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PLAYER GUIDE
Player vs Player

Battlegrounds

Team battles around the clock: nine rotating modes, teams balanced by class role, badge rewards and the Battleground shops in the Battle Room. No guild or castle needed, just @joinbg. This page explains every rule, every mode and every item in the shops.

24/7 one mode open at a time9 modesLv 75+ trans and expanded classes4v4 to 15v1515 min per match
Battle Recruiter
How to play in 10 seconds

Type @joinbg in any town, Pinas Hall or the Battle Room. You join the Battleground that is open right now (or the line for the next one). When enough players are in, a ready window pops up; accept it and you are warped to your team's base. After the match everyone lands in the Battle Room, where the shops are.

Requirements: base level 75 or higher, a transcendent (Lord Knight, High Wizard, Sniper ...) or expanded class (Gunslinger, Ninja, Taekwon family, Super Novice). Solo queue only: no party or guild premades. One character per PC per match.

Start here

When24 hours a day one mode open at a time, rotating all day
Who can joinLv 75+ transcendent or expanded class
Team size4 to 15 per side balanced by class role, solo queue
A match15 minutes then 90 s break, then the next mode
You earnBadges Bravery or Valor, plus Glory, account-bound
You spend themBattle Room 63 weapons, armors, medals, Glorious set, supplies

Your first match, step by step

  1. Be Lv 75+ on a transcendent or expanded class and stand in a town, Pinas Hall or the Battle Room. Type @bginfo to see which mode is open and how long its join window has left.
  2. Type @joinbg. You are in line (or straight into the running match as a late joiner). You can keep playing while you wait; just do not leave the town.
  3. When 4 vs 4 is reached a ready window appears. Press OK within the time limit. Ignore it and only you are dropped from the line.
  4. You spawn at your team's base. Read the mode's goal in The nine modes: flags, stones, bases, guardians, the Emperium or kills. Your team leader can call the whole team to him with @bgskill EC.
  5. Use the Therapist in battle at your base for a full heal, Blessing, Agi Up, repair and storage. Potions from Telma work only here.
  6. When the clock runs out or the goal is reached, the rewards appear in chat with the breakdown and everyone is warped to the Battle Room. Spend your badges at the shops, then @joinbg again: the next mode opens 90 seconds later.

Joining a match

1

Check what is open

@bginfo shows the open mode, its state and the time left in the join window. The Battle Recruiter in every town says the same and can warp you to the Battle Room.

2

Join the line

@joinbg from a town, Pinas Hall or the Battle Room. Clicking a closed mode in the Battleground list (Alt+G) tells you which one is open instead. Only the open mode takes applications.

3

Accept the ready window

When 4 vs 4 is reached (or the 5-minute window ends with enough players) a ready window appears. Players who ignore it are dropped; everyone else stays in line.

4

Fight, then shop

Matches last 15 minutes. Late joiners can still enter until the last 3 minutes (or one objective from the end). Rewards are paid at the end and everyone is warped to the Battle Room.

The rotation

One mode is open at a time, around the clock. Each mode is picked at random (modes played less today are favoured; never one of the last two). Conquest, Rush and Domination only open with 30 or more players online. The first window opens 10 seconds after a server restart.

Join window5 minutesServer-wide "X is now open" line and a 1-minute warning. If 4 vs 4 is not reached it waits up to 10 more minutes and starts the moment it fills.
Match15 minutesLate join until 12 minutes in. Kills, objectives and time played are counted for the rewards.
Cooldown90 secondsResults in chat and on Discord, badges paid, everyone in the Battle Room. Then the next mode opens.
Nobody joined?15 minutesA window nobody fills rotates to another mode and is not counted as played.

Teams, balance and team skills

When the match starts, the players in line are dealt out by class role, alternating between the two sides, so both teams get the same mix and a headcount difference of at most 1. Late joiners go to the smaller team; on equal numbers, to the side with fewer players of their role.

SupportHigh Priest, Professor, Clown, Gypsy, Soul Linker
Ranged and magicSniper, High Wizard, Creator, Gunslinger
MeleeEveryone else (Lord Knight, Paladin, Assassin Cross, Whitesmith, Champion, Stalker, Ninja, Taekwon family ...)

Team leader skills: @bgskill

Each team has a leader (the top killer takes over if the leader idles for 60 seconds). The leader can use four guild skills for the whole team, even without a guild, through @bgskill <skill>. The four share one 5-minute team cooldown, so the leader should pick the right moment.

CommandSkillEffectBest used
@bgskill ECEmergency CallTeleports every teammate on the map to the leader.Regroup before a push, or bring the team to a flag or stone.
@bgskill BOBattle OrdersSTR, INT and DEX +5 for the team, 3 minutes.Right before the fight at an objective.
@bgskill RGRegenerationHP and SP regeneration x2 for the team, 3 minutes.Long defensive holds.
@bgskill RSRestoreHeals 90% HP and SP of the teammates around the leader.Mid-fight, when the supports are down.

Rules inside a match

  • Spawn protection: leaving a respawn room gives 6 seconds of "1 damage only" protection (Angelus glow). It ends the moment you deal damage yourself, so it cannot be used to attack from safety. Respawn rooms stay walled off.
  • Therapist in battle: every base has a healer. Talk to her for a full HP/SP heal, Blessing 10, Agi Up 10 (5 minutes), weapon and armor repair, and your storage. This is allowed and expected; use it between fights.
  • No escapes: Battleground maps have no memo, no teleport, no Fly Wing / Butterfly Wing, no warp portal in or out, no Dead Branch, and no death penalty (no EXP loss). Dying only costs time, or an objective if you were carrying one.
  • Objectives drop where you fall: a flag, crystal or stone carrier who dies or logs out drops it at that spot, never back at base.
  • Disconnected? Your seat is kept for 3 minutes. Log back in and you are put back into your team at the base, with no deserter penalty.
  • Leaving: @leavebg (confirm twice during a match) makes you a deserter for 10 minutes: no joining until it ends. The same applies to AFK kicks: 45 seconds idle = warning, 75 seconds = kicked. The leader can @reportafk <name> an idle teammate at once; two reports from other teammates do the same.
  • Same PC: one character per PC per match. A second character from the same PC is refused with "Another character from this PC is already in this Battleground".
  • Battleground announcements ("X is now open", results, happy hour) are their own @announce category, so you can mute them without muting anything else. They are also posted in Discord #main.

The nine modes

All modes are 15 minutes, 4 to 15 players per side. Each mode pays one of two badge types: Bravery (Tierra-style maps, Conquest, Rush) or Valor (Flavius-style maps, Double Inferno), plus Glory badges in every mode. Late join closes at 12 minutes, or earlier when a team is one objective from winning.

Eye of Storm

Tierra map · Bravery badges
  • Two bases, North and South. A base your team holds scores 1 point every 7 seconds; holding both scores 2.
  • A neutral flag appears in the middle: carry it to one of your bases for +3 points (+5 if you hold both bases). Dying drops it on the spot.
Win: 99 points, or the most points when time runs out. Late join closes at 80 points.

Domination

Tierra map · Bravery badges · 30+ online
  • Three bases: North, Center, South. Capture a base by taking its flag; every base you hold scores 1 point every 7 seconds.
  • Holding two bases out-scores one, so the Center is where most fights happen.
Win: 99 points, or the most points at the end. Late join closes at 80 points.

Bossnia

Tierra map · Bravery badges
  • Each team has a guardian boss in its base; it is immune while the Balance Flag in the middle is neutral.
  • Capture the Balance Flag to make the enemy guardian vulnerable, then kill it: 1 point. The flag returns to neutral and a stronger guardian appears (5 in a row, 30 s of protection each).
Win: 5 guardian kills, or the most at the end. Late join closes at 4 kills.

Capture the Flag

Flavius map · Valor badges
  • Take the enemy crystal from their base and carry it to your crystal. A capture only counts while your own crystal is home, so defend it.
  • A carrier who dies or logs out drops the crystal where he stood; anyone can pick it up or return it.
Win: 3 captures, or the most captures at the end. Late join closes at 2 captures.

Stone Control

Flavius map · Valor badges
  • 6 neutral stones lie in the middle; each base has 6 Stone Points. Carry a stone to one of your points and set it down: every stone on your points scores 1 point every 20 seconds.
  • Stones can be stolen from the enemy points; a carrier who dies drops the stone on the spot.
Win: 99 points, or the most at the end. Late join closes at 80 points.

Conquest

Castle map · Bravery badges · 30+ online
  • WoE SE style. One team attacks, the other defends. Attackers must break the two Guardian Stones, the three gates and finally the Emperium, in that order (6 objectives).
  • One 15-minute clock for the whole match. Late joiners spawn by role: attackers at the entrance, defenders inside.
Win: attackers by breaking the Emperium, defenders by holding it until the clock runs out. Late join closes after the 3rd gate.

Rush

Castle map · Bravery badges · 30+ online
  • WoE FE style. Both teams race to the Emperium, which appears 10 seconds after the start. The team that breaks it first owns the castle and must defend it.
  • The other team wins by breaking the Emperium again before the clock runs out; late joiners spawn by role.
Win: own the castle when the 15 minutes end.

Double Inferno

Arena map · Valor badges
  • Every kill gives the killer a skull. Dying loses all the skulls you carry (half go to your killer).
  • Touch your team's Sacrifice Totem to turn carried skulls into points. Bank often: a skull in your pocket is a skull you can lose.
Win: 80 points, or the most at the end. Late join closes at 65 points.

Death Match

Flavius map · Valor badges
  • Each team has a pool of lives: 6 per starting player, at least 20. Every death to a player costs your team one life.
  • Pure team fight: no flags, no bases. Stay alive and trade well.
Win: empty the enemy pool, or have more lives left after 15 minutes. Late join closes when a team is under 25% of its lives.

Rewards: badges and happy hour

Bravery BadgeEye of Storm, Domination, Bossnia, Conquest, Rush. Buys Brave weapons, armors and medals.
Valor BadgeCapture the Flag, Stone Control, Double Inferno, Death Match. Buys Valorous weapons, armors and medals.
Glory BadgeEvery mode. Buys Glorious weapons and the Glorious set at Erundek.
ResultBravery or ValorGloryNotes
Win15 + up to 5 for objectives10First win of the day: +10 Glory. Happy hour: x1.5.
Tie95
Lose6 + up to 2 for objectives2Still worth finishing the match.
  • Play the match to get paid. Full reward from 60% of the match played, half from 30%, nothing under 2 minutes.
  • Objective bonus: the team's score (flags, stones, bases, guardians, captures, gates) adds up to 5 badges to a win and up to 2 to a loss.
  • Daily cap: 120 Bravery/Valor and 90 Glory per account at full value per day; beyond that you get 25%.
  • Repeat opponents (half or more of the enemy team was in your last 2 matches) pay 50%. If the enemy team has fewer than 3 different PCs, everyone is paid the "lose" row: farming with alts does not work.
  • Badges are account-bound: any character of your account can spend them, nobody else. @bgtop shows the ranking.

Happy hour: winners get x1.5 badges

6:00 PM - 7:00 PMevery day
12:00 AM - 1:00 AMevery day
4:00 PM - 5:00 PMFriday, Saturday, Sunday

PH time. A match that ends inside the hour counts. Start and end are announced in game and on Discord.

The Battle Room

Every match ends in the Battle Room (map bat_room). The Battle Recruiter in Prontera, Morocc, Geffen, Payon, Alberta, Izlude, Aldebaran, Comodo, Hugel and Pinas Hall (76, 78) warps you there any time. The shops stand together on the east side of the room.

Battle Recruiter
Battle Recruiter9 towns, Pinas Hall, bat_roomExplains the rules and warps you to the Battle Room.
Anna
Annabat_room 162, 156Brave weapons, 1,200 Bravery each. List
Karen
Karenbat_room 162, 153Valorous weapons, 1,200 Valor each. List
Nina
Ninabat_room 162, 146Armors 900, manteaus and boots 600, medals 1,800. Pays in Bravery or Valor. List
Erundek
Erundekbat_room 160, 150Glorious weapons 1,200 Glory; Glorious Suit, Shoes, Muffler, Ring. List
Telma
Telmabat_room 160, 143Battleground supplies: 1 badge of any kind per set. List

Also in the room: a Kafra Staff (storage, 148, 147), a Repairman (138, 144) and the Battle Recruiter (159, 164).

Shops: what to buy, and where it works

Weapons (Brave, Valorous, Glorious)
  • Can be equipped anywhere, including towns, fields and dungeons.
  • Their bonuses (damage %, defense pierce, stats) count only against players. Against monsters they are plain weapons with their base ATK.
  • Indestructible, weight 0, tradeable like normal gear.
Armors, manteaus, boots, medals, Glorious set
  • Can be worn only on PvP gear maps: Battleground maps, the Battle Room, WoE castles, guild arenas and the PvP arenas.
  • In town they refuse to equip ("cannot be equipped here"); they unequip when you leave a PvP gear map.
  • The three-piece Battleground sets (armor + boots + manteau) make you take +300% damage from non-player monsters: they are PvP gear, never PvM gear.
Item groupShopPriceBadge
Brave weapons (17)Anna1,200Bravery
Valorous weapons (18)Karen1,200Valor
Battleground armors (7)Nina900Bravery or Valor
Manteaus (3) and boots (3)Nina600Bravery or Valor
Medals and Sheriff Badge (7)Nina1,800Bravery or Valor
Glorious weapons (28)Erundek1,200Glory
Glorious Suit / Shoes / Muffler / RingErundek1,200 / 800 / 1,000 / 2,000Glory
Supplies (14 sets)Telma1 per setAny badge

Rough budget: a win pays about 15-20 Bravery/Valor and 10-20 Glory, so a first weapon is roughly 60-80 matches of mixed results, the Glorious Ring about 150 wins of Glory. Happy hour wins and the first win of the day shorten that a lot.

Brave and Valorous weapons

Weapon level 3, base level 80, +40% physical or magic damage against players on most pieces, 10% defense pierce, indestructible, plus class bonuses. The Brave (Anna, Bravery) and Valorous (Karen, Valor) lines are the same weapons for the same classes; pick the one your badges pay for. All bonuses below are players only.

Brave weapons: Anna, 1,200 Bravery each17 weapons
Brave Assassin's Damascus
Brave Assassin's Damascus
Dagger · ATK 120 · Wpn Lv 3 · Lv 80
1,200 Bravery
Novice, Swordman, Mage, Archer, Merchant, Thief classes, Soul Linker and Ninja
  • STR +1
  • AGI +1
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • Ninja/Rogue/Stalker: MATK +15%
  • Rogue: [Back Stab] damage +10%
  • Rogue: [Sightless Mind] damage +10%
  • Ninja: CRIT +10
  • Ninja: [Shadow Slash] damage +10%
Brave Gladiator's Blade
Brave Gladiator's Blade
One-Handed Sword · ATK 115 · Wpn Lv 3 · Lv 80
1,200 Bravery
Novice, Swordman, Merchant, Thief classes
  • STR +1
  • DEX +1
  • Physical damage to players +40%
  • MATK +10%
  • Indestructible
  • Crusader: [Holy Cross] damage +15%
Brave Assaulter's Katzbalger
Brave Assaulter's Katzbalger
Two-Handed Sword · ATK 200 · Wpn Lv 3 · Lv 80
1,200 Bravery
Swordman classes
  • STR +2
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • 1% chance to auto-cast [Concentration] at the learned level on physical attacks and skills
  • 1% chance to auto-cast [Aura Blade] at the learned level on physical attacks and skills
Assaulter Spear
Assaulter Spear
One-Handed Spear · ATK 60 · Wpn Lv 3 · Lv 80
1,200 Bravery
Swordman classes
  • STR +2
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • Crusader: ASPD +20%
Warlock's Magic Wand
Warlock's Magic Wand
One-Handed Staff · ATK 70 · Wpn Lv 3 · Lv 80
1,200 Bravery
Mage, Acolyte and Soul Linker classes
  • INT +4
  • DEX +3
  • MATK +15%
  • Ignores 10% of players' magic defense
  • 5% chance to inflict Stun on attack
  • Indestructible
  • Refine +8 or higher: Cast time of [Mystical Amplification] -30%
Strong Recovery Wand
Strong Recovery Wand
One-Handed Staff · ATK 70 · Wpn Lv 3 · Lv 80
1,200 Bravery
Mage, Acolyte and Soul Linker classes
  • MATK +15%
  • Healing skills +10%
  • Recovers 5 SP every 10 seconds
  • Indestructible
Brave Battlefield Morning Star
Brave Battlefield Morning Star
Mace · ATK 105 · Wpn Lv 3 · Lv 80
1,200 Bravery
Novice, Swordman, Merchant, Acolyte classes
  • STR +1
  • DEX +1
  • Physical damage to players +40%
  • Indestructible
  • 0.1% chance on physical attack: 50% chance to inflict Stun on attack for 6 seconds
  • Merchant: ASPD +5%
Brave Insane Battle Axe
Brave Insane Battle Axe
Two-Handed Axe · ATK 200 · Wpn Lv 3 · Lv 80
1,200 Bravery
Swordman and Merchant classes
  • STR +3
  • Physical damage to players +40%
  • 0.2% chance on physical attack: 100% chance to break the target's armor for 3 seconds
  • Indestructible
Brave Huuma Front Shuriken
Brave Huuma Front Shuriken
Huuma Shuriken · ATK 55 · Wpn Lv 3 · Lv 80
1,200 Bravery
Ninja classes
  • STR +2
  • DEX +1
  • Physical damage to players +95%
  • Ignores 10% of players' physical defense
  • Indestructible
  • [Vanishing Slash] damage +15%
  • [Shadow Slash] damage +15%
Brave Battle Crossbow
Brave Battle Crossbow
Bow · ATK 100 · Wpn Lv 3 · Lv 80
1,200 Bravery
Thief and Archer classes
  • DEX +2
  • AGI +2
  • Physical damage to players +40%
  • SP consumption -10%
  • Indestructible
  • Refine +7 or higher: Damage taken from players -5%
Brave Carnage Katar
Brave Carnage Katar
Katar · ATK 130 · Wpn Lv 3 · Lv 80
1,200 Bravery
Assassin classes
  • STR +1
  • DEX +1
  • LUK +1
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • Cast time of [Soul Destroyer] -15%
Brave Battlefield Guitar
Brave Battlefield Guitar
Musical Instrument · ATK 50 · Wpn Lv 3 · Lv 80
1,200 Bravery
Bard classes
  • DEX +2
  • Physical damage to players +95%
  • [Vulcan Arrow] damage +20%
  • Indestructible
Brave Battle Lariat
Brave Battle Lariat
Whip · ATK 50 · Wpn Lv 3 · Lv 80
1,200 Bravery
Dancer classes
  • DEX +2
  • Physical damage to players +95%
  • [Vulcan Arrow] damage +20%
  • Indestructible
  • Refine +8 or higher: DEX +3
  • Refine +8 or higher: SP consumption -10%
Brave Battle Strategy Book
Brave Battle Strategy Book
Book · ATK 90 · Wpn Lv 3 · Lv 80
1,200 Bravery
Priest, Sage and Taekwon Master classes
  • STR +2
  • INT +1
  • MATK +15%
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • CRIT +10
  • HIT +10
  • Refine +7 or higher: Critical damage +10%
Brave Battle Fist
Brave Battle Fist
Knuckle · ATK 30 · Wpn Lv 3 · Lv 80
1,200 Bravery
Priest, Monk classes
  • STR +2
  • INT +1
  • Physical damage to players +95%
  • Cast time of [Asura Strike] -25%
  • Indestructible
  • 5% chance to auto-cast [Zen] Lv 1 when using [Fury]
Soldier Revolver
Soldier Revolver
Revolver · ATK 70 · Wpn Lv 3 · Lv 80
1,200 Bravery
Gunslinger classes
  • DEX +2
  • HIT -10
  • Physical damage to players +55%
  • Ignores 10% of players' physical defense
  • Indestructible
  • Refine +7 or higher: [Rapid Shower] damage +10%
Soldier Gatling Gun
Soldier Gatling Gun
Gatling Gun · ATK 80 · Wpn Lv 3 · Lv 80
1,200 Bravery
Gunslinger classes
  • DEX +2
  • Physical damage to players +35%
  • Ignores 10% of players' physical defense
  • 0.1% chance on physical attack: ATK +80, Loses 120 HP every 1 seconds for 6 seconds
  • Indestructible
  • Refine +7 or higher: Damage to medium size targets +10%
Valorous weapons: Karen, 1,200 Valor each18 weapons
Valorous Assassin's Damascus
Valorous Assassin's Damascus
Dagger · ATK 120 · Wpn Lv 3 · Lv 80
1,200 Valor
Novice, Swordman, Mage, Archer, Merchant, Thief classes, Soul Linker and Ninja
  • STR +1
  • AGI +1
  • Physical damage to players +40%
  • Indestructible
  • 0.1% chance on physical attack: Damage increases with the target's DEF for 6 seconds
  • Ninja/Rogue/Stalker: MATK +15%
  • Rogue/Ninja: HIT +10
  • Rogue/Ninja: Variable cast time -5%
Valorous Gladiator's Blade
Valorous Gladiator's Blade
One-Handed Sword · ATK 115 · Wpn Lv 3 · Lv 80
1,200 Valor
Novice, Swordman, Merchant, Thief classes
  • STR +1
  • DEX +1
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • [Bash] damage +10%
  • [Mammonite] damage +10%
  • Refine +7 or higher: [Bash] damage +10%
  • Refine +7 or higher: [Mammonite] damage +10%
Valorous Assaulter's Katzbalger
Valorous Assaulter's Katzbalger
Two-Handed Sword · ATK 200 · Wpn Lv 3 · Lv 80
1,200 Valor
Swordman classes
  • CRIT +20
  • Physical damage to players +40%
  • Critical damage +20%
  • Indestructible
  • CRIT +5
Assaulter Lance
Assaulter Lance
Two-Handed Spear · ATK 160 · Wpn Lv 3 · Lv 80
1,200 Valor
Swordman classes
  • STR +2
  • Physical damage to players +40%
  • Ignores 50% of players' physical defense
  • Indestructible
Warlock's Battle Wand
Warlock's Battle Wand
One-Handed Staff · ATK 70 · Wpn Lv 3 · Lv 80
1,200 Valor
Mage, Acolyte and Soul Linker classes
  • INT +3
  • DEX +3
  • MATK +15%
  • Magic damage to players +10%
  • 5% chance to inflict Stun on attack
  • Indestructible
  • Variable cast time -5%
  • Refine +8 or higher: Cast time of [Mystical Amplification] -30%
Speedy Recovery Wand
Speedy Recovery Wand
One-Handed Staff · ATK 70 · Wpn Lv 3 · Lv 80
1,200 Valor
Mage, Acolyte and Soul Linker classes
  • INT +3
  • DEX +2
  • MATK +15%
  • After-cast delay -15%
  • Recovers 5 SP every 10 seconds
  • Indestructible
  • Acolyte: INT +2
Valorous Battlefield Morning Star
Valorous Battlefield Morning Star
Mace · ATK 105 · Wpn Lv 3 · Lv 80
1,200 Valor
Novice, Swordman, Merchant, Acolyte classes
  • STR +1
  • DEX +1
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • 0.2% chance on physical attack: ASPD +10% for 10 seconds
  • Refine +8 or higher: ATK +30
Valorous Insane Battle Axe
Valorous Insane Battle Axe
Two-Handed Axe · ATK 200 · Wpn Lv 3 · Lv 80
1,200 Valor
Swordman and Merchant classes
  • STR +3
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • Refine +8 or higher: Damage taken from players -10%
Valorous Huuma Front Shuriken
Valorous Huuma Front Shuriken
Huuma Shuriken · ATK 55 · Wpn Lv 3 · Lv 80
1,200 Valor
Ninja classes
  • STR +2
  • DEX +1
  • Physical damage to players +95%
  • 0.5% chance on physical attack: [Throw Huuma Shuriken] damage +100%, [Final Strike] damage +100% for 10 seconds
  • Indestructible
Valorous Battle Crossbow
Valorous Battle Crossbow
Bow · ATK 100 · Wpn Lv 3 · Lv 80
1,200 Valor
Thief and Archer classes
  • DEX +2
  • Physical damage to players +40%
  • Ignores 10% of players' physical defense
  • Indestructible
  • Archer: CRIT +15
  • Thief: ASPD +5%
Valorous Carnage Katar
Valorous Carnage Katar
Katar · ATK 130 · Wpn Lv 3 · Lv 80
1,200 Valor
Assassin classes
  • STR +1
  • DEX +1
  • LUK +1
  • Physical damage to players +40%
  • Critical damage +20%
  • ASPD +5%
  • Indestructible
  • Refine +6 or higher: [Sonic Blow] damage +10%
  • Refine +9 or higher: [Sonic Blow] damage +10%
Valorous Battlefield Guitar
Valorous Battlefield Guitar
Musical Instrument · ATK 50 · Wpn Lv 3 · Lv 80
1,200 Valor
Bard classes
  • DEX +2
  • Physical damage to players +95%
  • Ignores 10% of players' physical defense
  • Indestructible
Valorous Battle Lariat
Valorous Battle Lariat
Whip · ATK 50 · Wpn Lv 3 · Lv 80
1,200 Valor
Dancer classes
  • DEX +2
  • Physical damage to players +95%
  • Ignores 10% of players' physical defense
  • Indestructible
  • Refine +8 or higher: DEX +3
  • Refine +8 or higher: SP consumption -10%
Valorous Battle Strategy Book
Valorous Battle Strategy Book
Book · ATK 90 · Wpn Lv 3 · Lv 80
1,200 Valor
Priest, Sage and Taekwon Master classes
  • STR +2
  • INT +1
  • MATK +15%
  • Ignores 10% of players' magic defense
  • Indestructible
  • Sage: Cast time of [Fire Bolt] -10%
  • Sage: Cast time of [Cold Bolt] -10%
  • Sage: Cast time of [Lightning Bolt] -10%
Valorous Battle Fist
Valorous Battle Fist
Knuckle · ATK 30 · Wpn Lv 3 · Lv 80
1,200 Valor
Priest, Monk classes
  • STR +2
  • AGI +1
  • Physical damage to players +95%
  • Ignores 10% of players' physical defense
  • 0.5% chance to auto-cast [Zen] Lv 1 on physical attack
  • Indestructible
  • [Raging Trifecta Blow] damage +15%
  • [Raging Quadruple Blow] damage +15%
  • [Raging Thrust] damage +15%
Soldier Rifle
Soldier Rifle
Rifle · ATK 50 · Wpn Lv 3 · Lv 80
1,200 Valor
Gunslinger classes
  • DEX +2
  • HIT +10
  • CRIT +10
  • Physical damage to players +75%
  • Cast time of [Tracking] -25%
  • Ignores 10% of players' physical defense
  • Indestructible
  • CRIT +5
  • Refine +7 or higher: [Tracking] damage +10%
Soldier Shotgun
Soldier Shotgun
Shotgun · ATK 100 · Wpn Lv 3 · Lv 80
1,200 Valor
Gunslinger classes
  • DEX +2
  • Splash attack range +1
  • Physical damage to players +55%
  • Ignores 10% of players' physical defense
  • 0.3% chance on physical attack: ATK +80, Loses 100 HP every 1 seconds for 6 seconds
  • Indestructible
  • Refine +6 or higher: 10% chance to auto-cast [Kyrie Eleison] Lv 3 when using [Full Buster]
Soldier Grenade Launcher
Soldier Grenade Launcher
Grenade Launcher · ATK 300 · Wpn Lv 3 · Lv 80
1,200 Valor
Gunslinger classes
  • DEX +2
  • Physical damage to players +35%
  • Ignores 10% of players' physical defense
  • 0.3% chance on physical attack: ATK +300, Loses 120 HP every 1 seconds for 9 seconds
  • Indestructible
  • Refine +6 or higher: [Ground Drift] damage +15%

Battleground armors, manteaus, boots and medals

Sold by Nina, paid in either badge. PvP gear maps only. Each class line is a 3-piece set: body armor + boots + manteau; wearing all three unlocks the set bonus printed on the armor (VIT, MaxHP %, healing received and a chance-on-hit effect), at the price of +300% damage taken from monsters. Medals and the Sheriff Badge are accessories with a bonus when paired with the Glorious Ring.

Body armors: 900 Bravery or Valor7 class lines
Assaulter Plate
Assaulter Plate
Armor · DEF 7 · Lv 80
900 Bravery or Valor
Swordman, Merchant, Taekwon Boy/Girl, Taekwon Master classes
  • Reduces damage taken from Demi-Human monsters by 2%.
  • MaxHP +150, MDEF +2
When equipped with Battle Greaves and Captain's Manteau:
  • Increases damage taken from non-Demi-Human monsters by 300%.
  • VIT +3
  • MaxHP +12%
  • Increases HP recovered from healing skills cast on you by 10%.
  • Increases HP recovered from healing items by 10%.
  • 0.5% chance to restore 600 HP every second for 10 seconds when receiving physical damage.
Elite Engineer Armor
Elite Engineer Armor
Armor · DEF 7 · Lv 80
900 Bravery or Valor
Merchant classes
  • Reduces damage taken from Demi-Human monsters by 2%.
  • MaxHP +150, MDEF +2
When equipped with Battle Greaves and Captain's Manteau:
  • Increases damage taken from non-Demi-Human monsters by 300%.
  • STR +3
  • MaxHP +12%
  • Increases [Mammonite] damage by 20%.
  • Increases HP recovered by your [Aid Potion] by 10%.
  • Increases HP recovered from [Aid Potion] and [Heal] cast on you by 10%.
  • Armor cannot be damaged or broken.
Assassin Robe
Assassin Robe
Armor · DEF 7 · Lv 80
900 Bravery or Valor
Thief classes and Ninja
  • Reduces damage taken from Demi-Human monsters by 2%.
  • MaxHP +150, MDEF +2
When equipped with Battle Greaves and Captain's Manteau:
  • Increases damage taken from non-Demi-Human monsters by 300%.
  • AGI +3
  • MaxHP +12%
  • Critical +5
  • ASPD +5%
  • 1% chance to restore 300 HP every second for 10 seconds when dealing physical damage.
Warlock's Battle Robe
Warlock's Battle Robe
Armor · DEF 3 · Lv 80
900 Bravery or Valor
Mage/Soul Linker classes
  • Reduces damage taken from Demi-Human monsters by 2%.
  • MaxHP +150, MDEF +2
When equipped with Combat Boots and Commander's Manteau:
  • Increases damage taken from non-Demi-Human monsters by 300%.
  • INT +3
  • MaxHP +12%
  • Increases resistance to Stun status by 20%.
  • 3% chance to change your defense element to Ghost for 10 seconds when receiving physical damage.
Medic's Robe
Medic's Robe
Armor · DEF 3 · Lv 80
900 Bravery or Valor
Acolyte classes
  • Reduces damage taken from Demi-Human monsters by 2%.
  • MaxHP +150, MDEF +2
When equipped with Combat Boots and Commander's Manteau:
  • Increases damage taken from non-Demi-Human monsters by 300%.
  • INT +3
  • MaxHP +12%
  • Reduces [Holy Light] casting time by 50%.
  • Increases heal effectiveness by 6%.
  • 3% chance to change your defense element to Ghost for 10 seconds when receiving physical damage.
Elite Archer Suit
Elite Archer Suit
Armor · DEF 3 · Lv 80
900 Bravery or Valor
Archer classes
  • Reduces damage taken from Demi-Human monsters by 2%.
  • MaxHP +150, MDEF +2
When equipped with Combat Boots and Commander's Manteau:
  • Increases damage taken from non-Demi-Human monsters by 300%.
  • DEX +3
  • MaxHP +12%
  • Reduces damage taken from long-range physical attacks by 10%.
  • Reduces after-cast delay by 25%.
Elite Shooter Suit
Elite Shooter Suit
Armor · DEF 3 · Lv 80
900 Bravery or Valor
Gunslinger classes
  • Reduces damage taken from Demi-Human monsters by 2%.
  • MaxHP +150, MDEF +2
When equipped with Battle Boots and Sheriff's Manteau:
  • Increases damage taken from non-Demi-Human monsters by 300%.
  • DEX +3
  • MaxHP +12%
  • Reduces damage taken from long-range physical attacks by 10%.
  • Reduces after-cast delay by 25%.
Manteaus and boots: 600 Bravery or Valor3 manteaus, 3 boots
Captain's Manteau
Captain's Manteau
Garment · DEF 4 · Lv 80
600 Bravery or Valor
Swordman, Merchant, Thief classes, Ninja, Taekwon Boy/Girl and Taekwon Master
  • Reduces damage from Demihuman monsters by 1%.
  • MaxHP +50. Mdef +1.
Commander's Manteau
Commander's Manteau
Garment · DEF 3 · Lv 80
600 Bravery or Valor
Mage, Acolyte, Archer, Soul Linker classes
  • Reduces damage from Demihuman monsters by 1%.
  • MaxHP +50. Mdef +1.
Sheriff's Manteau
Sheriff's Manteau
Garment · DEF 3 · Lv 80
600 Bravery or Valor
Gunslinger classes
  • Reduces damage from Demihuman monsters by 1%.
  • MaxHP +50. Mdef +1.
Battle Greaves
Battle Greaves
Shoes · DEF 4 · Lv 80
600 Bravery or Valor
Swordman, Merchant, Thief classes, Ninja, Taekwon Boy/Girl and Taekwon Master
  • MaxHP +100
  • Mdef +1
  • Reduces damage taken from Demihuman monsters by 1%.
Combat Boots
Combat Boots
Shoes · DEF 3 · Lv 80
600 Bravery or Valor
Mage, Acolyte, Archer, Soul Linker classes
  • MaxHP +100
  • Mdef +1
  • Reduces damage taken from Demihuman monsters by 1%.
Battle Boots
Battle Boots
Shoes · DEF 3 · Lv 80
600 Bravery or Valor
Gunslinger classes
  • MaxHP +100
  • Mdef +1
  • Reduces damage taken from Demihuman monsters by 1%.
Medals and Sheriff Badge: 1,800 Bravery or Valor7 accessories
Sheriff Badge
Sheriff Badge
Accessory · DEF 1 · Lv 70
1,800 Bravery or Valor
Gunslinger classes
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • Critical +10
  • MaxHP +300
  • MaxSP +80
  • 1% chance to inflict Blind on the target when dealing ranged physical damage.
When equipped with Glorious Ring:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.
Medal of Honor
Medal of Honor
Accessory · DEF 1 · Lv 70
1,800 Bravery or Valor
Swordman / Taekwon Master classes
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • HIT +10
  • MaxHP +500
  • MaxSP +50
  • 1% chance to inflict Stun on the target when dealing melee physical damage.
When equipped with Glorious Ring:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.
Medal of Honor
Medal of Honor
Accessory · DEF 1 · Lv 70
1,800 Bravery or Valor
Thief classes and Ninja
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • FLEE +10
  • MaxHP +300
  • MaxSP +80
  • 1% chance to inflict Poison on the target when dealing melee physical damage.
When equipped with Glorious Ring:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.
Medal of Honor
Medal of Honor
Accessory · DEF 1 · Lv 70
1,800 Bravery or Valor
Acolyte classes
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • MDEF +6
  • MaxHP +600
  • 1% chance to inflict Silence on the target when dealing melee physical damage.
When equipped with Glorious Ring:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.
Medal of Honor
Medal of Honor
Accessory · DEF 1 · Lv 70
1,800 Bravery or Valor
Mage classes/Soul Linker
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • MDEF +6
  • MaxHP +600
  • 1% chance to inflict Stone Curse on the attacker when receiving physical damage.
When equipped with Glorious Ring:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.
Medal of Honor
Medal of Honor
Accessory · DEF 1 · Lv 70
1,800 Bravery or Valor
Archer classes
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • Critical +10
  • MaxHP +300
  • MaxSP +80
  • 1% chance to inflict Blind on the target when dealing ranged physical damage.
When equipped with Glorious Ring:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.
Medal of Honor
Medal of Honor
Accessory · DEF 1 · Lv 70
1,800 Bravery or Valor
Merchant classes
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • ASPD +10%
  • MaxHP +500
  • MaxSP +50
  • 1% chance to inflict Curse on the target when dealing melee physical damage.
When equipped with Glorious Ring:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.

Glorious gear (Glory Badges)

Sold by Erundek. The Glorious weapons are weapon level 4 with +50% damage against players, 15% defense pierce and refine bonuses from +6 and +9. The Glorious Suit, Shoes and Muffler form a set (physical +5%, MATK +5%, Frozen immunity, more healing received) and the Glorious Ring pairs with any Medal or the Sheriff Badge. The set pieces are PvP gear maps only; the weapons work anywhere, players-only bonuses.

Glorious Suit, Shoes, Muffler and Ring1,200 / 800 / 1,000 / 2,000 Glory
Glorious Suit
Glorious Suit
Armor · Lv 81
1,200 Glory
All classes except Novice
  • MaxHP +20%
  • Reduces damage taken from Demi-Human monsters by 7%.
When equipped with Glorious Shoes and Glorious Muffler:
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • Immune to Frozen status.
  • Increases HP recovered from [Aid Potion], [Heal] and [Sanctuary] cast on you by 3%.
Glorious Shoes
Glorious Shoes
Shoes · Lv 81
800 Glory
All classes except Novice
  • MaxHP +10%
  • Reduces damage taken from Demi-Human monsters by 4%.
  • 1% chance to auto-cast Level 1 [Increase AGI] when receiving physical damage.
When equipped with Glorious Suit and Glorious Muffler:
  • Increases physical damage against all monsters by 5%.
  • MATK +5%
  • Immune to Freeze status.
  • Increases the healing of [Aid Potion], [Heal] and [Sanctuary] received by 3%.
Glorious Muffler
Glorious Muffler
Garment · Lv 81
1,000 Glory
All classes except Novice
  • MaxHP +5%
  • Increase in resistance against the attack from Demi-Human monsters by 5%
Glorious Ring
Glorious Ring
Accessory · Lv 81
2,000 Glory
All excpet Novice classes
  • MaxHP +300
  • Reduces damage taken from Water, Wind, Earth and Fire element attacks by 10%.
  • ASPD +5%
  • Reduces casting time by 3%.
  • Increases heal effectiveness by 5%.
When equipped with Medal of Honor or Sheriff Badge:
  • Increases physical damage against all monsters by 5%.
  • MATK +3%
  • Increases heal effectiveness by 5%.
Glorious weapons: 1,200 Glory each28 weapons
Glorious Lance
Glorious Lance
Two-Handed Spear · ATK 220 · Wpn Lv 4 · Lv 80
1,200 Glory
Swordman classes
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • ASPD +1% per 2 refine levels
Glorious Claymore
Glorious Claymore
Two-Handed Sword · ATK 220 · Wpn Lv 4 · Lv 80
1,200 Glory
Swordman classes
  • Physical Attack Strength to Demihuman monsters +70%.
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: 3% chance to auto-cast [Concentration] Lv max(getskilllv("LK_CONCENTRATION"),1) on physical attack
  • Refine +9 or higher: 3% chance to auto-cast [Aura Blade] Lv max(getskilllv("LK_AURABLADE"),1) on physical attack
  • [Bowling Bash] damage +1% per refine level
  • Cast time of [Charge Attack] -2% per refine level
Glorious Rapier
Glorious Rapier
One-Handed Sword · ATK 130 · Wpn Lv 4 · Lv 80
1,200 Glory
Novice, Swordman, Merchant and Thief classes
  • INT +1 per refine level above +5 (INT -1 per level below +5).
  • Refine +6 or higher: INT +1 per refine level above +5
  • MATK +10%
  • Indestructible
  • Refine +6 or higher: SP consumption -10%
  • Refine +9 or higher: INT +5
  • After-cast delay -1% per 2 refine levels
  • Refine +7 or higher: [Aid Potion] heal amount +10%
Glorious Gladius
Glorious Gladius
Dagger · ATK 120 · Wpn Lv 4 · Lv 80
1,200 Glory
Novice class / Swordman class / Mage class / Archer class / Merchant class / Thief class /Soul Linker/ Ninja class
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • 2% chance to auto-cast [Lex Divina] Lv 1 on physical attack
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Rogue/Ninja: MATK +1% per refine level
  • [Falcon Assault] damage +2% per refine level
Glorious Two-Handed Axe
Glorious Two-Handed Axe
Two-Handed Axe · ATK 220 · Wpn Lv 4 · Lv 80
1,200 Glory
Swordman and Merchant classes
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • [Mammonite] damage +2% per refine level
  • ASPD +1% per 2 refine levels
Glorious Morning Star
Glorious Morning Star
Mace · ATK 130 · Wpn Lv 4 · Lv 80
1,200 Glory
Novice, Swordman, Acolyte, and Merchant classes
  • Physical Attack against Demihuman monster +75%.
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +6 or higher: Ignores 5% of players' physical defense
  • Refine +6 or higher: ASPD +5%
  • Refine +9 or higher: 20% chance to inflict Stun on attack
  • Refine +9 or higher: ASPD +5%
  • Chance to inflict Stun on attack: 3% + 0.5% per refine level
  • ASPD +1% per 2 refine levels
Glorious Arc Wand
Glorious Arc Wand
One-Handed Staff · ATK 70 · Wpn Lv 4 · Lv 80
1,200 Glory
Mage, Acolyte and Soul Linker classes
  • MATK +15%
  • Magic damage to players +10%
  • Ignores 15% of players' magic defense
  • Indestructible
  • Refine +9 or higher: Variable cast time -5%
  • Refine +9 or higher: After-cast delay -5%
  • Refine +9 or higher: MATK +5%
  • Variable cast time -1% per 2 refine levels
Glorious Lariat
Glorious Lariat
Whip · ATK 50 · Wpn Lv 4 · Lv 80
1,200 Glory
Dancer classes
  • Physical damage to players +95%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • INT +1 per 2 refine levels
  • AGI +1 per 2 refine levels
Glorious Jamadhar
Glorious Jamadhar
Katar · ATK 140 · Wpn Lv 4 · Lv 80
1,200 Glory
Assassin classes
  • Physical Attack Strength to Demihuman monsters +70%.
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +6 or higher: CRIT +5 against players
  • [Grimtooth] damage +3% per refine level
Glorious Hunter Bow
Glorious Hunter Bow
Bow · ATK 100 · Wpn Lv 4 · Lv 80
1,200 Glory
Archer, Thief and Rogue classes
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Critical damage +2% per refine level
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: [Double Strafe] damage +20%
  • Rogue: ASPD +1% per refine level
Glorious Claw
Glorious Claw
Knuckle · ATK 30 · Wpn Lv 4 · Lv 80
1,200 Glory
Priest / Monk classes
  • Physical damage to players +95%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: chance to auto-cast [Occult Impaction] Lv 5 on attack (1% per refine level above +5)
  • Refine +9 or higher: chance to auto-cast [Decrease AGI] Lv 1 on attack (1% per refine level above +5)
  • [Raging Trifecta Blow] damage +3% per refine level
  • [Raging Quadruple Blow] damage +3% per refine level
  • [Raging Thrust] damage +3% per refine level
  • ASPD +1% per 2 refine levels
Glorious Tablet
Glorious Tablet
Book · ATK 90 · Wpn Lv 4 · Lv 80
1,200 Glory
Priest / Sage / Taekwon Master classes
  • MATK +15%
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • [Flying Kick] damage +20%
  • ASPD +5%
Glorious Shotgun
Glorious Shotgun
Shotgun · ATK 110 · Wpn Lv 4 · Lv 80
1,200 Glory
Gunslinger Jobs classes
  • Physical damage to players +55%
  • Ignores 15% of players' physical defense
  • Splash attack range +1
  • [Triple Action] damage +30%
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: [Spread Attack] damage +2% per refine level
  • Refine +9 or higher: [Spread Attack] has a 20% chance to inflict Stun
  • Resistance to Blind +5% per refine level
Glorious Rifle
Glorious Rifle
Rifle · ATK 90 · Wpn Lv 4 · Lv 80
1,200 Glory
Gunslinger classes
  • Physical damage to players +75%
  • Ignores 15% of players' physical defense
  • [Triple Action] damage +30%
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: [Tracking] damage +3% per refine level
  • Cast time of [Tracking] -20%
  • [Piercing Shot] damage +2% per refine level
Glorious Spear
Glorious Spear
One-Handed Spear · ATK 130 · Wpn Lv 4 · Lv 80
1,200 Glory
Swordman classes
  • Physical Attack Strength to Demihuman monster +95%.
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +6 or higher: Ignores 5% of players' physical defense
  • Refine +6 or higher: ASPD +10%
  • [Pierce] damage +2% per refine level
  • [Martyr's Reckoning] damage +1% per refine level
  • ASPD +5% and +1% per 2 refine levels
Glorious Holy Avenger
Glorious Holy Avenger
One-Handed Sword · ATK 130 · Wpn Lv 4 · Lv 80
1,200 Glory
Swordman and Merchant classes
  • INT +6
  • INT +6
  • Refine +6 or higher: INT +1 per refine level above +5
  • MATK +10%
  • Indestructible
  • Refine +6 or higher: SP consumption -10%
  • Refine +10 or higher: INT +5
  • Cast time of [Grand Cross] -2% per refine level
  • Refine +7 or higher: Magic damage to players +10%
Glorious Flamberge
Glorious Flamberge
One-Handed Sword · ATK 130 · Wpn Lv 4 · Lv 80
1,200 Glory
Novice, Swordman, Merchant and Thief classes
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +7 or higher: ASPD +5%
  • Refine +9 or higher: ASPD +5%
  • [Bash] damage +3% per refine level
  • [Mammonite] damage +3% per refine level
  • [Back Stab] damage +3% per refine level
  • ASPD +1% per 2 refine levels
Glorious Shuriken
Glorious Shuriken
Huuma Shuriken · ATK 55 · Wpn Lv 4 · Lv 80
1,200 Glory
Ninja Jobs classes
  • Physical damage to players +95%
  • Ignores 15% of players' physical defense
  • MATK +15%
  • 0.5% chance on physical attack: [Throw Huuma Shuriken] damage +100%, [Final Strike] damage +100% for 10 seconds
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • MaxHP +100 per refine level
Glorious Cleaver
Glorious Cleaver
One-Handed Axe · ATK 130 · Wpn Lv 4 · Lv 80
1,200 Glory
Swordman and Merchant classes
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +6 or higher: Ignores 5% of players' physical defense
  • Refine +6 or higher: ASPD +5%
  • Refine +9 or higher: ASPD +5%
  • HIT +2 per refine level
  • [Mammonite] damage +2% per refine level
Glorious Healing Wand
Glorious Healing Wand
One-Handed Staff · ATK 70 · Wpn Lv 4 · Lv 80
1,200 Glory
Mage, Acolyte and Soul Linker classes
  • MATK +15%
  • Healing skills +10%
  • After-cast delay -10%
  • Indestructible
  • Refine +6 or higher: Ignores 15% of players' magic defense
  • Refine +6 or higher: Healing skills +5 + 2 per refine level above +5
  • Refine +9 or higher: 10% chance to auto-cast [Heal] Lv 10 when using [Heal]
  • Refine +10 or higher: Healing skills +10%
  • DEX +3
Glorious Destruction Staff
Glorious Destruction Staff
Two-Handed Staff · ATK 70 · Wpn Lv 4 · Lv 80
1,200 Glory
Mage class / Acolyte class / Soul Linker
  • MATK +15% and +1% per refine level
  • Magic damage to players +10%
  • Ignores 15% of players' magic defense
  • Indestructible
  • Refine +6 or higher: Magic damage to players +2% per refine level above +5
  • Refine +6 or higher: Ignores 5% + 2% per refine level above +5 of players' magic defense
  • Variable cast time -1% per refine level
  • Refine +7 or higher: Resistance to Stun +30%
Glorious Guitar
Glorious Guitar
Musical Instrument · ATK 50 · Wpn Lv 4 · Lv 80
1,200 Glory
Bard classes
  • Physical damage to players +95%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • INT +1 per 2 refine levels
  • AGI +1 per 2 refine levels
Glorious Bloody Roar
Glorious Bloody Roar
Katar · ATK 140 · Wpn Lv 4 · Lv 80
1,200 Glory
Assassin classes
  • Physical Attack Strength to Demihuman monsters +70%.
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Cast time of [Soul Destroyer] -10%
  • After-cast delay -1% per 2 refine levels
Glorious Fist
Glorious Fist
Knuckle · ATK 30 · Wpn Lv 4 · Lv 80
1,200 Glory
Priest / Monk classes
  • Physical damage to players +95%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Cast time of [Asura Strike] -3% per refine level
  • [Throw Spirit Sphere] damage +1% per refine level
Glorious Apocalypse
Glorious Apocalypse
Book · ATK 90 · Wpn Lv 4 · Lv 80
1,200 Glory
Priest / Sage / Taekwon Master classes
  • MATK +15%
  • Physical damage to players +50%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Ignores 5% of players' physical defense
  • Refine +9 or higher: MATK +5%
  • Refine +9 or higher: Variable cast time -5%
  • Refine +9 or higher: After-cast delay -5%
  • Cast time of [Fire Bolt] -15%
  • Cast time of [Cold Bolt] -15%
  • Cast time of [Lightning Bolt] -15%
  • ASPD +5%
Glorious Grenade Launcher
Glorious Grenade Launcher
Grenade Launcher · ATK 330 · Wpn Lv 4 · Lv 80
1,200 Glory
Gunslinger classes
  • Physical damage to players +35%
  • Ignores 15% of players' physical defense
  • [Triple Action] damage +30%
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: [Ground Drift] damage +2% per refine level
  • Refine +9 or higher: [Spread Attack] has a 20% chance to inflict Stun
Glorious Gatling Gun
Glorious Gatling Gun
Gatling Gun · ATK 90 · Wpn Lv 4 · Lv 80
1,200 Glory
Gunslinger classes
  • Physical damage to players +35%
  • Ignores 15% of players' physical defense
  • [Triple Action] damage +30%
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: Damage to all targets +1% per refine level
  • CRIT +3 per refine level
  • Critical damage +10%
Glorious Pistol
Glorious Pistol
Revolver · ATK 80 · Wpn Lv 4 · Lv 80
1,200 Glory
Gunslinger classes
  • Physical damage to players +55%
  • Ignores 15% of players' physical defense
  • Indestructible
  • Refine +6 or higher: Physical damage to players +2% per refine level above +5
  • Refine +9 or higher: Ignores 5% of players' physical defense
  • Refine +9 or higher: 100% chance to auto-cast [Flip the Coin] Lv 1 when using [Rapid Shower]
  • Refine +9 or higher: [Rapid Shower] damage +2% per refine level
  • Refine +8 or higher: ATK +25

Supplies: Telma

1 badge of any kind (Bravery, Valor or Glory) buys one set, up to 10 sets at a time. Supplies are account-bound and can be used only inside a Battleground: in town the client says they can only be used in a Battleground. They weigh almost nothing, so stock up before a match.

ItemPer setWhat it is for
White Slim Potion150Heals 325 ~ 405 HP. HP potion, light. The main potion of every Battleground.
Blue Potion90Heals 40 ~ 60 SP. SP potion.
Poison Bottle3Assassin Cross: Enchant Deadly Poison / Create Deadly Poison.
Fire Bottle30Alchemist / Creator: Fire Bottle for Bomb skills; Demolition.
Acid Bottle30Alchemist / Creator: Acid Terror, Acid Demonstration.
Plant Bottle30Alchemist / Creator: Plant Cultivation / Bio Cannibalize.
Marine Sphere Bottle30Alchemist / Creator: Summon Marine Sphere.
Glistening Coat15Alchemist / Creator: Chemical Protection (coats armor / weapon / helm / shield).
Yellow Gemstone50Gemstone for skills such as Sanctuary (Yellow).
Red Gemstone50Gemstone: Warp Portal, Magnus Exorcismus, Ice Wall and more (Red).
Blue Gemstone100Gemstone: Pneuma, Safety Wall, Stone Curse, Lex Aeterna (Blue).
Speed Potion3Movement speed up for 5 seconds. Emergency escape.
Cobweb20Rogue / Stalker: Flag Graffiti and other web skills; Hunter traps.
Repair Weapon Scroll5Repairs a broken weapon on the spot (uses the Weapon Repair scroll).

Commands

CommandWhat it does
@joinbgJoin the open Battleground, the running match (late join) or the line for the next one.
@leavebgLeave the line or the match. During a match you confirm twice and become a deserter for 10 minutes.
@bginfoOpen mode, state, time left, players in line.
@bgtopBattleground ranking.
@reportafk <name>Report an idle teammate (leader: instant kick; others: 2 reports).
@bgskill EC | BO | RG | RSTeam leader only: the four team skills above (one 5-minute cooldown shared).
@announceMute or unmute the "Battlegrounds" announcement category.

Questions

I clicked a mode in the Battleground list and nothing happened.

Only the mode that is open right now accepts applications. The message tells you which one is open and when it starts; select that one or type @joinbg.

Can my friend and I queue together?

You can both queue, but the game deals the teams out by class role, so you may end up on opposite sides. There are no premade teams.

Why did my team get the "lose" reward after winning?

The enemy team had fewer than 3 different PCs. Matches against one or two people (and their alts) pay the lose row to everyone, to stop badge farming.

I can't equip my Battleground armor in town.

Armors, boots, manteaus, medals and the Glorious set only work on PvP gear maps (Battlegrounds, Battle Room, WoE castles, guild arenas, PvP arenas). Weapons work anywhere, but their bonuses only apply against players.

Do Brave weapons help me level?

No. Against monsters they are ordinary weapons with their base ATK; every bonus on them is players-only. Buy them for Battlegrounds, WoE and PvP.

Which badge should I farm first?

Bravery and Valor are equally useful: Nina takes either one for armors and medals, and the Brave and Valorous weapon lines are the same weapons. Play whichever mode is open; Glory comes from every match and is the only currency for the Glorious set.

My Telma potions say they cannot be used.

Supplies work only on Battleground maps during a match, not in the Battle Room, towns or WoE. They are account-bound, so you cannot trade or sell them either.

I disconnected mid-match. Am I a deserter?

No. Your seat is kept for 3 minutes; log back in and you return to your team at the base. Only @leavebg during a match and AFK kicks give the 10-minute deserter penalty.

My brother plays on the same PC. Can we both join?

Not the same match: one character per PC per match. He can join the next one.

Is the badge cap per character?

Per account: 120 Bravery/Valor and 90 Glory per day at full value across all your characters, then 25%. Badges are account-bound, so it does not matter which character earns them.

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