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PLAYER GUIDE
Ragnarok Pinas

Refine System

A hardcore refine up to +10. Every attempt needs its normal ore and zeny. Safety ores and the Pinas Refine Guard are optional extras that soften a failure, and refined gear earns bonus stats at +5, +7 and +9.

+10 max3 bonus statsRefine window@refinepass

How refining works

Talk to any town refiner: Hollgrehenn (Prontera), Aragham (Morroc), Antonio (Payon), Fredrik (Alberta), Lambert (Juno), Manthasman (Einbroch) or Fulerr (Lighthalzen). They all open the refine window. When you put an item in, your chat box shows the required ore, the fee, the success rate, your optional extras and what the next level unlocks.

Required

Normal ore + zeny

Every attempt uses 1 normal ore and the zeny fee. Phracon for Lv1 weapons, Emveretarcon for Lv2, Oridecon for Lv3/Lv4, Elunium for armor.

Optional

Safety ore

Panday, Enriched or HD ore turns a break into a level loss. It never raises the success rate, and it is used together with the normal ore.

Optional

Pinas Refine Guard

Tick it for a +8, +9 or +10 attempt. It holds the item at its level most of the time, and a guarded item never breaks.

Reward

Bonus stats

The first time an item reaches +5, +7 and +9 it gains a Low, Mid and High bonus stat.

No safe zone. With the normal ore alone, a failed attempt destroys the item and its cards, at every level from +1 to +10. You can always refine with the normal ore alone; the extras are there if you don't want to risk it.

The refine window

Put the item in, pick the ore (and tick the Guard if you want it), then press Refine. The window plays the result for you.

Refine window with an item placed and the Guard available
ReadyItem placed. Choose an ore; the Guard slot lights up for +8 to +10.
Refine window showing a successful refine
SuccessThe item goes up one level. A bonus stat is added at the first +5, +7 and +9.
Refine window showing a failed refine
FailureBreaks, drops a level, or is held by the Guard, depending on what you chose.

Success rates

The chance to reach each level, in %. It is the same for every ore: safety ores and the Guard only change what happens when it fails.

Item+1+2+3+4+5+6+7+8+9+10
Armor9590807055453525155
Weapon Lv199959085706050402515
Weapon Lv299958580655545352012
Weapon Lv39590807555453525158
Weapon Lv49585757050403020125

Ores and what a failure does

Pick one entry in the refine window. Every entry also uses the normal ore and the zeny fee shown in the window.

ChoiceLevelsUsesFeeOn failure
Normal ore onlyPhracon, Emveretarcon, Oridecon or Elunium
+1 to +101 normal orex1Item breaks
Panday orePanday Oridecon (weapons) / Panday Elunium (armor)
+1 to +41 Panday + 1 normal orex1-1 level
Enriched oreEnriched Oridecon (weapons) / Enriched Elunium (armor)
+5 to +101 Enriched + 1 normal orex1.25-2 levels
HD oreHD Oridecon (weapons) / HD Elunium (armor)
+1 to +101 HD + 1 normal orex1.5-1 level
Pinas Refine Guardtick the box, works with any choice above
+8, +9, +101 Guard (on top of your ore)-Held 95 / 85 / 75%otherwise -1, never breaks

Every weapon level uses the Oridecon safety ores; armor uses the Elunium ones. The Guard is used up on every attempt, success or failure.

Zeny fees

Base fee per attempt with the normal ore or Panday ore. Enriched ore costs x1.25 and HD ore x1.5.

Item+1+2+3+4+5+6+7+8+9+10
Armor, Weapon Lv3 / Lv47.5k15k22.5k30k75k90k157.5k180k337.5k750k
Weapon Lv12k4k6k8k20k24k42k48k90k200k
Weapon Lv23k6k9k12k30k36k63k72k135k300k
Discount

VIP: 20% off

Active VIP status lowers every refine fee by 20%.

Discount

Refine Pass: 10% off

Stacks with VIP while your account's pass is active.

Economy

Inflation/Deflation

Refine fees are affected by the Inflation/Deflation System. The refine window always shows the fee you will pay.

Pinas Refine Guard

An optional charm for the last three levels. Tick the Guard box in the refine window for an attempt to +8, +9 or +10 (1 Guard per attempt).

Pinas Refine Guard
95%held on a failed attempt to +8
85%held on a failed attempt to +9
75%held on a failed attempt to +10
  • If the Guard doesn't hold, the item drops 1 level. A guarded item never breaks.
  • Earned Guards (MVPs, WoE treasure, castle rewards, events) are tradeable.
  • Bought Guards (Refine Guard Merchant, Refine Pass) are account-bound.

What each refine level gives

The base refine bonus is the same as official pre-renewal. Bonus stats (below) are added on top.

Armor, shield, garment, shoes, headgear

+0.7 DEF per level

A +10 armor piece gives +7 DEF (the total is rounded down).

Weapons

Flat ATK per level + over-upgrade

Every level adds flat ATK. Past the over-upgrade level, each hit also rolls extra random ATK from 1 up to the cap for that refine level.

WeaponATK per levelATK at +10Over-upgrade fromExtra cap per levelRandom extra at +10
Weapon Lv1+2+20+8+31 ~ 9
Weapon Lv2+3+30+7+51 ~ 20
Weapon Lv3+5+50+6+81 ~ 40
Weapon Lv4+7+70+5+131 ~ 78

Example: a +10 Lv4 weapon adds +70 ATK, plus 1 to 78 more ATK on every hit.

Bonus stats

Refining weapons and armor (armor, shields, garments, shoes and headgear) unlocks up to three random bonus stats, shown in the item's tooltip.

+5Low bonus stat in slot 1
+7Mid bonus stat in slot 2
+9High bonus stat in slot 3
  • Each slot is rolled the first time the item reaches that level. Dropping to +6 and climbing back to +7 does not roll again.
  • A level loss keeps every bonus stat, but a stat only works while the item is at or above the level that unlocked it (+5 / +7 / +9). Below that it goes dormant: it stays on the item with the same roll, does nothing, and wakes up again when you refine back to that level. Climbing back never adds a new stat. A break destroys the item and its bonus stats.
  • One item never gets two bonus stats of the same type (for example, only one "damage vs race").
  • The value is random inside the tier's range. "Race", "size", "element" and "stat" types pick one at random.
  • Chance is how likely that type is for the first slot. Types already on the item are skipped, so later slots pick from the rest.

Weapon bonus stats

Bonus statChanceLow (+5)Mid (+7)High (+9)
ATK +Flat ATK14%staff 5%3 ~ 66 ~ 1010 ~ 15
MATK +%Magic attack9%staff 15%11 ~ 22 ~ 3
ASPD +%Attack speed9%11 ~ 22 ~ 3
Critical +Critical rate12%1 ~ 22 ~ 44 ~ 6
HIT +Accuracy14%2 ~ 44 ~ 77 ~ 10
Damage vs race +%One random race: Formless, Undead, Brute, Plant, Insect, Fish, Demon, Demi-Human, Angel or Dragon12%1 ~ 22 ~ 43 ~ 5
Damage vs size +%One random size: Small, Medium or Large12%1 ~ 22 ~ 33 ~ 4
Damage vs element +%One random element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead12%1 ~ 22 ~ 43 ~ 5
Variable cast time -%Shorter variable cast7%11 ~ 22 ~ 3
Ignore DEF of race %One random race (never Demi-Human)7%-2 ~ 33 ~ 5

Staves and rods are more likely to get MATK and less likely to get ATK. "-" means that type can't appear in that tier.

Armor bonus stats

Bonus statChanceLow (+5)Mid (+7)High (+9)
MaxHP +%14%11 ~ 22 ~ 3
MaxSP +%10%11 ~ 22 ~ 3
Stat +One random stat: STR, AGI, VIT, INT, DEX or LUK12%111 ~ 2
DEF +10%11 ~ 22 ~ 3
MDEF +10%11 ~ 22 ~ 3
FLEE +12%1 ~ 33 ~ 55 ~ 7
Perfect Dodge +7%-11 ~ 2
Element resistance +%One random element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead12%1 ~ 33 ~ 55 ~ 7
Race resistance +%One random race. Demi-Human is capped lower: 1 / 1 ~ 2 / 2 ~ 312%1 ~ 22 ~ 43 ~ 5
Healing received +%Heals and potions on you10%1 ~ 22 ~ 33 ~ 5
After-cast delay -%Garments and shoes only6%-11 ~ 2

Perfect Dodge, After-cast delay and Ignore DEF only appear from the Mid tier, so their chance shown is for the Mid/High slots.

Re-rolling bonus stats

The Option Artisan in Pinas Hall re-rolls the bonus stats of an equipped item.

Re-roll

Option Stone

1 Option Stone + 500,000z re-rolls every unlocked bonus stat on the item. Each slot keeps its tier (Low / Mid / High) and gets a new type and value.

Protect

Option Lock

1 Option Lock protects 1 slot during the re-roll. Lock as many slots as you like, but at least one must stay unlocked.

The Option Artisan's fee is affected by the Inflation/Deflation System.

Materials and where to get them

MaterialUsed forWhere to get itTradeable
Phracon / Emveretarcon
Normal ore for Lv1 / Lv2 weaponsWeapon-supply NPC shopsYes
Oridecon / Elunium
Normal ore for Lv3/Lv4 weapons / armorPurifiers (5 Rough ore + 5,000z), MVPs, WoE treasureYes
Rough Oridecon / Rough Elunium
Purify into Oridecon / EluniumMonsters (they replaced the old Oridecon / Elunium drops)Yes
Panday Oridecon / Panday Elunium
Safety ore, +1 to +4Ore Exchange, Weekly Order, Refine Pass, cash shop boxEarned: yes / bought: bound
Enriched Oridecon / Enriched Elunium
Safety ore, +5 to +10Tier 1 and 2 MVPs, Ore Exchange, Weekly Order, Refine Pass, events, cash shop boxEarned: yes / bought: bound
HD Oridecon / HD Elunium
Safety ore, any levelTier 2 and 3 MVPs, WoE treasure, Ore Exchange, cash shopEarned: yes / bought: bound
Pinas Refine Guard
Guard for +8 to +10MVPs, WoE treasure, castle rewards, events, Refine Guard Merchant, Refine PassEarned: yes / bought: bound
Option Stone
Re-roll bonus statsMVPs, WoE treasure, events, Refine Pass, cash shopEarned: yes / bought: bound
Option Lock
Protect a bonus statTier 2 and 3 MVPs, WoE treasure, events, Refine Pass, cash shopEarned: yes / bought: bound

Guards, Option Stones and Option Locks only drop from monsters on their normal spawn (and WoE treasure chests), never from summoned monsters. Check a monster's drops in game with @mi.

Refine NPCs

All NPC fees below are affected by the Inflation/Deflation System. Every NPC shows the current price before you confirm.

Geffen, Einbroch, towns

Purifiers

Christopher (Geffen), Paul Spanner (Einbroch) and the town ore merchants turn 5 Rough ore + 5,000z into 1 Oridecon or Elunium. Make as many as you like at once.

Pinas Hall

Ore Exchange

  • Panday: 1 Oridecon/Elunium + 2 Steel + 1 Coal + 5,000z
  • Enriched: 3 Oridecon/Elunium + 3 Steel + 2 Star Crumb + 50,000z
  • HD: 2 Enriched + 1 Gold + 1 Coal + 100,000z

Account-bound ore makes account-bound results.

Pinas Hall + town refiners, weekly

Panday's Weekly Order

Once per account per week: hand in 150 of this week's common monster drop + 50,000z for 5 Panday ore + 1 Enriched ore (account-bound).

The item rotates every week: Iron Ore, Garlet, Scell, Zargon, Sticky Mucus, Shell, Animal Skin, Feather of Birds.

Pinas Hall + town refiners, CP

Refine Guard Merchant

Sells account-bound Pinas Refine Guards. The first one each week costs 600 CP, and each purchase raises your price by 150 CP until the weekly reset.

Pinas Hall + town refiners

Option Artisan

Re-rolls bonus stats with Option Stones and Locks (see above).

Pinas Hall, town refiners, @refinepass

Refine Pass Keeper

Shows your Refine Pass and hands out its rewards (see below).

Where to find them

Refiners open the refine window. Purifiers turn 5 Rough ore + 5,000z into 1 Oridecon or Elunium.

TownRefinerLocationPurifierLocation
PronteraHollgrehennprt_in 63, 60Dietrichprt_in 63, 69
Geffen--Christophergeffen_in 110, 172
PayonAntoniopayon 144, 173Hakhimpayon 137, 178
MorrocAraghammorocc_in 73, 38Abdulamorocc_in 72, 32
AlbertaFredrikalberta_in 28, 58Xenophonalberta_in 21, 63
JunoLambertyuno_in01 171, 21Delightyuno_in01 164, 27
EinbrochManthasmanein_in01 24, 87Matestein / Paul Spannerein_in01 18, 82
ein_in01 38, 29
LighthalzenFulerrlhz_in02 282, 20Fruellhz_in02 281, 24

Pinas Hall

NPCLocationPurpose
Ore Exchangepinas_hall 96, 115Makes Panday, Enriched and HD ore
Option Artisanpinas_hall 99, 115Re-rolls bonus stats (Option Stone / Option Lock)
Refine Guard Merchantpinas_hall 102, 115Sells account-bound Pinas Refine Guards for Cash Points
Panday's Weekly Orderpinas_hall 105, 115Weekly hand-in for Panday and Enriched ore
Refine Pass Keeperpinas_hall 108, 115 or @refinepassRefine Pass status and rewards

The same four NPCs also stand beside each town refiner:

TownOption ArtisanRefine Guard MerchantPanday's Weekly OrderRefine Pass Keeper
Pronteraprt_in 58, 66prt_in 60, 66prt_in 62, 66prt_in 64, 66
Payonpayon 132, 180payon 134, 180payon 136, 180payon 138, 180
Morrocmorocc_in 65, 35morocc_in 67, 35morocc_in 69, 35morocc_in 71, 35
Albertaalberta_in 14, 61alberta_in 16, 61alberta_in 18, 61alberta_in 20, 61
Junoyuno_in01 162, 24yuno_in01 164, 24yuno_in01 166, 24yuno_in01 168, 24
Einbrochein_in01 14, 84ein_in01 16, 84ein_in01 18, 84ein_in01 20, 84
Lighthalzenlhz_in02 274, 21lhz_in02 276, 21lhz_in02 278, 21lhz_in02 280, 21

Weekly limits reset every Monday at 00:00 (PH time).

Pinas Refine Pass

Pinas Refine Pass

Pinas Refine Pass · 30 days

A cash shop pass for your whole account. Log in, type @refinepass (or visit the Refine Pass Keeper) and claim. Every day an ore, every week a bigger gift, all account-bound.

30 daily rewards5 weekly gifts-10% refine fees[Refine Pass] broadcast tag
Week 1Days 1–7
2 Enriched ores
claim any day this week
Day 11 Panday ore
Day 21 Panday ore
Day 31 Panday ore
Day 41 Panday ore
Day 51 Panday ore
Day 61 Panday ore
Day 71 Panday ore
Week 2Days 8–14
2 Enriched ores
1 Pinas Refine Guard
claim any day this week
Day 81 Panday ore
Day 91 Panday ore
Day 101 Panday ore
Day 111 Panday ore
Day 121 Panday ore
Day 131 Panday ore
Day 141 Panday ore
Week 3Days 15–21
2 Enriched ores
1 Option Stone
claim any day this week
Day 151 Panday ore
Day 161 Panday ore
Day 171 Panday ore
Day 181 Panday ore
Day 191 Panday ore
Day 201 Panday ore
Day 211 Panday ore
Week 4Days 22–28
2 Enriched ores
1 Pinas Refine Guard
1 Option Lock
★ biggest week
Day 221 Panday ore
Day 231 Panday ore
Day 241 Panday ore
Day 251 Panday ore
Day 261 Panday ore
Day 271 Panday ore
Day 281 Panday ore
BonusDays 29–30
2 more Enriched ores
extra days on top of 4 weeks
Day 291 Panday ore
Day 301 Panday ore
30Panday ores
10Enriched ores
2Refine Guards
1Option Stone
1Option Lock
-10%refine fees, all 30 days

Panday ore: choose Oridecon or Elunium each day. Enriched ores: choose Oridecon or Elunium each week. Missed days and weeks don't carry over. Using another pass adds 30 more days and the calendar starts again at Week 1.

The cash shop also sells account-bound boxes of Panday, Enriched and HD ore, and Option Stone / Option Lock packs. Cash shop ore never raises the success rate.

Good to know

  • Blacksmith Weapon Refine: follows the same success rates and fees (normal ore only, no job-level bonus) and also adds bonus stats.
  • Castle rewards: when WoE ends, the guild master of each castle gets Pinas Refine Guards by mail to share: 2 per First Edition castle, 3 per Second Edition castle.
  • Broadcasts: reaching +5 or higher is announced to the server.
  • Deposit System: some Pinas Handbook entries need refined gear (+6, +7 or +8), see the Deposit System page.
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