- 1st Monthsary CelebrationGuide
- Start here1st Monthsary Celebration
- Schedule1st Monthsary Celebration
- Event NPCs1st Monthsary Celebration
- Main quest1st Monthsary Celebration
- Treasure Trail 11st Monthsary Celebration
- Treasure Trail 21st Monthsary Celebration
- Community cake1st Monthsary Celebration
- Rewards1st Monthsary Celebration
- Quest window1st Monthsary Celebration
- Back-to-Back EXP Boost1st Monthsary Celebration
- Cash Shop Sale1st Monthsary Celebration
- Shower Event (Nov 8, 9 PM)1st Monthsary Celebration
- First Jubilee promo1st Monthsary Celebration
- FAQ1st Monthsary Celebration
- Halloween Event 2026Guide
- Start hereHalloween Event 2026
- The kill rulesHalloween Event 2026
- ScheduleHalloween Event 2026
- Event NPCsHalloween Event 2026
- Story chaptersHalloween Event 2026
- Daily requestsHalloween Event 2026
- Where to huntHalloween Event 2026
- Impostor investigationHalloween Event 2026
- Ghost KalesaHalloween Event 2026
- Light Up PronteraHalloween Event 2026
- Hollow Masquerade costumesHalloween Event 2026
- Lagim Candy shopHalloween Event 2026
- Collection BookHalloween Event 2026
- Parade disguisesHalloween Event 2026
- It doesn't count! What now?Halloween Event 2026
- FAQHalloween Event 2026
- Updates and ChangelogsGuide
- November 8, 2026Updates and Changelogs
- November 6, 2026Updates and Changelogs
- October 23 to 27, 2026Updates and Changelogs
- Server InformationGuide
- RatesServer Information
- MVP CardsServer Information
- Pet & HomunculusServer Information
- Happy HourServer Information
- Server BasicsServer Information
- Character LimitsServer Information
- Cast Time & DelaysServer Information
- Gameplay RulesServer Information
- Vending & Buying StoreServer Information
- Defense SystemServer Information
- God ItemsServer Information
- Rachel Sanctuary AccessServer Information
- Job ChangeServer Information
- Item ChangesServer Information
- Player CommandsServer Information
- Server FeaturesGuide
- Pinas BlessingServer Features
- Happy HourServer Features
- Race of the Day (ROTD)Server Features
- VIP SystemServer Features
- Bigger Area Loot (VIP)Server Features
- Shrine SystemServer Features
- Pinas HallServer Features
- Lipat-Puwesto (Slot Move)Server Features
- Paupahan (Slot 4 Rental)Server Features
- Mabilisang Bura (Instant Delete)Server Features
- Bagong Pangalan (Rename)Server Features
- Pinas ParlorServer Features
- Name ColorServer Features
- Chat TitleServer Features
- Dagdag-Bodega (Extra Storage)Server Features
- Pet GuardServer Features
- Manghuhula (Fortune Teller)Server Features
- Pabuya BoardServer Features
- Barangay & Barkada BannersServer Features
- Job LessonsServer Features
- Tanod (MVP Information)Server Features
- Mang Pulot (Item Deleter)Server Features
- Sign Quest Reversal VoucherServer Features
- Geffenia PortalServer Features
- Guild StorageServer Features
- Thanatos Tower rulesServer Features
- Announcement colorsServer Features
- Wiki button in gameServer Features
- Deposit SystemServer Features
- Unlock SystemServer Features
- Defense SystemServer Features
- Gear Score SystemServer Features
- Mentor SystemServer Features
- Level-Up PerksServer Features
- Mercenary SystemServer Features
- Frenzy GaugeServer Features
- Punching BagsServer Features
- Pinas ToolServer Features
- Pet & Homunculus VisibilityServer Features
- AoE Helper (@lgp)Server Features
- Town Performances (@townskill)Server Features
- Cute Pet SystemServer Features
- Homunculus SystemServer Features
- Improved MVP TombServer Features
- MVP Spawn RestoreServer Features
- MVP HP DoubledServer Features
- MVP LadderServer Features
- Inflation/Deflation SystemServer Features
- Attendance SystemServer Features
- Job MasterServer Features
- Star Gladiator ResetServer Features
- World BossServer Features
- Refine SystemServer Features
- Pinas GatchaServer Features
- Pinas LotteryServer Features
- Automated EventsServer Features
- Tambay RewardsServer Features
- Pinas Ads (@advertise)Server Features
- Streamer ProgramServer Features
- Earn while Playing (RMT)Server Features
- Pinas Parlor LookbookGuide
- How to use the lookbookPinas Parlor Lookbook
- Browse the looksPinas Parlor Lookbook
- Cloth colors on other jobsPinas Parlor Lookbook
- Skill BalancingGuide
- Server-wide changesSkill Balancing
- First JobSkill Balancing
- Second JobSkill Balancing
- TranscendentSkill Balancing
- Extended JobsSkill Balancing
- Pinas Build Calculator (Beta)Guide
- Job ChangeGuide
- Two ways to change jobsJob Change
- Zeny feesJob Change
- Items and fees per jobJob Change
- Using the Job MasterJob Change
- Job Change MedalJob Change
- Levels and rulesJob Change
- Quest skillsJob Change
- Good to knowJob Change
- Repeatable EXP QuestsGuide
- How it worksRepeatable EXP Quests
- Monster huntingRepeatable EXP Quests
- Higher-level huntsRepeatable EXP Quests
- Item turn-insRepeatable EXP Quests
- Rules and party playRepeatable EXP Quests
- Starter FreebiesGuide
- Starter ItemsStarter Freebies
- Rental GearStarter Freebies
- Tambay PointsStarter Freebies
- No Guild PackStarter Freebies
- Quality of Life ChangesGuide
- Faster Sitting RegenerationQuality of Life Changes
- Higher Overweight ThresholdQuality of Life Changes
- Skill RebalancingQuality of Life Changes
- Faster AirshipQuality of Life Changes
- Wider Party Level GapQuality of Life Changes
- Modified Sales PricesGuide
- Deposit SystemGuide
- Unlock SystemGuide
- Mentor SystemGuide
- How it worksMentor System
- Becoming a MentorMentor System
- Becoming an ApprenticeMentor System
- BonusesMentor System
- Milestone RewardsMentor System
- Mentor FameMentor System
- Fair-play RulesMentor System
- Homunculus SystemGuide
- How it worksHomunculus System
- The four homunculiHomunculus System
- Care, feeding & EXPHomunculus System
- EvolutionHomunculus System
- Homunculus S mutationHomunculus System
- Homunculus S types & skillsHomunculus System
- Pinas balance changesHomunculus System
- Stat reroll (Mang Hugo)Homunculus System
- CommandsHomunculus System
- Cute Pet SystemGuide
- How to get a petCute Pet System
- Raising your petCute Pet System
- All petsCute Pet System
- Pet EvolutionCute Pet System
- QuestionsCute Pet System
- Memorial DungeonsGuide
- The four instancesMemorial Dungeons
- Instance rulesMemorial Dungeons
- CommandsMemorial Dungeons
- Weekly championsMemorial Dungeons
- QuestionsMemorial Dungeons
- Pinas ToolGuide
- What makes it fairPinas Tool
- Quick startPinas Tool
- Where to set it upPinas Tool
- FeaturesPinas Tool
- Rules and limitsPinas Tool
- CommandsPinas Tool
- The panel (PC)Pinas Tool
- FAQPinas Tool
- Refine SystemGuide
- How refining worksRefine System
- The refine windowRefine System
- Success ratesRefine System
- Ores and failureRefine System
- Zeny feesRefine System
- Pinas Refine GuardRefine System
- What each level givesRefine System
- Bonus statsRefine System
- Re-rolling bonus statsRefine System
- MaterialsRefine System
- Refine NPCsRefine System
- NPC locationsRefine System
- Refine PassRefine System
- Good to knowRefine System
- Pinas EventsGuide
- How it worksPinas Events
- Weekly schedulePinas Events
- The gamesPinas Events
- Pinas Event CoinsPinas Events
- Session & Weekly ChampionsPinas Events
- Pinas Event ShopPinas Events
- Pinas LotteryPinas Events
- Good to knowPinas Events
- WoE: First EditionGuide
- WoE: Second EditionGuide
- BattlegroundsGuide
- Start hereBattlegrounds
- Joining a matchBattlegrounds
- Teams and team skillsBattlegrounds
- Rules inside a matchBattlegrounds
- The nine modesBattlegrounds
- Badges and happy hourBattlegrounds
- The Battle RoomBattlegrounds
- Shops: what to buyBattlegrounds
- Brave and Valorous weaponsBattlegrounds
- Armors and medalsBattlegrounds
- Glorious gearBattlegrounds
- Supplies (Telma)Battlegrounds
- CommandsBattlegrounds
- QuestionsBattlegrounds
Refine System
A hardcore refine up to +10. Every attempt needs its normal ore and zeny. Safety ores and the Pinas Refine Guard are optional extras that soften a failure, and refined gear earns bonus stats at +5, +7 and +9.
@refinepassHow refining works
Talk to any town refiner: Hollgrehenn (Prontera), Aragham (Morroc), Antonio (Payon), Fredrik (Alberta), Lambert (Juno), Manthasman (Einbroch) or Fulerr (Lighthalzen). They all open the refine window. When you put an item in, your chat box shows the required ore, the fee, the success rate, your optional extras and what the next level unlocks.
Normal ore + zeny
Every attempt uses 1 normal ore and the zeny fee. Phracon for Lv1 weapons, Emveretarcon for Lv2, Oridecon for Lv3/Lv4, Elunium for armor.

Safety ore
Panday, Enriched or HD ore turns a break into a level loss. It never raises the success rate, and it is used together with the normal ore.

Pinas Refine Guard
Tick it for a +8, +9 or +10 attempt. It holds the item at its level most of the time, and a guarded item never breaks.

Bonus stats
The first time an item reaches +5, +7 and +9 it gains a Low, Mid and High bonus stat.
The refine window
Put the item in, pick the ore (and tick the Guard if you want it), then press Refine. The window plays the result for you.



Success rates
The chance to reach each level, in %. It is the same for every ore: safety ores and the Guard only change what happens when it fails.
| Item | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Armor | 95 | 90 | 80 | 70 | 55 | 45 | 35 | 25 | 15 | 5 |
| Weapon Lv1 | 99 | 95 | 90 | 85 | 70 | 60 | 50 | 40 | 25 | 15 |
| Weapon Lv2 | 99 | 95 | 85 | 80 | 65 | 55 | 45 | 35 | 20 | 12 |
| Weapon Lv3 | 95 | 90 | 80 | 75 | 55 | 45 | 35 | 25 | 15 | 8 |
| Weapon Lv4 | 95 | 85 | 75 | 70 | 50 | 40 | 30 | 20 | 12 | 5 |
Ores and what a failure does
Pick one entry in the refine window. Every entry also uses the normal ore and the zeny fee shown in the window.
| Choice | Levels | Uses | Fee | On failure |
|---|---|---|---|---|
Normal ore onlyPhracon, Emveretarcon, Oridecon or Elunium | +1 to +10 | 1 normal ore | x1 | Item breaks |
![]() Panday orePanday Oridecon (weapons) / Panday Elunium (armor) | +1 to +4 | 1 Panday + 1 normal ore | x1 | -1 level |
Enriched oreEnriched Oridecon (weapons) / Enriched Elunium (armor) | +5 to +10 | 1 Enriched + 1 normal ore | x1.25 | -2 levels |
HD oreHD Oridecon (weapons) / HD Elunium (armor) | +1 to +10 | 1 HD + 1 normal ore | x1.5 | -1 level |
![]() Pinas Refine Guardtick the box, works with any choice above | +8, +9, +10 | 1 Guard (on top of your ore) | - | Held 95 / 85 / 75%otherwise -1, never breaks |
Every weapon level uses the Oridecon safety ores; armor uses the Elunium ones. The Guard is used up on every attempt, success or failure.
Zeny fees
Base fee per attempt with the normal ore or Panday ore. Enriched ore costs x1.25 and HD ore x1.5.
| Item | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Armor, Weapon Lv3 / Lv4 | 7.5k | 15k | 22.5k | 30k | 75k | 90k | 157.5k | 180k | 337.5k | 750k |
| Weapon Lv1 | 2k | 4k | 6k | 8k | 20k | 24k | 42k | 48k | 90k | 200k |
| Weapon Lv2 | 3k | 6k | 9k | 12k | 30k | 36k | 63k | 72k | 135k | 300k |
VIP: 20% off
Active VIP status lowers every refine fee by 20%.
Refine Pass: 10% off
Stacks with VIP while your account's pass is active.
Inflation/Deflation
Refine fees are affected by the Inflation/Deflation System. The refine window always shows the fee you will pay.
Pinas Refine Guard
An optional charm for the last three levels. Tick the Guard box in the refine window for an attempt to +8, +9 or +10 (1 Guard per attempt).

- If the Guard doesn't hold, the item drops 1 level. A guarded item never breaks.
- Earned Guards (MVPs, WoE treasure, castle rewards, events) are tradeable.
- Bought Guards (Refine Guard Merchant, Refine Pass) are account-bound.
What each refine level gives
The base refine bonus is the same as official pre-renewal. Bonus stats (below) are added on top.
+0.7 DEF per level
A +10 armor piece gives +7 DEF (the total is rounded down).
Flat ATK per level + over-upgrade
Every level adds flat ATK. Past the over-upgrade level, each hit also rolls extra random ATK from 1 up to the cap for that refine level.
| Weapon | ATK per level | ATK at +10 | Over-upgrade from | Extra cap per level | Random extra at +10 |
|---|---|---|---|---|---|
| Weapon Lv1 | +2 | +20 | +8 | +3 | 1 ~ 9 |
| Weapon Lv2 | +3 | +30 | +7 | +5 | 1 ~ 20 |
| Weapon Lv3 | +5 | +50 | +6 | +8 | 1 ~ 40 |
| Weapon Lv4 | +7 | +70 | +5 | +13 | 1 ~ 78 |
Example: a +10 Lv4 weapon adds +70 ATK, plus 1 to 78 more ATK on every hit.
Bonus stats
Refining weapons and armor (armor, shields, garments, shoes and headgear) unlocks up to three random bonus stats, shown in the item's tooltip.
- Each slot is rolled the first time the item reaches that level. Dropping to +6 and climbing back to +7 does not roll again.
- A level loss keeps every bonus stat, but a stat only works while the item is at or above the level that unlocked it (+5 / +7 / +9). Below that it goes dormant: it stays on the item with the same roll, does nothing, and wakes up again when you refine back to that level. Climbing back never adds a new stat. A break destroys the item and its bonus stats.
- One item never gets two bonus stats of the same type (for example, only one "damage vs race").
- The value is random inside the tier's range. "Race", "size", "element" and "stat" types pick one at random.
- Chance is how likely that type is for the first slot. Types already on the item are skipped, so later slots pick from the rest.
Weapon bonus stats
| Bonus stat | Chance | Low (+5) | Mid (+7) | High (+9) |
|---|---|---|---|---|
| ATK +Flat ATK | 14%staff 5% | 3 ~ 6 | 6 ~ 10 | 10 ~ 15 |
| MATK +%Magic attack | 9%staff 15% | 1 | 1 ~ 2 | 2 ~ 3 |
| ASPD +%Attack speed | 9% | 1 | 1 ~ 2 | 2 ~ 3 |
| Critical +Critical rate | 12% | 1 ~ 2 | 2 ~ 4 | 4 ~ 6 |
| HIT +Accuracy | 14% | 2 ~ 4 | 4 ~ 7 | 7 ~ 10 |
| Damage vs race +%One random race: Formless, Undead, Brute, Plant, Insect, Fish, Demon, Demi-Human, Angel or Dragon | 12% | 1 ~ 2 | 2 ~ 4 | 3 ~ 5 |
| Damage vs size +%One random size: Small, Medium or Large | 12% | 1 ~ 2 | 2 ~ 3 | 3 ~ 4 |
| Damage vs element +%One random element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead | 12% | 1 ~ 2 | 2 ~ 4 | 3 ~ 5 |
| Variable cast time -%Shorter variable cast | 7% | 1 | 1 ~ 2 | 2 ~ 3 |
| Ignore DEF of race %One random race (never Demi-Human) | 7% | - | 2 ~ 3 | 3 ~ 5 |
Staves and rods are more likely to get MATK and less likely to get ATK. "-" means that type can't appear in that tier.
Armor bonus stats
| Bonus stat | Chance | Low (+5) | Mid (+7) | High (+9) |
|---|---|---|---|---|
| MaxHP +% | 14% | 1 | 1 ~ 2 | 2 ~ 3 |
| MaxSP +% | 10% | 1 | 1 ~ 2 | 2 ~ 3 |
| Stat +One random stat: STR, AGI, VIT, INT, DEX or LUK | 12% | 1 | 1 | 1 ~ 2 |
| DEF + | 10% | 1 | 1 ~ 2 | 2 ~ 3 |
| MDEF + | 10% | 1 | 1 ~ 2 | 2 ~ 3 |
| FLEE + | 12% | 1 ~ 3 | 3 ~ 5 | 5 ~ 7 |
| Perfect Dodge + | 7% | - | 1 | 1 ~ 2 |
| Element resistance +%One random element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead | 12% | 1 ~ 3 | 3 ~ 5 | 5 ~ 7 |
| Race resistance +%One random race. Demi-Human is capped lower: 1 / 1 ~ 2 / 2 ~ 3 | 12% | 1 ~ 2 | 2 ~ 4 | 3 ~ 5 |
| Healing received +%Heals and potions on you | 10% | 1 ~ 2 | 2 ~ 3 | 3 ~ 5 |
| After-cast delay -%Garments and shoes only | 6% | - | 1 | 1 ~ 2 |
Perfect Dodge, After-cast delay and Ignore DEF only appear from the Mid tier, so their chance shown is for the Mid/High slots.
Re-rolling bonus stats
The Option Artisan in Pinas Hall re-rolls the bonus stats of an equipped item.
Re-rollOption Stone
1 Option Stone + 500,000z re-rolls every unlocked bonus stat on the item. Each slot keeps its tier (Low / Mid / High) and gets a new type and value.
ProtectOption Lock
1 Option Lock protects 1 slot during the re-roll. Lock as many slots as you like, but at least one must stay unlocked.
The Option Artisan's fee is affected by the Inflation/Deflation System.
Materials and where to get them
| Material | Used for | Where to get it | Tradeable |
|---|---|---|---|
Phracon / Emveretarcon | Normal ore for Lv1 / Lv2 weapons | Weapon-supply NPC shops | Yes |
Oridecon / Elunium | Normal ore for Lv3/Lv4 weapons / armor | Purifiers (5 Rough ore + 5,000z), MVPs, WoE treasure | Yes |
Rough Oridecon / Rough Elunium | Purify into Oridecon / Elunium | Monsters (they replaced the old Oridecon / Elunium drops) | Yes |
![]() ![]() Panday Oridecon / Panday Elunium | Safety ore, +1 to +4 | Ore Exchange, Weekly Order, Refine Pass, cash shop box | Earned: yes / bought: bound |
Enriched Oridecon / Enriched Elunium | Safety ore, +5 to +10 | Tier 1 and 2 MVPs, Ore Exchange, Weekly Order, Refine Pass, events, cash shop box | Earned: yes / bought: bound |
HD Oridecon / HD Elunium | Safety ore, any level | Tier 2 and 3 MVPs, WoE treasure, Ore Exchange, cash shop | Earned: yes / bought: bound |
![]() Pinas Refine Guard | Guard for +8 to +10 | MVPs, WoE treasure, castle rewards, events, Refine Guard Merchant, Refine Pass | Earned: yes / bought: bound |
![]() Option Stone | Re-roll bonus stats | MVPs, WoE treasure, events, Refine Pass, cash shop | Earned: yes / bought: bound |
![]() Option Lock | Protect a bonus stat | Tier 2 and 3 MVPs, WoE treasure, events, Refine Pass, cash shop | Earned: yes / bought: bound |
Guards, Option Stones and Option Locks only drop from monsters on their normal spawn (and WoE treasure chests), never from summoned monsters. Check a monster's drops in game with @mi.
Refine NPCs
All NPC fees below are affected by the Inflation/Deflation System. Every NPC shows the current price before you confirm.
Purifiers
Christopher (Geffen), Paul Spanner (Einbroch) and the town ore merchants turn 5 Rough ore + 5,000z into 1 Oridecon or Elunium. Make as many as you like at once.
Ore Exchange
- Panday: 1 Oridecon/Elunium + 2 Steel + 1 Coal + 5,000z
- Enriched: 3 Oridecon/Elunium + 3 Steel + 2 Star Crumb + 50,000z
- HD: 2 Enriched + 1 Gold + 1 Coal + 100,000z
Account-bound ore makes account-bound results.

Panday's Weekly Order
Once per account per week: hand in 150 of this week's common monster drop + 50,000z for 5 Panday ore + 1 Enriched ore (account-bound).
The item rotates every week: Iron Ore, Garlet, Scell, Zargon, Sticky Mucus, Shell, Animal Skin, Feather of Birds.

Refine Guard Merchant
Sells account-bound Pinas Refine Guards. The first one each week costs 600 CP, and each purchase raises your price by 150 CP until the weekly reset.

Option Artisan
Re-rolls bonus stats with Option Stones and Locks (see above).

Refine Pass Keeper
Shows your Refine Pass and hands out its rewards (see below).
Where to find them
Refiners open the refine window. Purifiers turn 5 Rough ore + 5,000z into 1 Oridecon or Elunium.
| Town | Refiner | Location | Purifier | Location |
|---|---|---|---|---|
| Prontera | Hollgrehenn | prt_in 63, 60 | Dietrich | prt_in 63, 69 |
| Geffen | - | - | Christopher | geffen_in 110, 172 |
| Payon | Antonio | payon 144, 173 | Hakhim | payon 137, 178 |
| Morroc | Aragham | morocc_in 73, 38 | Abdula | morocc_in 72, 32 |
| Alberta | Fredrik | alberta_in 28, 58 | Xenophon | alberta_in 21, 63 |
| Juno | Lambert | yuno_in01 171, 21 | Delight | yuno_in01 164, 27 |
| Einbroch | Manthasman | ein_in01 24, 87 | Matestein / Paul Spanner | ein_in01 18, 82ein_in01 38, 29 |
| Lighthalzen | Fulerr | lhz_in02 282, 20 | Fruel | lhz_in02 281, 24 |
Pinas Hall
| NPC | Location | Purpose |
|---|---|---|
| Ore Exchange | pinas_hall 96, 115 | Makes Panday, Enriched and HD ore |
| Option Artisan | pinas_hall 99, 115 | Re-rolls bonus stats (Option Stone / Option Lock) |
| Refine Guard Merchant | pinas_hall 102, 115 | Sells account-bound Pinas Refine Guards for Cash Points |
| Panday's Weekly Order | pinas_hall 105, 115 | Weekly hand-in for Panday and Enriched ore |
| Refine Pass Keeper | pinas_hall 108, 115 or @refinepass | Refine Pass status and rewards |
The same four NPCs also stand beside each town refiner:
| Town | Option Artisan | Refine Guard Merchant | Panday's Weekly Order | Refine Pass Keeper |
|---|---|---|---|---|
| Prontera | prt_in 58, 66 | prt_in 60, 66 | prt_in 62, 66 | prt_in 64, 66 |
| Payon | payon 132, 180 | payon 134, 180 | payon 136, 180 | payon 138, 180 |
| Morroc | morocc_in 65, 35 | morocc_in 67, 35 | morocc_in 69, 35 | morocc_in 71, 35 |
| Alberta | alberta_in 14, 61 | alberta_in 16, 61 | alberta_in 18, 61 | alberta_in 20, 61 |
| Juno | yuno_in01 162, 24 | yuno_in01 164, 24 | yuno_in01 166, 24 | yuno_in01 168, 24 |
| Einbroch | ein_in01 14, 84 | ein_in01 16, 84 | ein_in01 18, 84 | ein_in01 20, 84 |
| Lighthalzen | lhz_in02 274, 21 | lhz_in02 276, 21 | lhz_in02 278, 21 | lhz_in02 280, 21 |
Weekly limits reset every Monday at 00:00 (PH time).
Pinas Refine Pass
Pinas Refine Pass · 30 days
A cash shop pass for your whole account. Log in, type @refinepass (or visit the Refine Pass Keeper) and claim. Every day an ore, every week a bigger gift, all account-bound.
2 Enriched ores
2 Enriched ores
1 Pinas Refine Guard
2 Enriched ores
1 Option Stone
2 Enriched ores
1 Pinas Refine Guard
1 Option Lock
2 more Enriched ores





Panday ore: choose Oridecon or Elunium each day. Enriched ores: choose Oridecon or Elunium each week. Missed days and weeks don't carry over. Using another pass adds 30 more days and the calendar starts again at Week 1.




The cash shop also sells account-bound boxes of Panday, Enriched and HD ore, and Option Stone / Option Lock packs. Cash shop ore never raises the success rate.
Good to know
- Blacksmith Weapon Refine: follows the same success rates and fees (normal ore only, no job-level bonus) and also adds bonus stats.
- Castle rewards: when WoE ends, the guild master of each castle gets Pinas Refine Guards by mail to share: 2 per First Edition castle, 3 per Second Edition castle.
- Broadcasts: reaching +5 or higher is announced to the server.
- Deposit System: some Pinas Handbook entries need refined gear (+6, +7 or +8), see the Deposit System page.

