- 1st Monthsary CelebrationGuide
- Start here1st Monthsary Celebration
- Schedule1st Monthsary Celebration
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- Halloween Event 2026Guide
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- Updates and ChangelogsGuide
- November 8, 2026Updates and Changelogs
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- Server InformationGuide
- RatesServer Information
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- Server FeaturesGuide
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- Pinas HallServer Features
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- Pinas Parlor LookbookGuide
- How to use the lookbookPinas Parlor Lookbook
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- Cloth colors on other jobsPinas Parlor Lookbook
- Skill BalancingGuide
- Server-wide changesSkill Balancing
- First JobSkill Balancing
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- Pinas Build Calculator (Beta)Guide
- Job ChangeGuide
- Two ways to change jobsJob Change
- Zeny feesJob Change
- Items and fees per jobJob Change
- Using the Job MasterJob Change
- Job Change MedalJob Change
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- Quest skillsJob Change
- Good to knowJob Change
- Repeatable EXP QuestsGuide
- How it worksRepeatable EXP Quests
- Monster huntingRepeatable EXP Quests
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- Item turn-insRepeatable EXP Quests
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- Starter FreebiesGuide
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- Quality of Life ChangesGuide
- Faster Sitting RegenerationQuality of Life Changes
- Higher Overweight ThresholdQuality of Life Changes
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- Modified Sales PricesGuide
- Deposit SystemGuide
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- Mentor SystemGuide
- How it worksMentor System
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- Homunculus SystemGuide
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- The four homunculiHomunculus System
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- Pinas balance changesHomunculus System
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- Cute Pet SystemGuide
- How to get a petCute Pet System
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- Memorial DungeonsGuide
- The four instancesMemorial Dungeons
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- Pinas ToolGuide
- What makes it fairPinas Tool
- Quick startPinas Tool
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- FeaturesPinas Tool
- Rules and limitsPinas Tool
- CommandsPinas Tool
- The panel (PC)Pinas Tool
- FAQPinas Tool
- Refine SystemGuide
- How refining worksRefine System
- The refine windowRefine System
- Success ratesRefine System
- Ores and failureRefine System
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- Pinas Refine GuardRefine System
- What each level givesRefine System
- Bonus statsRefine System
- Re-rolling bonus statsRefine System
- MaterialsRefine System
- Refine NPCsRefine System
- NPC locationsRefine System
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- Good to knowRefine System
- Pinas EventsGuide
- How it worksPinas Events
- Weekly schedulePinas Events
- The gamesPinas Events
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- Good to knowPinas Events
- WoE: First EditionGuide
- WoE: Second EditionGuide
- BattlegroundsGuide
- Start hereBattlegrounds
- Joining a matchBattlegrounds
- Teams and team skillsBattlegrounds
- Rules inside a matchBattlegrounds
- The nine modesBattlegrounds
- Badges and happy hourBattlegrounds
- The Battle RoomBattlegrounds
- Shops: what to buyBattlegrounds
- Brave and Valorous weaponsBattlegrounds
- Armors and medalsBattlegrounds
- Glorious gearBattlegrounds
- Supplies (Telma)Battlegrounds
- CommandsBattlegrounds
- QuestionsBattlegrounds
Battlegrounds
Team battles around the clock: nine rotating modes, teams balanced by class role, badge rewards and the Battleground shops in the Battle Room. No guild or castle needed, just @joinbg. This page explains every rule, every mode and every item in the shops.
Type @joinbg in any town, Pinas Hall or the Battle Room. You join the Battleground that is open right now (or the line for the next one). When enough players are in, a ready window pops up; accept it and you are warped to your team's base. After the match everyone lands in the Battle Room, where the shops are.
Requirements: base level 75 or higher, a transcendent (Lord Knight, High Wizard, Sniper ...) or expanded class (Gunslinger, Ninja, Taekwon family, Super Novice). Solo queue only: no party or guild premades. One character per PC per match.
Start here
Your first match, step by step
- Be Lv 75+ on a transcendent or expanded class and stand in a town, Pinas Hall or the Battle Room. Type
@bginfoto see which mode is open and how long its join window has left. - Type
@joinbg. You are in line (or straight into the running match as a late joiner). You can keep playing while you wait; just do not leave the town. - When 4 vs 4 is reached a ready window appears. Press OK within the time limit. Ignore it and only you are dropped from the line.
- You spawn at your team's base. Read the mode's goal in The nine modes: flags, stones, bases, guardians, the Emperium or kills. Your team leader can call the whole team to him with
@bgskill EC. - Use the Therapist in battle at your base for a full heal, Blessing, Agi Up, repair and storage. Potions from Telma work only here.
- When the clock runs out or the goal is reached, the rewards appear in chat with the breakdown and everyone is warped to the Battle Room. Spend your badges at the shops, then
@joinbgagain: the next mode opens 90 seconds later.
Joining a match
Check what is open
@bginfo shows the open mode, its state and the time left in the join window. The Battle Recruiter in every town says the same and can warp you to the Battle Room.
Join the line
@joinbg from a town, Pinas Hall or the Battle Room. Clicking a closed mode in the Battleground list (Alt+G) tells you which one is open instead. Only the open mode takes applications.
Accept the ready window
When 4 vs 4 is reached (or the 5-minute window ends with enough players) a ready window appears. Players who ignore it are dropped; everyone else stays in line.
Fight, then shop
Matches last 15 minutes. Late joiners can still enter until the last 3 minutes (or one objective from the end). Rewards are paid at the end and everyone is warped to the Battle Room.
The rotation
One mode is open at a time, around the clock. Each mode is picked at random (modes played less today are favoured; never one of the last two). Conquest, Rush and Domination only open with 30 or more players online. The first window opens 10 seconds after a server restart.
Teams, balance and team skills
When the match starts, the players in line are dealt out by class role, alternating between the two sides, so both teams get the same mix and a headcount difference of at most 1. Late joiners go to the smaller team; on equal numbers, to the side with fewer players of their role.
Team leader skills: @bgskill
Each team has a leader (the top killer takes over if the leader idles for 60 seconds). The leader can use four guild skills for the whole team, even without a guild, through @bgskill <skill>. The four share one 5-minute team cooldown, so the leader should pick the right moment.
| Command | Skill | Effect | Best used |
|---|---|---|---|
@bgskill EC | Emergency Call | Teleports every teammate on the map to the leader. | Regroup before a push, or bring the team to a flag or stone. |
@bgskill BO | Battle Orders | STR, INT and DEX +5 for the team, 3 minutes. | Right before the fight at an objective. |
@bgskill RG | Regeneration | HP and SP regeneration x2 for the team, 3 minutes. | Long defensive holds. |
@bgskill RS | Restore | Heals 90% HP and SP of the teammates around the leader. | Mid-fight, when the supports are down. |
Rules inside a match
- Spawn protection: leaving a respawn room gives 6 seconds of "1 damage only" protection (Angelus glow). It ends the moment you deal damage yourself, so it cannot be used to attack from safety. Respawn rooms stay walled off.
- Therapist in battle: every base has a healer. Talk to her for a full HP/SP heal, Blessing 10, Agi Up 10 (5 minutes), weapon and armor repair, and your storage. This is allowed and expected; use it between fights.
- No escapes: Battleground maps have no memo, no teleport, no Fly Wing / Butterfly Wing, no warp portal in or out, no Dead Branch, and no death penalty (no EXP loss). Dying only costs time, or an objective if you were carrying one.
- Objectives drop where you fall: a flag, crystal or stone carrier who dies or logs out drops it at that spot, never back at base.
- Disconnected? Your seat is kept for 3 minutes. Log back in and you are put back into your team at the base, with no deserter penalty.
- Leaving:
@leavebg(confirm twice during a match) makes you a deserter for 10 minutes: no joining until it ends. The same applies to AFK kicks: 45 seconds idle = warning, 75 seconds = kicked. The leader can@reportafk <name>an idle teammate at once; two reports from other teammates do the same. - Same PC: one character per PC per match. A second character from the same PC is refused with "Another character from this PC is already in this Battleground".
- Battleground announcements ("X is now open", results, happy hour) are their own
@announcecategory, so you can mute them without muting anything else. They are also posted in Discord #main.
The nine modes
All modes are 15 minutes, 4 to 15 players per side. Each mode pays one of two badge types: Bravery (Tierra-style maps, Conquest, Rush) or Valor (Flavius-style maps, Double Inferno), plus Glory badges in every mode. Late join closes at 12 minutes, or earlier when a team is one objective from winning.
Eye of Storm
Tierra map · Bravery badges- Two bases, North and South. A base your team holds scores 1 point every 7 seconds; holding both scores 2.
- A neutral flag appears in the middle: carry it to one of your bases for +3 points (+5 if you hold both bases). Dying drops it on the spot.
Domination
Tierra map · Bravery badges · 30+ online- Three bases: North, Center, South. Capture a base by taking its flag; every base you hold scores 1 point every 7 seconds.
- Holding two bases out-scores one, so the Center is where most fights happen.
Bossnia
Tierra map · Bravery badges- Each team has a guardian boss in its base; it is immune while the Balance Flag in the middle is neutral.
- Capture the Balance Flag to make the enemy guardian vulnerable, then kill it: 1 point. The flag returns to neutral and a stronger guardian appears (5 in a row, 30 s of protection each).
Capture the Flag
Flavius map · Valor badges- Take the enemy crystal from their base and carry it to your crystal. A capture only counts while your own crystal is home, so defend it.
- A carrier who dies or logs out drops the crystal where he stood; anyone can pick it up or return it.
Stone Control
Flavius map · Valor badges- 6 neutral stones lie in the middle; each base has 6 Stone Points. Carry a stone to one of your points and set it down: every stone on your points scores 1 point every 20 seconds.
- Stones can be stolen from the enemy points; a carrier who dies drops the stone on the spot.
Conquest
Castle map · Bravery badges · 30+ online- WoE SE style. One team attacks, the other defends. Attackers must break the two Guardian Stones, the three gates and finally the Emperium, in that order (6 objectives).
- One 15-minute clock for the whole match. Late joiners spawn by role: attackers at the entrance, defenders inside.
Rush
Castle map · Bravery badges · 30+ online- WoE FE style. Both teams race to the Emperium, which appears 10 seconds after the start. The team that breaks it first owns the castle and must defend it.
- The other team wins by breaking the Emperium again before the clock runs out; late joiners spawn by role.
Double Inferno
Arena map · Valor badges- Every kill gives the killer a skull. Dying loses all the skulls you carry (half go to your killer).
- Touch your team's Sacrifice Totem to turn carried skulls into points. Bank often: a skull in your pocket is a skull you can lose.
Death Match
Flavius map · Valor badges- Each team has a pool of lives: 6 per starting player, at least 20. Every death to a player costs your team one life.
- Pure team fight: no flags, no bases. Stay alive and trade well.
Rewards: badges and happy hour
| Result | Bravery or Valor | Glory | Notes |
|---|---|---|---|
| Win | 15 + up to 5 for objectives | 10 | First win of the day: +10 Glory. Happy hour: x1.5. |
| Tie | 9 | 5 | |
| Lose | 6 + up to 2 for objectives | 2 | Still worth finishing the match. |
- Play the match to get paid. Full reward from 60% of the match played, half from 30%, nothing under 2 minutes.
- Objective bonus: the team's score (flags, stones, bases, guardians, captures, gates) adds up to 5 badges to a win and up to 2 to a loss.
- Daily cap: 120 Bravery/Valor and 90 Glory per account at full value per day; beyond that you get 25%.
- Repeat opponents (half or more of the enemy team was in your last 2 matches) pay 50%. If the enemy team has fewer than 3 different PCs, everyone is paid the "lose" row: farming with alts does not work.
- Badges are account-bound: any character of your account can spend them, nobody else.
@bgtopshows the ranking.
Happy hour: winners get x1.5 badges
PH time. A match that ends inside the hour counts. Start and end are announced in game and on Discord.
The Battle Room
Every match ends in the Battle Room (map bat_room). The Battle Recruiter in Prontera, Morocc, Geffen, Payon, Alberta, Izlude, Aldebaran, Comodo, Hugel and Pinas Hall (76, 78) warps you there any time. The shops stand together on the east side of the room.






Also in the room: a Kafra Staff (storage, 148, 147), a Repairman (138, 144) and the Battle Recruiter (159, 164).
Shops: what to buy, and where it works
- Can be equipped anywhere, including towns, fields and dungeons.
- Their bonuses (damage %, defense pierce, stats) count only against players. Against monsters they are plain weapons with their base ATK.
- Indestructible, weight 0, tradeable like normal gear.
- Can be worn only on PvP gear maps: Battleground maps, the Battle Room, WoE castles, guild arenas and the PvP arenas.
- In town they refuse to equip ("cannot be equipped here"); they unequip when you leave a PvP gear map.
- The three-piece Battleground sets (armor + boots + manteau) make you take +300% damage from non-player monsters: they are PvP gear, never PvM gear.
| Item group | Shop | Price | Badge |
|---|---|---|---|
| Brave weapons (17) | Anna | 1,200 | Bravery |
| Valorous weapons (18) | Karen | 1,200 | Valor |
| Battleground armors (7) | Nina | 900 | Bravery or Valor |
| Manteaus (3) and boots (3) | Nina | 600 | Bravery or Valor |
| Medals and Sheriff Badge (7) | Nina | 1,800 | Bravery or Valor |
| Glorious weapons (28) | Erundek | 1,200 | Glory |
| Glorious Suit / Shoes / Muffler / Ring | Erundek | 1,200 / 800 / 1,000 / 2,000 | Glory |
| Supplies (14 sets) | Telma | 1 per set | Any badge |
Rough budget: a win pays about 15-20 Bravery/Valor and 10-20 Glory, so a first weapon is roughly 60-80 matches of mixed results, the Glorious Ring about 150 wins of Glory. Happy hour wins and the first win of the day shorten that a lot.
Brave and Valorous weapons
Weapon level 3, base level 80, +40% physical or magic damage against players on most pieces, 10% defense pierce, indestructible, plus class bonuses. The Brave (Anna, Bravery) and Valorous (Karen, Valor) lines are the same weapons for the same classes; pick the one your badges pay for. All bonuses below are players only.
Brave weapons: Anna, 1,200 Bravery each17 weapons

- STR +1
- AGI +1
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- Ninja/Rogue/Stalker: MATK +15%
- Rogue: [Back Stab] damage +10%
- Rogue: [Sightless Mind] damage +10%
- Ninja: CRIT +10
- Ninja: [Shadow Slash] damage +10%

- STR +1
- DEX +1
- Physical damage to players +40%
- MATK +10%
- Indestructible
- Crusader: [Holy Cross] damage +15%

- STR +2
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- 1% chance to auto-cast [Concentration] at the learned level on physical attacks and skills
- 1% chance to auto-cast [Aura Blade] at the learned level on physical attacks and skills

- STR +2
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- Crusader: ASPD +20%

- INT +4
- DEX +3
- MATK +15%
- Ignores 10% of players' magic defense
- 5% chance to inflict Stun on attack
- Indestructible
- Refine +8 or higher: Cast time of [Mystical Amplification] -30%

- MATK +15%
- Healing skills +10%
- Recovers 5 SP every 10 seconds
- Indestructible

- STR +1
- DEX +1
- Physical damage to players +40%
- Indestructible
- 0.1% chance on physical attack: 50% chance to inflict Stun on attack for 6 seconds
- Merchant: ASPD +5%

- STR +3
- Physical damage to players +40%
- 0.2% chance on physical attack: 100% chance to break the target's armor for 3 seconds
- Indestructible

- STR +2
- DEX +1
- Physical damage to players +95%
- Ignores 10% of players' physical defense
- Indestructible
- [Vanishing Slash] damage +15%
- [Shadow Slash] damage +15%

- DEX +2
- AGI +2
- Physical damage to players +40%
- SP consumption -10%
- Indestructible
- Refine +7 or higher: Damage taken from players -5%

- STR +1
- DEX +1
- LUK +1
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- Cast time of [Soul Destroyer] -15%

- DEX +2
- Physical damage to players +95%
- [Vulcan Arrow] damage +20%
- Indestructible

- DEX +2
- Physical damage to players +95%
- [Vulcan Arrow] damage +20%
- Indestructible
- Refine +8 or higher: DEX +3
- Refine +8 or higher: SP consumption -10%

- STR +2
- INT +1
- MATK +15%
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- CRIT +10
- HIT +10
- Refine +7 or higher: Critical damage +10%

- STR +2
- INT +1
- Physical damage to players +95%
- Cast time of [Asura Strike] -25%
- Indestructible
- 5% chance to auto-cast [Zen] Lv 1 when using [Fury]

- DEX +2
- HIT -10
- Physical damage to players +55%
- Ignores 10% of players' physical defense
- Indestructible
- Refine +7 or higher: [Rapid Shower] damage +10%

- DEX +2
- Physical damage to players +35%
- Ignores 10% of players' physical defense
- 0.1% chance on physical attack: ATK +80, Loses 120 HP every 1 seconds for 6 seconds
- Indestructible
- Refine +7 or higher: Damage to medium size targets +10%
Valorous weapons: Karen, 1,200 Valor each18 weapons

- STR +1
- AGI +1
- Physical damage to players +40%
- Indestructible
- 0.1% chance on physical attack: Damage increases with the target's DEF for 6 seconds
- Ninja/Rogue/Stalker: MATK +15%
- Rogue/Ninja: HIT +10
- Rogue/Ninja: Variable cast time -5%

- STR +1
- DEX +1
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- [Bash] damage +10%
- [Mammonite] damage +10%
- Refine +7 or higher: [Bash] damage +10%
- Refine +7 or higher: [Mammonite] damage +10%

- CRIT +20
- Physical damage to players +40%
- Critical damage +20%
- Indestructible
- CRIT +5

- STR +2
- Physical damage to players +40%
- Ignores 50% of players' physical defense
- Indestructible

- INT +3
- DEX +3
- MATK +15%
- Magic damage to players +10%
- 5% chance to inflict Stun on attack
- Indestructible
- Variable cast time -5%
- Refine +8 or higher: Cast time of [Mystical Amplification] -30%

- INT +3
- DEX +2
- MATK +15%
- After-cast delay -15%
- Recovers 5 SP every 10 seconds
- Indestructible
- Acolyte: INT +2

- STR +1
- DEX +1
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- 0.2% chance on physical attack: ASPD +10% for 10 seconds
- Refine +8 or higher: ATK +30

- STR +3
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- Refine +8 or higher: Damage taken from players -10%

- STR +2
- DEX +1
- Physical damage to players +95%
- 0.5% chance on physical attack: [Throw Huuma Shuriken] damage +100%, [Final Strike] damage +100% for 10 seconds
- Indestructible

- DEX +2
- Physical damage to players +40%
- Ignores 10% of players' physical defense
- Indestructible
- Archer: CRIT +15
- Thief: ASPD +5%

- STR +1
- DEX +1
- LUK +1
- Physical damage to players +40%
- Critical damage +20%
- ASPD +5%
- Indestructible
- Refine +6 or higher: [Sonic Blow] damage +10%
- Refine +9 or higher: [Sonic Blow] damage +10%

- DEX +2
- Physical damage to players +95%
- Ignores 10% of players' physical defense
- Indestructible

- DEX +2
- Physical damage to players +95%
- Ignores 10% of players' physical defense
- Indestructible
- Refine +8 or higher: DEX +3
- Refine +8 or higher: SP consumption -10%

- STR +2
- INT +1
- MATK +15%
- Ignores 10% of players' magic defense
- Indestructible
- Sage: Cast time of [Fire Bolt] -10%
- Sage: Cast time of [Cold Bolt] -10%
- Sage: Cast time of [Lightning Bolt] -10%

- STR +2
- AGI +1
- Physical damage to players +95%
- Ignores 10% of players' physical defense
- 0.5% chance to auto-cast [Zen] Lv 1 on physical attack
- Indestructible
- [Raging Trifecta Blow] damage +15%
- [Raging Quadruple Blow] damage +15%
- [Raging Thrust] damage +15%

- DEX +2
- HIT +10
- CRIT +10
- Physical damage to players +75%
- Cast time of [Tracking] -25%
- Ignores 10% of players' physical defense
- Indestructible
- CRIT +5
- Refine +7 or higher: [Tracking] damage +10%

- DEX +2
- Splash attack range +1
- Physical damage to players +55%
- Ignores 10% of players' physical defense
- 0.3% chance on physical attack: ATK +80, Loses 100 HP every 1 seconds for 6 seconds
- Indestructible
- Refine +6 or higher: 10% chance to auto-cast [Kyrie Eleison] Lv 3 when using [Full Buster]

- DEX +2
- Physical damage to players +35%
- Ignores 10% of players' physical defense
- 0.3% chance on physical attack: ATK +300, Loses 120 HP every 1 seconds for 9 seconds
- Indestructible
- Refine +6 or higher: [Ground Drift] damage +15%
Battleground armors, manteaus, boots and medals
Sold by Nina, paid in either badge. PvP gear maps only. Each class line is a 3-piece set: body armor + boots + manteau; wearing all three unlocks the set bonus printed on the armor (VIT, MaxHP %, healing received and a chance-on-hit effect), at the price of +300% damage taken from monsters. Medals and the Sheriff Badge are accessories with a bonus when paired with the Glorious Ring.
Body armors: 900 Bravery or Valor7 class lines

- Reduces damage taken from Demi-Human monsters by 2%.
- MaxHP +150, MDEF +2
- Increases damage taken from non-Demi-Human monsters by 300%.
- VIT +3
- MaxHP +12%
- Increases HP recovered from healing skills cast on you by 10%.
- Increases HP recovered from healing items by 10%.
- 0.5% chance to restore 600 HP every second for 10 seconds when receiving physical damage.

- Reduces damage taken from Demi-Human monsters by 2%.
- MaxHP +150, MDEF +2
- Increases damage taken from non-Demi-Human monsters by 300%.
- STR +3
- MaxHP +12%
- Increases [Mammonite] damage by 20%.
- Increases HP recovered by your [Aid Potion] by 10%.
- Increases HP recovered from [Aid Potion] and [Heal] cast on you by 10%.
- Armor cannot be damaged or broken.

- Reduces damage taken from Demi-Human monsters by 2%.
- MaxHP +150, MDEF +2
- Increases damage taken from non-Demi-Human monsters by 300%.
- AGI +3
- MaxHP +12%
- Critical +5
- ASPD +5%
- 1% chance to restore 300 HP every second for 10 seconds when dealing physical damage.

- Reduces damage taken from Demi-Human monsters by 2%.
- MaxHP +150, MDEF +2
- Increases damage taken from non-Demi-Human monsters by 300%.
- INT +3
- MaxHP +12%
- Increases resistance to Stun status by 20%.
- 3% chance to change your defense element to Ghost for 10 seconds when receiving physical damage.

- Reduces damage taken from Demi-Human monsters by 2%.
- MaxHP +150, MDEF +2
- Increases damage taken from non-Demi-Human monsters by 300%.
- INT +3
- MaxHP +12%
- Reduces [Holy Light] casting time by 50%.
- Increases heal effectiveness by 6%.
- 3% chance to change your defense element to Ghost for 10 seconds when receiving physical damage.

- Reduces damage taken from Demi-Human monsters by 2%.
- MaxHP +150, MDEF +2
- Increases damage taken from non-Demi-Human monsters by 300%.
- DEX +3
- MaxHP +12%
- Reduces damage taken from long-range physical attacks by 10%.
- Reduces after-cast delay by 25%.

- Reduces damage taken from Demi-Human monsters by 2%.
- MaxHP +150, MDEF +2
- Increases damage taken from non-Demi-Human monsters by 300%.
- DEX +3
- MaxHP +12%
- Reduces damage taken from long-range physical attacks by 10%.
- Reduces after-cast delay by 25%.
Manteaus and boots: 600 Bravery or Valor3 manteaus, 3 boots

- Reduces damage from Demihuman monsters by 1%.
- MaxHP +50. Mdef +1.

- Reduces damage from Demihuman monsters by 1%.
- MaxHP +50. Mdef +1.

- Reduces damage from Demihuman monsters by 1%.
- MaxHP +50. Mdef +1.

- MaxHP +100
- Mdef +1
- Reduces damage taken from Demihuman monsters by 1%.

- MaxHP +100
- Mdef +1
- Reduces damage taken from Demihuman monsters by 1%.

- MaxHP +100
- Mdef +1
- Reduces damage taken from Demihuman monsters by 1%.
Medals and Sheriff Badge: 1,800 Bravery or Valor7 accessories

- Increases physical damage against all monsters by 5%.
- MATK +5%
- Critical +10
- MaxHP +300
- MaxSP +80
- 1% chance to inflict Blind on the target when dealing ranged physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.

- Increases physical damage against all monsters by 5%.
- MATK +5%
- HIT +10
- MaxHP +500
- MaxSP +50
- 1% chance to inflict Stun on the target when dealing melee physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.

- Increases physical damage against all monsters by 5%.
- MATK +5%
- FLEE +10
- MaxHP +300
- MaxSP +80
- 1% chance to inflict Poison on the target when dealing melee physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.

- Increases physical damage against all monsters by 5%.
- MATK +5%
- MDEF +6
- MaxHP +600
- 1% chance to inflict Silence on the target when dealing melee physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.

- Increases physical damage against all monsters by 5%.
- MATK +5%
- MDEF +6
- MaxHP +600
- 1% chance to inflict Stone Curse on the attacker when receiving physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.

- Increases physical damage against all monsters by 5%.
- MATK +5%
- Critical +10
- MaxHP +300
- MaxSP +80
- 1% chance to inflict Blind on the target when dealing ranged physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.

- Increases physical damage against all monsters by 5%.
- MATK +5%
- ASPD +10%
- MaxHP +500
- MaxSP +50
- 1% chance to inflict Curse on the target when dealing melee physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.
Glorious gear (Glory Badges)
Sold by Erundek. The Glorious weapons are weapon level 4 with +50% damage against players, 15% defense pierce and refine bonuses from +6 and +9. The Glorious Suit, Shoes and Muffler form a set (physical +5%, MATK +5%, Frozen immunity, more healing received) and the Glorious Ring pairs with any Medal or the Sheriff Badge. The set pieces are PvP gear maps only; the weapons work anywhere, players-only bonuses.
Glorious Suit, Shoes, Muffler and Ring1,200 / 800 / 1,000 / 2,000 Glory

- MaxHP +20%
- Reduces damage taken from Demi-Human monsters by 7%.
- Increases physical damage against all monsters by 5%.
- MATK +5%
- Immune to Frozen status.
- Increases HP recovered from [Aid Potion], [Heal] and [Sanctuary] cast on you by 3%.

- MaxHP +10%
- Reduces damage taken from Demi-Human monsters by 4%.
- 1% chance to auto-cast Level 1 [Increase AGI] when receiving physical damage.
- Increases physical damage against all monsters by 5%.
- MATK +5%
- Immune to Freeze status.
- Increases the healing of [Aid Potion], [Heal] and [Sanctuary] received by 3%.

- MaxHP +5%
- Increase in resistance against the attack from Demi-Human monsters by 5%

- MaxHP +300
- Reduces damage taken from Water, Wind, Earth and Fire element attacks by 10%.
- ASPD +5%
- Reduces casting time by 3%.
- Increases heal effectiveness by 5%.
- Increases physical damage against all monsters by 5%.
- MATK +3%
- Increases heal effectiveness by 5%.
Glorious weapons: 1,200 Glory each28 weapons

- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- ASPD +1% per 2 refine levels

- Physical Attack Strength to Demihuman monsters +70%.
- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: 3% chance to auto-cast [Concentration] Lv max(getskilllv("LK_CONCENTRATION"),1) on physical attack
- Refine +9 or higher: 3% chance to auto-cast [Aura Blade] Lv max(getskilllv("LK_AURABLADE"),1) on physical attack
- [Bowling Bash] damage +1% per refine level
- Cast time of [Charge Attack] -2% per refine level

- INT +1 per refine level above +5 (INT -1 per level below +5).
- Refine +6 or higher: INT +1 per refine level above +5
- MATK +10%
- Indestructible
- Refine +6 or higher: SP consumption -10%
- Refine +9 or higher: INT +5
- After-cast delay -1% per 2 refine levels
- Refine +7 or higher: [Aid Potion] heal amount +10%

- Physical damage to players +50%
- Ignores 15% of players' physical defense
- 2% chance to auto-cast [Lex Divina] Lv 1 on physical attack
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Rogue/Ninja: MATK +1% per refine level
- [Falcon Assault] damage +2% per refine level

- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- [Mammonite] damage +2% per refine level
- ASPD +1% per 2 refine levels

- Physical Attack against Demihuman monster +75%.
- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +6 or higher: Ignores 5% of players' physical defense
- Refine +6 or higher: ASPD +5%
- Refine +9 or higher: 20% chance to inflict Stun on attack
- Refine +9 or higher: ASPD +5%
- Chance to inflict Stun on attack: 3% + 0.5% per refine level
- ASPD +1% per 2 refine levels

- MATK +15%
- Magic damage to players +10%
- Ignores 15% of players' magic defense
- Indestructible
- Refine +9 or higher: Variable cast time -5%
- Refine +9 or higher: After-cast delay -5%
- Refine +9 or higher: MATK +5%
- Variable cast time -1% per 2 refine levels

- Physical damage to players +95%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- INT +1 per 2 refine levels
- AGI +1 per 2 refine levels

- Physical Attack Strength to Demihuman monsters +70%.
- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +6 or higher: CRIT +5 against players
- [Grimtooth] damage +3% per refine level

- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Critical damage +2% per refine level
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: [Double Strafe] damage +20%
- Rogue: ASPD +1% per refine level

- Physical damage to players +95%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: chance to auto-cast [Occult Impaction] Lv 5 on attack (1% per refine level above +5)
- Refine +9 or higher: chance to auto-cast [Decrease AGI] Lv 1 on attack (1% per refine level above +5)
- [Raging Trifecta Blow] damage +3% per refine level
- [Raging Quadruple Blow] damage +3% per refine level
- [Raging Thrust] damage +3% per refine level
- ASPD +1% per 2 refine levels

- MATK +15%
- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- [Flying Kick] damage +20%
- ASPD +5%

- Physical damage to players +55%
- Ignores 15% of players' physical defense
- Splash attack range +1
- [Triple Action] damage +30%
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: [Spread Attack] damage +2% per refine level
- Refine +9 or higher: [Spread Attack] has a 20% chance to inflict Stun
- Resistance to Blind +5% per refine level

- Physical damage to players +75%
- Ignores 15% of players' physical defense
- [Triple Action] damage +30%
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: [Tracking] damage +3% per refine level
- Cast time of [Tracking] -20%
- [Piercing Shot] damage +2% per refine level

- Physical Attack Strength to Demihuman monster +95%.
- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +6 or higher: Ignores 5% of players' physical defense
- Refine +6 or higher: ASPD +10%
- [Pierce] damage +2% per refine level
- [Martyr's Reckoning] damage +1% per refine level
- ASPD +5% and +1% per 2 refine levels

- INT +6
- INT +6
- Refine +6 or higher: INT +1 per refine level above +5
- MATK +10%
- Indestructible
- Refine +6 or higher: SP consumption -10%
- Refine +10 or higher: INT +5
- Cast time of [Grand Cross] -2% per refine level
- Refine +7 or higher: Magic damage to players +10%

- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +7 or higher: ASPD +5%
- Refine +9 or higher: ASPD +5%
- [Bash] damage +3% per refine level
- [Mammonite] damage +3% per refine level
- [Back Stab] damage +3% per refine level
- ASPD +1% per 2 refine levels

- Physical damage to players +95%
- Ignores 15% of players' physical defense
- MATK +15%
- 0.5% chance on physical attack: [Throw Huuma Shuriken] damage +100%, [Final Strike] damage +100% for 10 seconds
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- MaxHP +100 per refine level

- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +6 or higher: Ignores 5% of players' physical defense
- Refine +6 or higher: ASPD +5%
- Refine +9 or higher: ASPD +5%
- HIT +2 per refine level
- [Mammonite] damage +2% per refine level

- MATK +15%
- Healing skills +10%
- After-cast delay -10%
- Indestructible
- Refine +6 or higher: Ignores 15% of players' magic defense
- Refine +6 or higher: Healing skills +5 + 2 per refine level above +5
- Refine +9 or higher: 10% chance to auto-cast [Heal] Lv 10 when using [Heal]
- Refine +10 or higher: Healing skills +10%
- DEX +3

- MATK +15% and +1% per refine level
- Magic damage to players +10%
- Ignores 15% of players' magic defense
- Indestructible
- Refine +6 or higher: Magic damage to players +2% per refine level above +5
- Refine +6 or higher: Ignores 5% + 2% per refine level above +5 of players' magic defense
- Variable cast time -1% per refine level
- Refine +7 or higher: Resistance to Stun +30%

- Physical damage to players +95%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- INT +1 per 2 refine levels
- AGI +1 per 2 refine levels

- Physical Attack Strength to Demihuman monsters +70%.
- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Cast time of [Soul Destroyer] -10%
- After-cast delay -1% per 2 refine levels

- Physical damage to players +95%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Cast time of [Asura Strike] -3% per refine level
- [Throw Spirit Sphere] damage +1% per refine level

- MATK +15%
- Physical damage to players +50%
- Ignores 15% of players' physical defense
- Indestructible
- Ignores 5% of players' physical defense
- Refine +9 or higher: MATK +5%
- Refine +9 or higher: Variable cast time -5%
- Refine +9 or higher: After-cast delay -5%
- Cast time of [Fire Bolt] -15%
- Cast time of [Cold Bolt] -15%
- Cast time of [Lightning Bolt] -15%
- ASPD +5%

- Physical damage to players +35%
- Ignores 15% of players' physical defense
- [Triple Action] damage +30%
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: [Ground Drift] damage +2% per refine level
- Refine +9 or higher: [Spread Attack] has a 20% chance to inflict Stun

- Physical damage to players +35%
- Ignores 15% of players' physical defense
- [Triple Action] damage +30%
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: Damage to all targets +1% per refine level
- CRIT +3 per refine level
- Critical damage +10%

- Physical damage to players +55%
- Ignores 15% of players' physical defense
- Indestructible
- Refine +6 or higher: Physical damage to players +2% per refine level above +5
- Refine +9 or higher: Ignores 5% of players' physical defense
- Refine +9 or higher: 100% chance to auto-cast [Flip the Coin] Lv 1 when using [Rapid Shower]
- Refine +9 or higher: [Rapid Shower] damage +2% per refine level
- Refine +8 or higher: ATK +25
Supplies: Telma
1 badge of any kind (Bravery, Valor or Glory) buys one set, up to 10 sets at a time. Supplies are account-bound and can be used only inside a Battleground: in town the client says they can only be used in a Battleground. They weigh almost nothing, so stock up before a match.
| Item | Per set | What it is for |
|---|---|---|
| 150 | Heals 325 ~ 405 HP. HP potion, light. The main potion of every Battleground. | |
| 90 | Heals 40 ~ 60 SP. SP potion. | |
| 3 | Assassin Cross: Enchant Deadly Poison / Create Deadly Poison. | |
| 30 | Alchemist / Creator: Fire Bottle for Bomb skills; Demolition. | |
| 30 | Alchemist / Creator: Acid Terror, Acid Demonstration. | |
| 30 | Alchemist / Creator: Plant Cultivation / Bio Cannibalize. | |
| 30 | Alchemist / Creator: Summon Marine Sphere. | |
| 15 | Alchemist / Creator: Chemical Protection (coats armor / weapon / helm / shield). | |
| 50 | Gemstone for skills such as Sanctuary (Yellow). | |
| 50 | Gemstone: Warp Portal, Magnus Exorcismus, Ice Wall and more (Red). | |
| 100 | Gemstone: Pneuma, Safety Wall, Stone Curse, Lex Aeterna (Blue). | |
| 3 | Movement speed up for 5 seconds. Emergency escape. | |
| 20 | Rogue / Stalker: Flag Graffiti and other web skills; Hunter traps. | |
| 5 | Repairs a broken weapon on the spot (uses the Weapon Repair scroll). |
Commands
| Command | What it does |
|---|---|
@joinbg | Join the open Battleground, the running match (late join) or the line for the next one. |
@leavebg | Leave the line or the match. During a match you confirm twice and become a deserter for 10 minutes. |
@bginfo | Open mode, state, time left, players in line. |
@bgtop | Battleground ranking. |
@reportafk <name> | Report an idle teammate (leader: instant kick; others: 2 reports). |
@bgskill EC | BO | RG | RS | Team leader only: the four team skills above (one 5-minute cooldown shared). |
@announce | Mute or unmute the "Battlegrounds" announcement category. |
Questions
I clicked a mode in the Battleground list and nothing happened.
Only the mode that is open right now accepts applications. The message tells you which one is open and when it starts; select that one or type @joinbg.
Can my friend and I queue together?
You can both queue, but the game deals the teams out by class role, so you may end up on opposite sides. There are no premade teams.
Why did my team get the "lose" reward after winning?
The enemy team had fewer than 3 different PCs. Matches against one or two people (and their alts) pay the lose row to everyone, to stop badge farming.
I can't equip my Battleground armor in town.
Armors, boots, manteaus, medals and the Glorious set only work on PvP gear maps (Battlegrounds, Battle Room, WoE castles, guild arenas, PvP arenas). Weapons work anywhere, but their bonuses only apply against players.
Do Brave weapons help me level?
No. Against monsters they are ordinary weapons with their base ATK; every bonus on them is players-only. Buy them for Battlegrounds, WoE and PvP.
Which badge should I farm first?
Bravery and Valor are equally useful: Nina takes either one for armors and medals, and the Brave and Valorous weapon lines are the same weapons. Play whichever mode is open; Glory comes from every match and is the only currency for the Glorious set.
My Telma potions say they cannot be used.
Supplies work only on Battleground maps during a match, not in the Battle Room, towns or WoE. They are account-bound, so you cannot trade or sell them either.
I disconnected mid-match. Am I a deserter?
No. Your seat is kept for 3 minutes; log back in and you return to your team at the base. Only @leavebg during a match and AFK kicks give the 10-minute deserter penalty.
My brother plays on the same PC. Can we both join?
Not the same match: one character per PC per match. He can join the next one.
Is the badge cap per character?
Per account: 120 Bravery/Valor and 90 Glory per day at full value across all your characters, then 25%. Badges are account-bound, so it does not matter which character earns them.
