maps where a monster normally spawns.
@whodrops <item name or ID>Lists the monsters that drop an item.
@market <item name or ID>Shows an item's current NPC price compared to normal, and when it recovers (Zeny Index).

Server Info & Events

CommandWhat it does
@ratesShows the server's current EXP and drop rates, today's Race of the Day bonus and any running server event (for example a Double EXP event).
@servertimeShows the server date and time. Also @time, @date, @serverdate.
@happyhourShows whether Happy Hour is active, how long it has left, and the full schedule.
@fameboardOpens the Mentor Fame Board.
@rotdShows today's Race of the Day: the monster race and its bonus EXP %.
@announceChoose which server-wide announcements you see (rare drops, MVP alerts, refine, gatcha, events, Happy Hour & Pinas Blessing, sales, PvP ladder, streamers, tips, new players, day/night, Race of the Day) and the rare drop chance to announce, from 2% (default) down to 0.01%. Saved per account.

Ragnarok Pinas Features

CommandWhat it does
@tambayShows your Tambay Points and the minutes left to the next payout.
@pinastoolOpens PinasTool: auto potion, status cure, auto buff, gear sets and skill spammer settings.
@gear A / BSwitches to your saved gear set A or B (save the sets in @pinastool first).
@handbookOpens the Pinas Handbook (Deposit / collection book) from anywhere.
@captorOpens the Pinas Captor (item unlock codex) from anywhere.
@mentorOpens the Mentor System: answer mentor/apprentice requests and check your pairing.
@instanceinfoYour cooldown for every memorial dungeon (instance): ready, or how long is left and which character of your account used it.
@instancetopThis week's fastest instance clears, last week's champions, and wearing your champion title. See Memorial Dungeons.
@refinepassOpens your Refine Pass: pass status and daily / weekly claims.
@arealootVIP only. Toggles area loot: picking up one item also grabs nearby items (3x3, or 5x5 / 7x7 when rented).
@arealoot rentVIP only. Rent a bigger area loot for your whole account: 5x5 or 7x7, for 7 or 30 days, with zeny or Cash Points. See Bigger Area Loot.
@hideslave 0-3Hides other players' pets and homunculi on your screen: 0 show all, 1 hide pets, 2 hide homunculi, 3 hide both. Your own always show. Saved per account.
@townskill [on|off]In towns, your solo song, dance or Gospel restarts by itself 1 second after it ends. Ensembles are not included, and it doesn't work in Pinas Hall. Saved per character. See Town Performances.
@lgp [on|off]Highlights the cells covered by Storm Gust, Safety Wall, Meteor Storm, Sanctuary and traps. Also @aoes. On the PC client use !lgp.
@square on|off|1-14Shows a square area guide around your character. The number sets its size (default 9).
@circle on|off|1-30Shows a round area guide around your character. The number sets its size (default 9).

Chat, Trade & Shops

CommandWhat it does
@noaskTurns auto-reject on or off for trade, party and guild invites.
@autotradeKeeps your vending shop open after you log out. Open your shop first, then type it. Short form: @at. Autotrade time does not earn Tambay Points.
@request <message>Sends your message to every GM who is online.
@unsend [words]Removes your own chat messages from everyone's chat box (or only the ones containing those words).
@noks self / party / guildKill-steal protection: stops other players (or players outside your party or guild) from stealing your monsters. Type @noks alone to turn it off. Also @ksprotection.
@trade <character name>Sends a trade request to a player by name, without right-clicking them (handy on mobile). The normal trade rules and distance still apply.
@whosell <item name or ID>Searches every vending shop for an item, by ID or by part of its name. Click a result in the search window to open that shop, even one in another town. Town and Pinas Hall only. Short form: @ws.
@whobuy <item name or ID>Same as @whosell, for buying stores: finds who is buying the item. Short form: @wb.
@advertisePin your own ad on top of every player's chat box, paid with Zeny or Cash Points, for 3 minutes up to 24 hours. Type it again to see or remove your ad. See Pinas Ads.
@hideadsVIP only. Hides the pinned ads until your next character select or relog. Type it again to show them.

Pinas Events

Join commands for the automated mini-games. They only work while that event is running or open for registration.

CommandWhat it does
@sagot <monster name>Pinoy Henyo: answer the monster being described.
@bigayBring Me!: hand in the two items being called (the first player wins).
@palayokJoin Hampas Palayok (each of the 3 games has its own registration).
@upoJoin Upo-Upo (musical chairs).
@langitJoin Langit-Lupa (stop-and-go race).
@diceJoin Dice.
@agawanJoin Agawan Base (capture the flag).
@patinteroJoin Patintero.
@kareraJoin Karera ng Peco (Peco race).
@bingoPinas Bingo: get your free card, look at it again, or claim a full line.

Duels

CommandWhat it does
@duel [player]Starts a duel (only in towns), optionally inviting a player right away.
@invite <player>Invites another player into your current duel.
@acceptAccepts a duel invitation.
@rejectDeclines a duel invitation.
@leaveLeaves the duel you are in.

Homunculus

CommandWhat it does
@hominfoShows your homunculus's current stats.
@homstatsShows each of your homunculus's stats and the lowest to highest it can be at its level, so you can judge its growth. See the Homunculus System page.
@homtalk <message>Makes your homunculus say something.

PinasGuard Client Commands (PC client only)

These start with ! instead of @. They are handled by the PC client itself, so they don't work on mobile or in the browser client.

CommandWhat it does
!helpLists all PinasGuard client commands.
!toolOpens or closes the Pinas Tool panel.
!spamkey [key]Shows or sets the Skill Spammer key: mouse4 (default), mouse5, middle, f1 to f12, or off.
!potkey [key]Shows or sets the Pinas Tool pause key. Press it once to pause all auto features (Auto Potion, status cure, auto buffs and the Skill Spammer); press it again to resume.
!menu [on|off|reset]Shows or hides the quick menu. reset puts it back in its default place.
!buttons [on|off]Shows or hides the quick buttons (Refine Pass, Mentor, Gear Score, Pinas Handbook, Pinas Captor).
!card [on|off|mini|full]Character card: turn it on or off, or switch between compact (HP / SP) and full (Base / Job / Weight / zeny).
!gauge [on|off]Shows or hides the Frenzy Gauge on the chat box tabs. @frenzy works either way.
!mapicon [on|off]Shows or hides the map status icons above the chat box.
!refine [on|off]Shows or hides the refine rules beside the refine window. The server still explains them in chat.
!lgp [on|off]AoE cell highlighting drawn by the PC client (Storm Gust, Safety Wall, Meteor Storm, Sanctuary, traps). Same as @lgp on mobile.
!pingMeasures your ping to the game server (3 tries, shows the average).
!pgShows PinasGuard status: version, FPS and vsync.
!vsync [on|off|auto]Turns vsync on, off or auto. Applies right away or at the next launch.
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Discord ยท General ChatRagnarok Pinas community
RAGNAROK PINAS

# General Chat

... online... members

Your party starts here.

Meet other players, follow server announcements, and find your next party.

Open Discord to join the conversation.